
Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to love this game, but that was before the 2.0 update. The 2.0 update introduced Nvidia's ray tracing into the game and the developer decided not to let people turn it off. This made the game literally unplayable for anyone who doesn't have a high end modern GeForce or a bleeding edge Radeon card even though the game ran perfectly fine before. This isn't the general hyperbole of "This game's unplayable because it runs under some arbitrary number of frames per second so it's unplayable" that you generally see in reviews or forums. This is "the game crashes to desktop if your card can't do ray tracing extremely well." If you force the game into running DirectX 11 so it will even get past the splash screens then you're met with a situation where you can see light sources but nothing is illuminated. The floors are black, the walls are black, the tables and chairs are black, There's no ambient light and no amount of gamma correction will offset this. There have been multiple threads in the forums complaining about this and asking for a way to switch ray tracing off or even just asking for some direct comment which have been met with silence because they seem to only respond to comments in their discord channel. Which the link to has been broken at least since the release of the 2.0 update if not before. I hate leaving this as my review because the game before this was excellent. It had fantastic atmosphere, it's take on the ghost hunting tools was interesting, most of the gameplay mechanics were functional (if a bit slow sometimes,) But the decision to, more than two years after release, change the technical requirement specifications to something that requires a much higher specification GPU literally overnight makes me have to give it a "not recommended" unless or until they make ray tracing optional. Edit: To correct one thing I'd been missing, it turns out there is a functional link to their discord server in one place of the community section. However the one in the discussion boards that is pinned where they literally tell you to go for support or reporting is still broken at last check. This in no way changes the substance of the complaints.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Bulgarian, Czech, Danish +13 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Take this with a grain of salt because I've only played this game for 2 hours but, this game just doesn't seem at all complete. It has ai assets eveywhere - some of the steam library images are ai, almost all paintings in the first map are ai, so many things are misspelt, including "oceania" as "ocenia". So many of the scares are scripted and after the second time are entirely predictable. It completely lacks a tutorial and if me and my friends didn't play phasmophobia before this game we would've been at a total loss on what to do. As far as I'm aware its not in early access so it's just a poorly made game, it is so bad that it's kinda funny though. O dawg out.
Demonologist is basically Phasmophobia’s angry older brother who just got out of prison and hasn't had his morning coffee yet. I love how the game lets you customize your "Safe House," which is essentially just a very expensive waiting room where you and your friends can sit and collectively decide who is going to be the first one to die in the next mansion. It’s the only game where you can buy a nice rug and then immediately go get murdered on top of it. The jump scares aren't just scares; they are personal attacks. One second you're calmly checking for freezing temperatures, and the next you’re hitting a high C note because a ghost decided to manifest three inches from your nose. The graphics are so good that you get to see every terrifying detail of the thing that's about to make you retire from ghost hunting forever. If you enjoy high-quality horror, exorcising demons, and finding out which of your friends screams like a tea kettle, this is a must-buy. 10/10, would get my soul snatched in a haunted basement again.
Came to hunt ghosts. Got hunted instead. Found the ghost. Didn't make it out...
Far better than Phasmophobia, it encourages you with more complex mechanics and is far scarier. The support from the Devs is still present and so far, I really enjoy it. Can clearly recommend as a bonus, you can have a cat and a dog in your hideout
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☑ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ 9 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Booted this game up after 2 years to see Ai graphics and the voice chat does not work despite multiple different fix attempts for EVERYONE in multiple lobbies hosted by different people. What a waste of potential.
Was able to run this awhile ago. Now it crashes on startup and its not just me. Refund request denied. Nice to know you can just break the game for people and its cool. Thanks devs.
Was great, then they updated it. Now it's unplayable for me unless I update my hardware. Should I need to do this when the game ran perfectly fine before? No. Took you long enough to put some updates in and when you finally do it you completely ♥♥♥♥ it up. Thanks
The game is great when all the mechanics want to work right. The atmosphere is creepy, the locations are all varied and interesting, and the tools are all unique plays on classic ghost hunting items. The animations of the characters are, for the most part, pretty good too. There’s some character customization, base upgrades, and decorations. The jump scares and events are varied and can be terrifying or interesting. There are even things in the environment that you can read aloud which will cause a little surprise which is pretty cool the first few times. Now for the bad. The basic tools are all mostly good enough to figure out what kind of ghost you’re dealing with. The extras will help you complete the “optional objectives” which in turn will let you exorcise the ghost/demon. You most likely won’t be able to do that without buying some sort of extra tool like a candle or camera. But just one of those tools cost thousands and will require a little grinding/farming. But when you die and lose your extra tools, it really sets the game back due to just how expensive everything is; it feels extremely punishing when you die, and you will die especially while trying to learn the later exorcisms. Some of the base items don’t seem to be very intuitive or seem to take forever to use. Fingerprints aren’t consistently seen with UV light. The ESG tool (DOTS) and the Easel (Ghost drawing/writing) seemingly take forever to work with no rhyme or reason as to when or why; some games have lasted 30+ minutes of just staring at these last two items hoping for an interaction for a final piece of ghost evidence. Your basic EMF tool is based upon distance of the item interacted with, but doesn't take into consideration if the item is thrown out of reach or in an entirely different room above or below you. Now there is a bare bones written “how to play” tutorial that you can read, but it does little to really show you how to use each tool and when and why they’ll work. There are 3 “cursed objects” in the game, but they feel like blatant and cheaper rip offs from another popular ghost hunting game. A ouija board that can only be asked 4 very specific questions with only one being useful. A voodoo doll that can either cause more activity or a hunt, and a tarot deck with cards that cause random effects. There are 24 ghosts with different personalities, but they’re not very distinct and sometimes don’t even feel like they’re working right; there’s a ghost that angers when it hears cussing and swearing, but a hilarious game was spent doing that without any repercussions. One of the ghosts even has one of their attributes as "we have no data" as if the devs just gave up on adding anything. Also you can’t complete your optional objects (like take a photo of the ghost or collect “item”) at the same time and while you’re looking for the ghost room and trying to figure out the ghost type. It seems like this is in place just to make you spend more time in the location instead of respecting the player’s time. Difficulty wise, the game seems pretty balanced and almost too easy at times on “easy”, but if you bump up the difficulty, the ghost seems to interact less and less with its environment meaning you can’t get the evidence you need to ID it. It turns into a game of looking for a possible ghost room that hasn’t had anything happen in it, in the dark (since the lights will supposedly break more and more as you heighten the difficulty, even though some easy games, I’ve had literally every light break), and just walking around until you’re insane enough that the ghost will constantly hunt you. There is a custom mode, but the options are extremely limited and don’t seem very worth it since they’ll tank your money/reward multiplier. Each location has a very specific way to exorcise the ghost that won’t change and is always your last objective. All of these also involve running around the map, looking for some sort of object(s) that only spawn in once your optional objectives are done. Some of these, especially on earlier maps, require you to pick up “x” amount of an object (rats, fingers, etc.) and take them somewhere. This is made more frustrating because they count as a tool and you’ll only be able to carry up to 3 at most; they later change this in the later maps thankfully and let you pick up and hold all items at once. Currently, one of the more frustrating exorcisms involves finding an item that will only spawn in the map once you lock in your ghost type (right or wrong), which can spawn anywhere in the house, and also immediately starts a timer for another final part of the exorcism which involves you examining multiples bodies using vague instructions. Some random low points. There’s no global talk (like a radio system), so don’t think of getting too far away from your friends. Your keybinds reset each and every time you quit the game. The ghosts don’t make noise when they’re hunting you, so it’s hard to pinpoint where they’re at or if they’re done. While you can use your flashlight at the same time as another tool, when you switch to that item to do so, your light turns off and you have to toggle it back on. The jump scares can get repetitive after a few hours (especially after grinding on a map for money) and have nothing to do with a particular ghost type or help in identifying it. I’ll keep playing this game just to experience each map and unique exorcism puzzle, but afterwards, there’s no way I’m working my way up buying the penthouse base for $150,000. I really want to like this game more than I do, but the core mechanics just don’t feel consistent and the amount of time the game makes you waste in just constantly running around the map feels like it just doesn’t respect your time. This game feels like it should still be in early access. Wait for a sale if you’re interested after trying the demo and have at least another person to play with. It feels like dev support had dropped off since they called it good and suddenly went out of early access.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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