
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 30.1Kreviews | 62% | — | $10M |
| $59.99 | 295.6Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what pisses me off about this game? Not the campaign. The people who spent years pretending it was bad. Because Infinite Warfare has one of the most criminally underrated campaigns Call of Duty has ever made, and I will happily die on that hill. Actually, no. You can die on the hill. I'll be floating above it. Everybody saw spaceships, robots and zero gravity and immediately started crying. "This isn't Call of Duty!" Oh, shut up. You wanted the same game again. The same modern battlefield. The same buildings exploding. The same soldier yelling at you to follow him through a doorway. Infinity Ward actually tried something different and everybody threw a tantrum. And you know what we got? Space battles. Zero gravity firefights. Massive warships. Optional missions. Incredible set pieces. And a campaign that actually managed to make me give a damn about the people fighting beside me. Even years later, players still regularly describe the campaign as one of the most underrated in the series. And then there's Ethan. A ♥♥♥♥♥♥♥ robot. A ROBOT. Somehow he has more personality than half the human characters I've seen in modern shooters. He's funny. Loyal. Useful. Doesn't spend every five minutes whining about his feelings. Perfect teammate. I'd take Ethan over most actual people. Then there's Reyes. He starts as a soldier and suddenly gets responsibility dumped into his lap. Now people are looking at him for orders, trusting him with their lives, expecting him to make impossible decisions. Good. That's where you find out what somebody really is. Anyone can follow orders. Command is different. Sometimes you make the right decision. Sometimes people don't come home. And sometimes everybody looks at you afterward waiting for you to explain yourself. You don't. You keep moving. That's what makes this campaign hit harder than people remember. It actually commits to sacrifice. Characters you've spent hours fighting beside aren't treated like immortal action figures. The story makes victory expensive. I respect that. And the space combat? I LOVE IT. Launching from the Retribution, getting into a Jackal and flying straight into a massive battle in orbit still feels incredible. One minute you're clearing rooms with a rifle. Next minute you're flying through space blowing fighters apart. Then you're boarding an enemy ship. How did people look at this and decide, "Nah, I'd rather have another normal military base." Were you people okay? The campaign isn't perfect. I don't care. It's ambitious. It's cinematic. It's emotional. And most importantly, it actually has an identity. That's more than I can say for plenty of shooters that came after it. The funniest part is watching people rediscover it years later and suddenly say: "Wait... Infinite Warfare was actually good?" Yeah. No ♥♥♥♥. Some of us didn't need ten years to figure that out. 10/10 campaign. One of the most underrated Call of Duty campaigns ever made. You hated it because it went to space. I loved it because it had the balls to leave Earth.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #62, worst UK #91 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−75% |
| 174ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We need more people back on here honestly. One of if not the best zombies in the franchise. If this goes on sale id defo pick it up just for the zombies the multiplayer is good too with a solid campaign. Would reccomened
Played the Campaign and can confirm it is one of the best and emotional CODs I've played in a while
i don't understand the continued hate, at the time of launch i can understand the burnout of futuristic fps genera, but now the game is fun, and the open-ish world where you can select what mission you want i think is really neat. and the story gets you invested. i miss when COD actually cared about the campaign and not just the multiplayer.
This game never deserved the hate it has received. The game has one the best zombies mode ever made and campaign was really great.
ts ♥♥♥♥ game is so peak and underrated don't listen to anyone who says other wise its such a peak zombies game honestly imo top 3 zombies game
prob the best story mode in all COD games, art, style, pacing, missions, all good notes
`The problem with this game is that it's 10 years old game and it still cost more than 15 euros. The dlc are not given in sigle pack and you need to buy a 9 years old season pass for more than 20 euros to play them. I mean this game is more than dead now, why does this still cost so much? Activision can we actually have competitive prices on this time of "retro games"?
Two things: * You're not playing this for the multiplayer lol just telling you now. * Disable "Optimizations for windowed games" inside of your Windows settings before proceeding. The game crashed after a few minutes of playing for me when it was enabled. THIS GAME RUNS I PROMISE!!! Alright, with that said; Campaign was pretty good and actually treated you like a competent commander of a ship and crew. Genuinely gorgeous visually at times. E3N got me falling for the propaganda that all you need to do to get players to fall in love with robot characters is give them a quirky personality. The ending was a straight tear jerker and even more so the second time around. HOWEVER what I was really here for was the Zombies. I personally have rose-tinted glasses for this mode, as it was the first ever COD Zombies I played all the way back when this game came out, and *easily* 90% of my game time went towards it. It's often critiqued for it's less serious and more goofy take on the mode, or because it's not made by Treyarch (if I'm remembering the lore correctly), but I'd only ever really critique it for the occasionally tedious EE step. Moment to moment however, each map has a certain level of personality and uniqueness to them that even after a full year of not playing, I still intricately remember the EE steps without needing a guide. And that level of fondness that you can invoke when every map is a little special in there own way is what I quite like. Except Attack of the Radioactive Thing... yikes... all my homies hate that map... BUT my only gripe is in regards to the overall Zombies story (spoilers), or lack there of, since there isn't really a conclusion. We zoom out a bit at the end and are shown all of these maps that we've visited being little pocket dimensions representing the different movies that we are transported to throughout the game. With all of these little pocket dimensions being sealed inside of this glass fixture we often see inside of the projector rooms we can visit throughout the game that act as our safe rooms to Pack-A-Punch. And since we're shown to be inside of one of these dimensions at the end of the game when we thought we escaped, it would lead me to believe that we never really left, but it feels like a little bit of a lazy ending. That, and, since we can go to projector rooms that are literally inside of the movie and interact with the world, like the one inside of The Beast from Beyond, and still see the glass fixture, it makes me wonder how far up or down this goes. If we're nested inside of more than just one universe. Kind of like that whole idea of if we're living in a simulation, how far up does it go. Then again I might be missing the point and you can ignore this part :P Still, good game, I like. Mars Aeternum.
The best zombies experience in all of COD. The theming on every map is wonderful and the easter eggs are among the best ive played. Boss fights are very challenging but not impossible. Now I wouldnt pay full price but if there is a sale on the base game and season pass I would pick it up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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