
Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 12 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The base game is clunky and visually hasn't aged well. The story in Forces of Corruption feels like a fever dream. But you got to control star destroyers so it balanced out. Now, the modding scene keeps EAW alive with tons of more modern ideas and visual updates that breathe new life into this 20 year old game.
If you've ever wanted to command a Star Destroyer fleet or stage a massive planetary invasion, this is your dream game. The space battles are magnificent, cinematic spectacles where targeting specific ship subsystems actually matters, even if the ground combat feels a bit clunky by comparison. Thanks to a legendary modding community that keeps it alive with massive total conversions, the replay value here is practically infinite.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is my childhood. Back when I was a kid, I remember waking up early on Saturdays to watch my Dad play this game. That was my form of entertainment. When I got older and was able to play it myself, I remember spending an hour every day just either dominating the campaign with Urai Fen or Garm Bel Iblis, or playing on the Kamino Skirmish map, afking after setting up a impenetrable defense at my base just to see how many enemy units gets destroyed in that limited time frame. (I was a kid, my parents only allowed 1 hour of computer time a day.) But fast forward just a couple years ago, I discovered modding and tried out a few mods for the game. They were really fun and exciting to see and play new things. But overtime it became a bit overwhelming and I missed the base game. Then, I discovered the XML files. Not only I removed Han Solo's voice line where he sweared every single time he died... which happened very often. But I got to read and discover hidden dev messages left during development which was fun. What started out as just increasing the health of the Defilers, childishly pretending it was my OC, I eventually learned how to give them new abilities, how to change their name, and I kept on experimenting. I discovered what not to do to prevent the game from crashing when booting up, I learned how smart it is to have backups of the original files, and I kept on making changes. When I returned to mods, I began to copy the textures/models/files from various characters or units that I liked and started putting them into my reworked version. Eventually... I started just developing my own mod just for fun. While I probably won't publish it, due to being unable to track down the original artists for the models I was using, I will still continue to mod the game while keeping the original foundation of the vanilla version. Honestly, 1.1k hours on this game makes sense. I never get tired of it, I love playing it, and it has been a huge part of my entertainment for years. I honestly recommend it, and I give it a 10/10 as one of my most favorite games.
Star Wars'a dair bir gerçek zamanlı taktiksel strateji oyunu arıyorsanız herhalde en iyilerinden biri belki de en iyisi budur. Elbette oyun mükemmel değil tabi ama piyasada bu tarza dair bir kısırlık söz konusu olduğunu göz önüne alırsak yine de denenebilir. Artık günümüzde oldukça eski bir oyun olduğunu söyleyebilirim ancak biraz sabredebilenler ve bazı şeylere göz yumabilenler için oldukça oynanabilir bir oyun. Şimdi böyle söyledim diye oyun kötüdür diye algılamayın ancak birçok eksiği olduğunu da kabul etmek gerekiyor. Star Wars temalı strateji severler veya böyle bir tarz arayanlar için kendini oynatabilen bir oyun.
I would honestly only recommend this game if you're also willing to mod it, which in fairness is easily done via the workshop. In my opinion, the base game is incredibly flawed. While the Forces of Corruption expansion did improve a lot of the core gameplay loop, it's still just too rudimentary and unbalanced. It's generally very frustrating due to the blatantly unfair advantages the AI has, as well as an outdated UI and limited controls. The lack of a single button to pause the game during space and land battles is particularly annoying, and requires a third-party program called auto hotkey to fix. That said, this game has one of the best modding communities I've ever seen, and the extent to which you can change the game is remarkable. Prefer the Clone Wars? There's about three major Clone Wars conversion mods for you to choose from. Want to improve the base game? Go nuts, there is an insane amount of UGC ranging from the start of the Galactic Civil War, all the way to the really interesting Legends stories, like the Thrawn series. Despite the negatives I talked about, when everything clicks together it's actually one of the best Star Wars games out there. Commanding epic large scale battles across the galaxy's many iconic and obscure locations is an experience unlike anything else. While the vanilla game does leave me wanting a new, more fleshed out and mechanically deeper Star Wars RTS game, once you get some mods going it certainly does a great job keeping you playing, with that "one more turn" feeling you get from other beloved strategy games. Overall? Probably pick this one up when it's on sale.
"Empire at War" is a true "Star Wars" gem, but you have to stick with it for a while before it starts to shine. At first I was discouraged by how hectic the galactic map management and the battles were while I was still trying to make heads or tails of things. Even now I'm not quite sure why the game ended up working so well for me. The story is average at best, the maps are all very small and quite repetitive, and I kept using "auto-resolve" more often than I would have liked. Then came the gradual switch from the pause button to the fast-forward button to speed things along. But despite all its flaws, I found the space battles extremely addictive. The eternal 12-year-old within me got giddy whenever Mon Calamari Cruisers clashed with Imperial Star Destroyers, targeting the capital ships' hardpoints all while the iconic John Williams soundtrack kept blasting in the background. The mayhem, the joy!
the best star wars rts game ever + the amazing modding community
Base game is probably good, all my hours are in mods though. Thrawns Revenge and Fall of the Republic are crazy good.
Indubitably one of the best real time strategy games I have gotten my hands on for years on end. Simplicity is what makes it fun and exciting to wage battles; the graphics and designs of everything is overshadowed by the sheer fun and possibilities to battle and employ all matter of tactics. I heavily recommend this for all those that stumble upon it, it is simple to learn and it is undoubtably fun in doing so.
One of the best Star Wars games ever made. I wish this got a sequel with a Clone Wars era and/or Old Republic era DLC/Expansion Pack.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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