
You are the leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, annihilate the enemy. Your squad will follow your orders and your lead, working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 12 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 17.2Kreviews | 96% | — | $4.5M |
| $5.99−60% | 3.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good(Nostalgic) ☐ Decent ☐ Bad ☐ Don't look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs(after Community fix) ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a masterpiece, especially for its time. The gameplay is very dynamic and very fun. The ost is insanely good. The story is charged with emotion while not overexplaining itself, and let you experience it through the gameplay. It also shows a dark and very mature side of the Clone Wars. Here, you are not the main character, a powerful Jedi, or an important clone commander. You are the elite, yes, but unspoken of. You are replaceable, and you fall into the shadows for the greater good with your brothers, "each a part of a whole person", one among millions, and history will probably not remember you.
My only criticism is that I wanted more, like getting a bit more closure on the abrupt ending. Or just a chance to blow up even more droids. Mechanically solid if a bit dated, and a cool part of the Star Wars universe. It amazes me to have AI squadmates, dreamed up and programmed in the early 2000s, that feel more useful and well-written than the ones in most AAA games of the last decade.
[h1]After 584 hours, Republic Commando still has me in its sights[/h1] This game is old, yes. The graphics show their age, the controls can feel stiff, and some parts are clearly from another era of shooters. But somehow, that is also part of its charm. [i]Republic Commando[/i] still delivers something many modern Star Wars games do not: [b]atmosphere, squad identity, and the feeling that clone troopers are more than background soldiers waiting to be replaced.[/b] Delta Squad feels alive. Boss, Sev, Fixer, and Scorch are not just voices in your helmet. They argue, joke, cover each other, and make every mission feel like a real squad operation instead of a solo power fantasy. The command system is simple but satisfying, and it makes you feel like you are actually leading elite clone commandos through Geonosis, a ghost ship, and Kashyyyk. The game is darker, grittier, and more grounded than a lot of Star Wars media. You see how dangerous the Clone Wars really were, especially for the clones on the ground. The sound design, the visor effects, the music, and the banter all build this military Star Wars tone that still holds up. [hr][/hr] Is it perfect? No. Some enemies are bullet sponges, aiming can be rough depending on your platform, and the game ends way too soon. But even with those flaws, I keep coming back. If you like clones, tactical shooters, or the darker side of the Clone Wars, this is absolutely worth playing. And if you already love Delta Squad, then you already know: [b]Rule Thirty-Nine: Never say no to bacta.[/b]
Not only a perfectly preserved time capsule that lets you peek into the world of early 2000s star wars games and media in general but it also delivers a truly good gaming experience. The music is memorable and epic as is the scale of the story and the mechanics and gunplay hold up well even today. For fans of the franchise and the prequels/ clone wars in particular this is a must play by all metrics.
A great bit of 2005 gaming nostalgia. Holds up very well, but you'll need some slight modification for 1920x1080 and to remove the messed up texture issues with the engine that adds a screwed-up shine to the models if not patched. (I forget if it's bump-mapping or some other visual effect that breaks it on modern hardware). Oh, and to fix the mouse speed bug tied to I think refresh rate. Thankfully, a simple patch fixes all of that. I recommend SWRCFix2.13 It's a simple copy-paste operation, and then you have the game working proper and looking proper. Haven't attempted the PvP multiplayer in 2026. Doubt you'd get much traction in it even if it is working, but you really buy this title for the fantastic single-player experience. A truly singular Star Wars FPS gaming experience even to this day, Republic Commando puts you in command as a "squad" (really it's a fireteam) of four elite commandos tasked with doing-things-Republic-Commandos-would-do. The game follows a formula the likes of which you just don't see these days anymore. That being, a semi-tactical, or arcade-tactical experience where placement and management of your commandos and co-operation within the squad is key to getting through the stages in one piece. Novel today, and still somewhat novel in its time, the game includes some basic commands for your squad, (Hold/Follow/Assault/Break off), and other actions which are entirely contextual, (highlight a context and the ghost-image of your squad member will appear on it per the action). On the map you'll often find positions where you are able to set up a squad-mate to use a powerful weapon in a stationary mode, sacrificing mobility for high-damage covering fire. This is often just before and during big set-piece fights, and this is where the break-off command comes in handy, as that commando will remain in that spot until manually detached via context command, using the break-off (all) command, or if you move too far away. Character design is highly stylized, with everything from B1 battle droids, B2s, wookiees, and even Geonosians tending to feature larger, more intimidating and grittier aesthetics. It is not 1:1 with Star Wars canon by and large, but the sheer charisma of these commandos has retroactively worked its way back into canon (minus their personal shields). Here is where the notion began though, and we're grateful for it. Your squad is decently competent, and while the standard rapid-firing blaster rifle you all share has a high fire rate and very little recoil, its damage against any heavier types of enemies is relatively low. This is where coordinated fire and sharing enemy aggro comes into play. Each commando is equipped with recharging personal shielding, (the likes of which were popularized by Halo/Mass Effect), and for the most part, outside of boss type enemies, most AI including your commados shoot in bursts, which means in ideal circumstances, any commando that is hit while exposed, can return to cover while another exposes himself to shoot, and can keep their shields up that way. That is ideal circumstances, and more often than not a single commando will tend to remain exposed for longer, whittling their shields down until they are wounded or knocked into a downed state. Against fodder this is rare, but against heavies, unless aggro is very evenly spread, this is likely. This is where it gets interesting. You can order a commando to, or you yourself can, revive a downed commando, but this takes another commando out of the fight for several seconds to get done. There are many instances where every bit of firepower is needed to cull a threat before reviving can get done, and this can even happen to you. In a downed state you can order your men to maintain orders, (and thus keep fighting), call one of them to break off and revive you, or you can load from a save state. (The game also features quicksave/quickload). When fighting is over they will automatically move to revive any downed teammate. While the revives are free, you will not revive with full health. The game is littered with a smattering of bacta stations to account for this, as having a whole team at low health can be dangerous when facing heavy opposition. The shields only account for so much damage mitigation, and enemy melee attacks get through all shielding, so cover and "sharing the hate" are always smart moves. One final feature the game includes is using the interact button to highlight a particular enemy to pick out, after which all of your commandos will attempt to take them down. This highlight outlines the enemy through walls/cover, and also displays their health bar until they are killed. I don't use this quite as often as I'd rather my commandos seek out their own targets, but it's handy for bosses or minimal-opposition encounters to track highly mobile enemies or focus fire. All in all, the gameplay holds up very well in 2026, and with multiple grenade types, strong melee attacks and personal shielding it's fairly akin to halo, with a mix of ADS/down-the-sight aiming for most weapons included. The sound design is handled very well, the acting is superb, and the soundtrack is incredibly evocative. If you're a fan of Star Wars and/or military stuff, or military Star Wars stuff, you shouldn't miss this. This game absolutely deserves a remaster, and this whole genre of tactical, squad-based FPS game is fairly absent in today's market. Co-operative, or even competitive games, where players each command a squad would be fascinating, and it basically untapped today.
In my opinion, the best Star Wars game ever made. Played it a lot as a kid and to this day as an adult for nostalgia purposes. I still enjoy the game's story, soundtrack, and characters. 11/10 has a special place in my heart, thanks dad for showing me this game.
We need a remaster of this awesome work. That or at the least implement native controller support for PC. It should NOT be allowed to fade into oblivion for the sake of that ♥♥♥♥♥♥♥ RAT and his cronies.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 9 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
It's crazy how well this game holds up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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