
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.5Kreviews | 93% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第十章以后到底谁是主角?作为一个主打剧情和动作的游戏,动作没新意就算了,这剧情后半部分拉得我都不知道该怎么喷,我感觉我学的骂人技巧都不够深刻总结这作后期剧情的崩坏程度。 我现在看到“泽老师”三个字都咂嘴,都下意识的厌恶反应你懂吗?一个做伪证、知道真相却从未挺身而出、教学能力很一般、自己的班级出现霸凌一无所知、多次拒绝八神采证的烂人,这个比,到底哪里无辜了。 桑名骂得真对,你这丫就只会扯这个,跟你说目的,原因,因果,情绪,背负的东西,你最后来一句“泽老师”死了,那死了就死了呗,那要咋地我请问了?海腾被捅到康复,八神全程就提了一次,吃李庄寿司,当表面兄弟是吧。 最后一章的法庭戏更是神中神,神经的神,评价为裁判长大红包没少收,其中八神以删除霸凌证据威逼江源的桥段,更是给我看神了,家人们,我是敏原我当天晚上就是找八神和写出这段剧情的编剧,让他们好好忏悔忏悔。 —————————————— 还有洗地的真是万万没想到,真该让桑名也给你冰冻五年。 洗地的来来来,告诉我泽老师这个人物作伪证,对霸凌视而不见,给曾经霸凌别人导致死亡的人说好话等等行为的烂人,哪一点值得后期八神这个神人头顶灵位一样复读? 都说正义,真相,我请问敏原的案子八神去翻案了吗?楠木八神去看过一眼? 热知识,到江原被八神威逼承认杀人为止,八神没有在乎过曾经两个被霸凌到一死一植的人,而这两个人,一个是泽老师的同学且她知道被霸凌;一个是泽老师的学生她也知道被霸凌。 洗地的给你叠底洗一下,泽老师这种烂人所谓的正义性在哪儿? 更地狱笑话的是,八神拯救的那个被霸凌的女学生,八神自己对霸凌者说“做好一辈子不会被原谅的准备”,结果结尾4个人开始合作当正义的hero了,编剧传达的是什么玩意儿价值观?霸凌者只要悔过就弥补一切了?甚至这三个比,除了剧情上被八神毒打了两顿外,没受过任何程序上的惩罚,停学?NO,检讨?NO,就放学后站班级门口鞠个躬,何意味? 我认为只要是个正常人,有一个还能读写算数的大脑,看完整部剧请都不会觉得八神比桑名更正义,特别是后期两个人所能提出的出发点和承担的东西,完全不是一个档次,八神就纯纯拿着泽老师的灵位搁哪儿死者为大开AOE,他无法反对楠木和桑名和江原任何一个人的任何一句话,纯小丑(特指10章之后的八神)。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my favorite RGG Action game release. It has the most satisfying combat across in the series for me (Disclaimer: I've not played Yakuza 5,6 and Gaiden). The story is interesting, if you're a fan of the series you already know how huge and complicated things can gets in the later chapters, and this one feels pretty par for the course. ALTHOUGH this one doesn't have any random plot devices suddenly being revealed just to make the story make sense. It is not perfect though, in my opinion the opening hook weren't that interesting because Yagami is this hard-boiled detective having to deal with.. school bullies? Still the story picks up quite fast and it hooks you with the mystery. It is a solid crime drama. Like I said earlier, the combat is phenomenal. Yagami's moves are really stylish, flashy, and it can be very skill expressive. I can juggle enemies mid-air using one of the stances. But the game isn't difficult enough to force you to master the combos and use everything though, you can comfortably get through most of the game using the basic combat options. I personally don't find the substories as enjoyable as the ones in other RGG games, but there's a massive substory within the school that is pretty interesting. The caveat is that you’re somewhat forced to finish all the school club minigames to progress through it. Most of them are enjoyable, but I had to force myself through the bike racing section, and that definitely soured the experience a bit.
Please for the love of god buy this game. The gameplay is so smooth and it’s easily the best action game rgg has released. Also the music is incredible as always. The judgment games are masterpieces and more people need to play them.
[b] Compared to the first game: [/b] 8.0/10 [h3] Judgment Was Driven by Its Characters. Lost Judgment Is Driven by Its Plot. [/h3] [i] Lost Judgment [/i] is still a great game. The gameplay, presentation, side content, and even its themes are all good enough to earn it a high score. But after finishing it, I still can't shake one thought: [b] Its biggest problem is that it never feels as much like a story about people as [i] Judgment [/i] did [/b]. What made [i] Judgment [/i] so good was that Yagami, Kaito, Sugiura, Higashi, and the rest of the cast never felt like they existed simply to move the plot along. We actually got to know them. We experienced the case with them, learned their histories, and watched them gradually become fully realized characters. By the end of [i] Judgment [/i], you didn't just remember what the truth was. [b] You remembered what these people had been through [/b]. But by the time [i] Lost Judgment [/i] begins, most of these characters have already completed their major character arcs in the first game. So the sequel has to find a new story to put them in—and that story is ultimately much more interested in Kuwana, bullying, vigilantism, and the conflict between law and justice. And that's where the whole thing starts to feel off. [h3] The first game was “we're watching Yagami and his friends' story.” The sequel feels more like “we're watching Kuwana's story through Yagami and his friends.” [/h3] This is especially obvious with Kaito, Sugiura, and Higashi. It's not that they don't have screen time; it's that they increasingly feel like supporting tools rather than characters with their own narrative weight. Kaito, who used to feel like Yagami's genuine partner and one of the defining personalities of the first game, sometimes feels reduced to simply “[b] Yagami's partner [/b].” Yagami himself doesn't completely escape this problem. In [i] Judgment [/i], his belief in justice was something he had to rebuild after the Okubo case and losing his career as a lawyer. It was something the story actually developed through his experiences. In [i] Lost Judgment [/i], it sometimes feels like “justice” has been turned into his [b] default dialogue option [/b]: “The law”, “Justice”, “Vigilantism is wrong”, “Sawa-sensei”, “Sawa-sensei”, and again, “Sawa-sensei”... And speaking of Sawa-sensei, I'm sorry, but she really starts to feel like [b] a plot device whose primary purpose is to give Yagami a reason to keep chasing Kuwana [/b]. By the later chapters, Yagami brings her up so often that even the characters themselves basically have to ask, “Is that all you ever talk about?” I actually laughed at that part. [b] Even the writers knew they were making him sound like a broken record [/b]. The problem isn't that the themes themselves are bad. It's that the game is so eager to [b] make a point [/b] that the characters sometimes end up serving the themes instead of the other way around. Bullying, vigilantism, the rule of law, and conflicting ideas of justice are absolutely worth discussing. But none of these are particularly groundbreaking themes, especially for a Japanese story. What I miss about [i] Judgment [/i] is that it did things in the opposite order: [h3] First, it made me care about these people. Then, through their experiences, it made me think about what it wanted to say. [/h3] That's what makes [i] Lost Judgment [/i] so frustrating. It's bigger. It's richer. In some ways, it's even better made than the first game. But I still prefer [i] Judgment [/i]. Because the first game made me remember [b] the people [/b]. This one mostly made me remember [b] what it wanted to say [/b]. [h3] A good sequel shouldn't just give its old characters another story. It should keep telling their lives. [/h3] And that's what I think [i] Lost Judgment [/i] ultimately gets wrong.
能文能武,长相十分英俊
As with all RGG games, Lost Judgment's pacing is terrible. It frequently interrupts high stake action or plot development with boring tutorials or mini-games. The main story and the combat remain the two most polished aspects of the game. Everything else is there as some sort of fillers. There are a lot of non-combat gameplay sequences. All of them assume you have an IQ of 80, and none of them are engaging or fun. Still, the core pillars that make the studio famous are still there. It can be a good experience if you can ignore all the fillers.
After finishing Judgment, it was by far the best writing that rgg has ever done. It was satisfying. However, as I begin Lost Judgment. It was difficult to go through the first half due to the stakes wasn't that high as much as the first game. After finishing it, I will never find a game like this ever. The dragon engine combat was a huge improvement from the previous and the story is a lot deeper than the plot you heard from the start. I don't know if there ever be a game like this. Man.
A very solid refinement on Judgment though suffers in some unique ways. The story, while very interesting with compelling villains, is markedly lower stakes than the first game and that hangs over the story until the last few chapters when things finally start reaching a climax. The story drags a fair bit especially towards the middle, but has a pretty good conclusion. Side content I'm a little mixed on, it repeats a lot of side content from the first game, but then also introduces a lot of new content that is segmented entirely behind the "School Stories" side content. It's enjoyable for a bit but quickly becomes very repetitive and exhausting, and the progression really just starts phoning it in about halfway through the clubs. The combat is noticeably improved over the first game, which already had some great combat. Crane style is dramatically improved, rather than languishing as an almost useless style compared to the overpowered Tiger style. Also introduces Snake style, which rounds out the three styles as each viable in their own contexts and I found myself actually using them all a fair bit over the course of the game. Though I will admit in Legend NG+ I still mostly used Tiger style, occasionally Crane for mob battles. I think, much moreso than Judgment, this game is held back by virtue of being a spin-off of Yakuza/LAD rather than its own thing. This game probably has the most recycled content of the entire series, which already recycles plenty even in mainline titles. There's only so much you can do when you're completely limited to retreading ground from the main series, and while I think Judgment did a good enough job with its own story running parallel to the main series, this one felt a lot more lacking. There hasn't been any sign of a third Judgment title, but I don't really feel like this series could pull it off unless it can fully break away from spin-off status and introduce its own new locations and factions rather than just repeating the Tojo/Omi in Kamurocho with Judgment or the Liumang/Geomijul in Ijincho with Lost Judgment. I would hope that a potential third Judgment game isn't just Yagami going to Hawaii or something.
Un juego con una historia bastante profunda y hermosa en muchos aspectos. Toca temas los cuales creo yo que muchos hemos vivido de cerca, eso sin mencionar la dura crítica que hace al sistema judicial... Esta crítica no se aplica solo a Japón, me atrevería a decir que es mayoría la cantidad de países en los cuales funciona todo de una forma estrepitosa, corrupta y desinteresada. Jugablemente desde mi punto de vista es de lo mejor que hizo RGG Studio hasta la fecha, mi único punto de crítica es que llegando a la recta final, los combates se vuelven basados en cantidades ingentes de enemigos, se acaba volviendo un suplicio acabar... Esto, en la última misión del juego me hizo putearle a la pantalla de forma desmedida... Más allá de eso es un muy buen juego. Hay una parte que me gustó muchísimo, parte en la cual participamos en un juicio y se siente totalmente fuera de lugar en el mejor de los sentidos, pasás de jugar un Spinn-Off de Ryu Ga Gotoku a jugar Ace Attorney por un instante. Y para cerrar, hay una frase que creo que resume muy bien lo que es el corazón de la historia de Lost Judgment, la cual me gustaría acotar en mi reseña: [i]"El Derecho es la única herramienta humana que nunca se termina de construir."[/i]
Arguably THE best "yakuza" game to date. The story revolves around amazing characters, the soundtrack forces you to have eargasms, the combat has such fluidity and satisfaction to it, having been refined on top of previously released titles, IT'S JUST AMAZING. Even though the game is a spinoff title, it doesn't expect having played previous titles in the chronological order, only acknowledging certain events from the mainline series as a tiny tidbit in the story. It surpasses any other RGG game, maybe duking it out with Yakuza 7 or its predecessor, Judgment/Judge Eyes, on certain aspects. Final takeaway is that I cannot glaze it enough, it's a must play. Also main antagonist is literally dmc3 vergil. John Judgment and Ben Belief you are peak.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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