
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"May the blood-sand quiet the great slumber of Sajuuk." Homeworld: Deserts of Kharak, or “Homeworld: Zero” as this one guy I know likes to call it. Is the fourth game in the Homeworld series and the prequel to Homeworld 1. Taking place some century or so before Homeworld, you’re stuck on that dusty ♥♥♥♥♥♥♥♥ Kharak before it became a really hot, rocky ♥♥♥♥♥♥♥♥. Every year, the deserts get bigger, and places to live get smaller, its estimated that in about 350 years there’s probably just not going to be any water or places to grow food left. But years ago, the Northern Khiithid (Basically societal clans, these ones in the north) discovered a large energy reading from the desert. Luckily, its specific because that’s a big desert. Believing it can help them save their world, the Kiithid embark on Operation Khadiim, led by Rachel S’Jet and her good and memorable friends: “Kapisi Captain” and “Intel Officer”. Aboard the command carrier the Kapisi, they alongside Kiith Sidiim aboard the Salaka go into the desert in search of the Prime Anomaly, meanwhile being accosted by Kiith Gaalsien, a religious Kiith that thinks space is dumb and stupid and there’s probably mean people up there. Guess who’s right, though. A departure from Homeworld as a series, DOK takes place entirely planetside, with your spaceships and fighters being replaced by ground vehicles and, uh, fighters. The Kapisi works as this all-in-one unit producer, command base, and weapon of mass destruction. Every map has a set number of resources you can use to both produce new units and upgrade them and the Kapisi. On normal at least its a perfectly viable strategy to just amass all the resources on the map and then turn the Kapisi into this lance weapon that charges into the enemy while spitting out new tanks at whatever you’re trying to kill. The Kiith on Kharak has a very interesting way of fighting. I don’t doubt that they have infantry branches, since they talk about “Fighting door to door” back at home with the Gaalsiens get mad. But in terms of combat in the desert, everything is about spitting out Toyota Land Cruisers with AT guns strapped to the back as fast as possible. Units go anywhere from the Light Assault Vehicle, basically the size of a modern tank but double as fast, with the LAV reaching 110kph, according to the wiki. Which is nuts. Pumping out bigger, angrier vehicles seems to be the way to go, at least on normal. With the S’Jet main battle tank having a giant rail gun on it, and they still get bigger from there. It’s basically like a space battle from HW1 and 2, but using the dunes and rock walls as cover or elevated positions instead of relying on three dimensional space to jump enemies. “Land Cruisers” is a concept in Kiithid warfare. So the sight of giant land ships being accompanied by smaller, but still huge battletanks with fighters and bombers flying overhead is a sight to see. If you’re a diehard fan of the series, you might want to bump the difficulty up. On normal I got a lot of luck just pumping out the biggest units possible and sending them out with the Kapisi in tow. Using them like some kind of heavily armored and armed ARPG character more than an actual military unit. Rail guns supported by AA and land ships was the way to go for me, which got me through all of the game from around mission 5 onward after I figured out how to stop my guys from dying. The story wasn’t much to talk about, but I enjoyed it. Its well told and does a lot to put you into the Homeworld universe. You pick up on terms really quick, like “Kiithid” and other terms they use. There’s a good chunk of lore just kind of hidden behind a 6 dollar add on that tells you everything from the unit’s origin, their size, who built it, etc, its something I feel like needs to be part of the game as it is, because otherwise you’re basically an outside observer and not someone immersed in the setting like people who started with HW1, Cataclysm, or 2. I was a big fan of the voice acting here as well. Even when someone was annoyed or angry they still kept that professional demeanor instead of breaking discipline for drama purposes. It speaks for how martial the Khushan Peoples actually are, that even when how they understand the world around them is being flipped on it’s head they remain rather calm about it. There's a bunch of tiny details in the game as well. You can hear units radio one another. And when a unit gains veterancy, it actually earns a randomly generated name, so you can really feel like ♥♥♥♥ when it blows up. Every unit you have is either produced by S’Jets own manufacturing company originally, or produced by another Kiithid that basically gave the designs to S’jet and Sidiim for the journey, which is a neat detail. Honestly, its a good game, I didn’t get a chance to play multiplayer, its one of those Discord games you need to find people to play with. But other than that, it also installs an Epic Games hook on to your computer. Which is very rude, I did not like that. But other than that, its a perfectly fine RTS game, at least to me. It might be what actually gets me to sit down and finish Homeworld 1 and 2 instead of just playing it every now and then and then getting stuck because I forgot Salvagers can just rob people. It’ll take you around 12 hours to complete, if not a little less on normal mode. The game is fun and its neat to watch your giant land killer vehicles blow one another up, so that army man toy box factor is present here like it is in other RTS games. Just be prepared for Tim to steal your bio data and use it to make Fortnite content. Homeworld: Deserts of Kharak gets 7 air units bouncing off rocks out of 10. The first railgun was attempted by Germans in 1917. [url=https://store.steampowered.com/curator/7124597/] An open invite from Kiith Dirk to join us so we can have more people to steal vehicles from the more competent Kiith. [/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Campaign was fun, wish it was longer. Closest thing I've found to Dune 2000 (outside of command and conquer)
Unskippable Cutscenes. Also tried to install Epic when I launched. I cancelled it, and it still launched.
Can no longer be played offline as it's now required to be always online so epic games services can gather telemetry on you.
妈的,到现在都没官方汉化
第一官方没有中文,第二一个单机需要他妈的网络
Thumbs down to Randy Pitchford.
Homeworld: Deserts of Kharak: Small game with limited playability (very few unit types). Recommended as a technology demonstration for possible Homeworld 3 engine characteristics. Positives: The atmosphere and visual effects are excellent. Deserts of Kharak feels like the spiritual successor to Westwoods Tiberian Sun - a dark, militaristic, no-nonsense RTS.
[h1]Annoyed me back in 2016, annoys me now[/h1] I played this just after release and I remember being annoyed by this game and abandoning it on what I now know is the penultimate campaign mission. This time I actually finished it, but... still very annoying experience. First and foremost, they failed to replicate best thing I remember Homeworld 2 for, which is adequate survivability of small units. I loved that times were I was just sending a bunch of bombers on a capital ship and they would do ther job instead of being insta-killed. Here everything is made of paper, and with plenty of AoE on both sides you have no choice but to babysit all your units. Also: [list] [*]No formations and even no speed matching, so you have to babysit multiple unit categories separately. [*]No pause, so that babysitting is rushed and oppressing. [*]No other speed controls (like 2x), so when you aren't babysittng, you are bored and annoyed by how slow these units are. [*]1 or 2 zoom out levels less than actually needed, so you have to waste additional time on camera panning. [/list] Still, overall [i]moderately[/i] satisfying experience, especially after I was given an ability to cheese the game by stealing bunch of Honorguards that obliterate everything with their AoE. Not for everyone, of course. Still, not a positive review, because as everyone else I am annoyed by unsolisticed Epic Games spyware.
My new EULA and ToS towards 2K: Due to recent changes in the 2K EULA and ToS, all 2K games in all of my game libraries, across all my game service platforms, have been uninstalled and are henceforth banned from EVER being played. EVER. All future purchases of any 2K games are also prohibited into perpetuity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6M | 14.2K | 88% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $19.4M | 36.1K | 98% | $19.99 | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $3.9M | 14.7K | 96% | $9.99 | |
| $2.3M | 8.1K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 7.8K | 74% | $39.99 | |
| $13.6M | 93.3K | 96% | $4.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $13.5M | 16.6K | 96% | $29.99 |