
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.5Kreviews | 93% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] LOST JUDGMENT -> DANCE JUDGMENT [/h1] Forget the crime. Forget the detectives. We are here for dance club supremacy. The dancing mini-game is actually way more serious than main story. The music is catchy, the timing feels satisfying, and trying to hit perfect combos gets weirdly competitive. At first I was like,[b] “Why am I doing this?” [/b] It feels like a full rhythm game randomly living inside a crime drama. And honestly? It kind of steals the spotlight. [b] Who needs evidence and suspects when you have choreography and dramatic dance poses? [/b] 7/10 detective work. 0/10 actual detecting. 1000/10 dance energy.
Kill bullies. Behead bullies. Roundhouse kick a bully into the concrete. Slam dunk a bully baby into the trashcan. Defecate in a bullies food. Launch bullies into the sun. Stir fry bullies in a wok. Toss bullies into active volcanoes. Urinate into a bullies gas tank. Judo throw bullies into a wood chipper. Twist bullies heads off. Report bullies to the IRS. Karate chop bullies in half.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't trust most of the Thumbs Down reviews, most of them are because of RGG fumble of a Kiwami This is the best RGG game that isn't yakuza, this is a game that should be in your library if you like yakuza Last piece of Nagoshi's work and it shows. Lazy Ga Gotoku should probably step back as now.
While the downgrade in story writing is notable compared to JE, LJ has more fun to combat and side content which imo,almost fully pays off. If JE is a 10/10,LJ is a 9,9/10 I'd like to reccomend BOTH games of the series to anyone who DID and DIDNT play mainline Yakuza since both spin offs were generally made a LOT better
I've played almost every single yakuza game, and this one might unironically be my absolute favorite in the ENTIRE series. The combat is better than ever, and overall the game is just so crisp and runs amazingly. Haven't had this much fun in a yakuza game in a loooong time. If you love the normal yakuza games, the judgement series is absolutely goated.
Un juego con una historia bastante profunda y hermosa en muchos aspectos. Toca temas los cuales creo yo que muchos hemos vivido de cerca, eso sin mencionar la dura crítica que hace al sistema judicial... Esta crítica no se aplica solo a Japón, me atrevería a decir que es mayoría la cantidad de países en los cuales funciona todo de una forma estrepitosa, corrupta y desinteresada. Jugablemente desde mi punto de vista es de lo mejor que hizo RGG Studio hasta la fecha, mi único punto de crítica es que llegando a la recta final, los combates se vuelven basados en cantidades ingentes de enemigos, se acaba volviendo un suplicio acabar... Esto, en la última misión del juego me hizo putearle a la pantalla de forma desmedida... Más allá de eso es un muy buen juego. Hay una parte que me gustó muchísimo, parte en la cual participamos en un juicio y se siente totalmente fuera de lugar en el mejor de los sentidos, pasás de jugar un Spinn-Off de Ryu Ga Gotoku a jugar Ace Attorney por un instante. Y para cerrar, hay una frase que creo que resume muy bien lo que es el corazón de la historia de Lost Judgment, la cual me gustaría acotar en mi reseña: [i]"El Derecho es la única herramienta humana que nunca se termina de construir."[/i]
One of the best narratives in the entire franchise. Great pacing (better than the first one in that regard), FANTASTIC combat and the characters are just too well written
Лучший симулятор опиздюливания оху*вших школотронов с лучшей в серии боёвкой и недурный саундтреком. Что еще надо? Танцы и вовсе лучший контент в этой игре) Первое что огорчило - отсутствие русского и проблемы с визуалом на ПК-порте. Пришлось ставить ИИ русификатор, потому что больше нету, но что бы понять сюжет или сайд-контент его хватает. Сюжет слабее предшественника, ибо тут уже не личная арка ГГ, но всё еще цепляет. А проблемы которая поднимает игра это вообще похвально и респектабельно. Не в одной другой игре такого не встретишь. Там будет сюжет или про месть или про очередного избранного который должен спасти мир. Я успел от таких игр и серия Judgment про триллерные расследования - настоящая отдушина. Да и тяночек можно романсить, этого даже в 4-5 частях GTA не было. Учитесь, cockstar как игры делать. Второе - понятное дело во всех сайдах опять отсутствует озвучка что очень бесило в Judgment. Я ожидал что в сиквеле сделают хотя бы как в 7 и 8 - сайды будут озвучивать в их начал и конце. Но увы....озвучена только основная сюжета, а сайд-контента в игре много - кейсы, школьные истории, cвидания и тд По итогу ставлю 7/10. Минус бал за отсутствие русского текста. LJ - комплексный кайф с работой над ошибками и кайфовой боёвкой. P.S. Не покупайте платные русификаторы не в коем случае если они появятся для этой игры однажды. Не поддерживайте такое скотство.
Lost Judgment I previously finished Judgment and never wrote anything about that game, but right now I want to talk about its sequel, Lost Judgment. This sequel really brings some crazy improvements, especially in terms of combat and the incredible amount of activities in the world (honestly I got tired myself because there are just too many activities in it). Story wise, this game takes on a pretty dark and heavy theme, which is about school bullying and how flawed the current legal system is. The MC (who I will refer to as Yagami from now on) is initially just asked to investigate a bullying case at a high school in Yokohama, but it turns out the case spirals into a recent murder conspiracy. Players will really be forced to think about morality, making you question what is right between following the law or enforcing justice by taking matters into your own hands. Honestly, the story is really engaging and keeps you curious from beginning to end. But honestly I personally feel like the story is not as dark as the prequel, Judgment, where in almost every chapter there was always a new murder case again and again. But on the other hand I can understand why, because story wise Lost Judgment takes place after the disbandment of the Yakuza, so it makes it impossible to just recklessly murder people like in Judgment. As for the gameplay, the combat mechanics feel way smoother and more fun compared to the previous game. Yagami is now equipped with a new fighting style called Snake style which focuses on parrying, grabbing, and disarming enemies, completing the existing Tiger and Crane styles. The transition to switch styles while beating up thugs on the street feels really smooth and badass. Not to mention now you are given a skateboard to get around Ijincho and Kamurocho, so exploration feels much faster and never gets boring. Plus, if you buy the Kaito Files DLC, you will get an extra Boxing style and some additional content like a few girls to date, several extra minigames, and even the backstory of Kaito (Yagami's best friend). Aside from the main story, we are also given an additional story called School Stories. This is actually completely optional, you can finish it if you want, but it is fine if you do not. But I personally feel the story it brings is still pretty interesting to follow and there are a lot of fun minigames to play. Basically we are asked to help several school clubs for one main goal, which is to find the culprit behind a criminal incident that happened at the school. Ranging from a dance club that plays like a rhythm game, a robotics club, an esports club, all the way to a boxing club. Honestly I think these school stories serve as a sweet addition to Yagami's side content. There are a few things I do not really like. First is from the story which I find a bit weird, especially when Yagami is reminded of his past events from the previous game, as if what happened in the prequel is not over yet, even though it is and it was proven that what he did was right. I mean, his trauma does not need to be there anymore, he does not need to dwell on his past again because it is already proven he was right. Next is the minigame in the biker club, the camera is super annoying and it actually feels like it blocks us from seeing where the enemies are. Even if we already got the best maxed out bike from the DLC rewards, the enemies will still catch up to us no matter how fast we go, so there is no real difference between the DLC bike and the bikes we get from normal progression. Well, despite a few downsides I mentioned, overall this game still gives an amazing action brawler experience for me. Even with those flaws, they are completely overshadowed by the super solid story, satisfying combat, and fun school side activities.
부정적 평가를 박은 놈들.. 그 말 사와선생님 앞에서도 할 수 있을거같아??
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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