
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #75, worst CA #99 · 3 markets collected
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.2M |
| Free | 8.3Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a particularly difficult game to finish. Not because of difficulty or bugs, but because I was constantly watching one of my favorite games of all time get the life sucked out of it. All the little bits of visual charm were paved over in favor of "realism." The subtle details in both story and gameplay aren't left for you to discover. Instead the game drags them out into the open and points at them, never allowing you to digest them on your own terms. To top it all of, you get to experience the absolute worst dialogue and voice acting I've heard in a Halo game. Cortana in particular has terribly stilted and unnatural line deliveries, which is baffling considering it's still Jen Taylor playing her. I can't leave out Keyes either; listening to him drown out all the mystery and horror of the penultimate level was particularly disheartening. I also can't leave out the utterly bland and lifeless cutscenes, which are pre-rendered now so you can't even see the skins that were so heavily advertised. Oh how far we've fallen from Halo 2 Anniversary's perfect cutscenes. It's such a shame because not only do they have a great template in Halo CE, but because you can see hints of greatness buried under the mess. The returning weapons are often in their best forms and the level design in the back half of the game was generally improved over the original, but these qualities weren't enough to make me forgive the flaws. I don't know if I can bring myself to even try the prequel missions; it's hard to imagine they're well made considering the utter sterilization they performed on such a timeless masterpiece. EDIT: The prequel missions were a slog to get through. Questionable moments with dull and repetitive gameplay, topped off with the mother of all anti climaxes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Where do I begin with this Frankenstein's monster of a remaster? In short, Halo: Campaign Evolved is not good. It is a (somehow) rushed remastering of a generational classic of an FPS title, weighed down by 1) its designers' inability to make real, meaningful changes to its original formula and 2) its insistence that modern gamers are drooling Neanderthals that need every mechanical nuance spelled out to them by one of its two primary protagonists. Additionally though, Halo: Campaign Evolved clearly just straight up needed more time in the oven. Weapon reload animations aren't finished. There's a distracting "shimmering" effect around weapons, and shadows don't operate properly when cast on them either. Cutscene pacing is awkward, with long silent stretches, bad framing, stilted, rushed voicework. Said (pre-rendered) cutscenes have noticeable stutters and a hard 30 FPS cap. Textures are missing in places, and the list just goes on and on and on. Rumors suggest this was released early to avoid butting heads with Grand Theft Auto 6, and this would be understandable if this game could be functional within the same time frame, but this game needs, at minimum another YEAR of player input and finesse. Absolutely nothing feels good here outside of the physics straight up ganked from Reach, and that's incredibly disappointing. In summary, do not give Halo Studios money for aborting what could have been one of the most interesting and redemptive projects of their career. This is an embarrassingly shallow interpretation of one of the most important console shooters ever made, and instead of doing due diligence and really putting in the detail necessary to make a project like this feel feature complete and up to its initial release's standards, Halo Studios just kind of apathetically dumped it off as this big ugly mess of mismatched features, artistic inconsistencies, tonal redirects and mechanical incongruencies. Disappointment feels like a very small word to convey the true meaning of this review. Very sad.
Let me get this straight. I must LINK my Microsoft account to my STEAM account to play a SINGLE PLAYER GAME..... On top of that.... "Once linkmed, this aciton cannot be reversed." Yeah....... Are you going to come after me if I refund the game? Go after my steam library or something? ♥♥♥♥ YOU MICROSHIT. Linking my Steam acct to microsoft for LIFE??? Not happening. You can go monetize someone else steam acct for life. SAD what you think you can get away with. Alt - F4 to get out of the game too? Dont want us to leave? This is a whole nother level of ridiculous. REFUNDING
My biggest criticism is that this remake repeats the same mistake as Halo: Combat Evolved Anniversary. Instead of faithfully modernizing the original, it borrows AI, animations, and gameplay systems from later Halo titles. That misses the entire point of a remake. Combat Evolved's Elites didn't fight like Reach's, and Halo 2's Brutes had some of the best AI in the series, yet they're based on Reach's weaker implementation. The goal should have been to preserve Combat Evolved's identity while modernizing it, not replace it with systems from other games. There are also countless small gameplay changes that slowly erode the sandbox. Kill barriers now block areas that players were once free to explore, weapons despawn far too quickly, and overall the game feels more restrictive than the original. Individually these are minor changes, but together they chip away at what made Combat Evolved special. The visuals are another disappointment. The Covenant aesthetic has drifted away from the clean, elegant, almost ethereal look that made Combat Evolved so distinctive. The best example is the Truth and Reconciliation. The original ship had a long, sleek silhouette that immediately stood out as something alien and iconic. The remake turns it into a chunky, bulbous redesign that loses everything memorable about its shape. It doesn't feel like a faithful modernization; it feels like someone wanted to redesign an icon simply because they could. That's a recurring problem throughout this remake. Instead of asking, "How do we faithfully bring this into 2026?", Halo Studios keeps asking, "How can we reinterpret this?" Those are two very different goals, and you can see the difference in almost every artistic decision. Then there are the unnecessary changes. Removing Bungie developer Matt Segur's cameo was done in poor taste. And before anyone tries to make this about race, it isn't. I think race-swapping established characters is a bad creative decision in general because it demonstrates the same problem Halo Studios has had for years: they struggle to respect the source material. They always feel the need to "leave their mark" instead of asking whether something needed changing in the first place. It's like walking into the Louvre, taking the Mona Lisa, and scribbling your own signature across it because you think you've improved it. A remake should celebrate the original, not compete with it. The presentation also falls short. Halo 2 Anniversary showed exactly how a Halo remake should look, thanks to Blur Studio. Here, the cinematics are merely competent instead of memorable. Cortana was another missed opportunity. I was genuinely excited to see a faithful modern interpretation of her Combat Evolved design. Instead we got what the community has jokingly called "Jermtana." She doesn't even resemble the iconic purple Cortana from the original game. It feels like another needless redesign for the sake of redesigning. Johnson suffers the same problem. I understand David Scully has retired, but Sgt. Johnson isn't really Sgt. Johnson without him. I'd rather they had reused his original dialogue than replace it with weaker performances. In fact, that's another issue across the board: several of the new voice performances simply don't hit as hard as the originals, and many of the replaced lines were honestly better. I don't understand why they were changed at all. In the end, this remake reinforces what I've felt for years: Bungie captured lightning in a bottle. Halo's identity came from a team that understood exactly what made it special. After more than a decade, Halo Studios still hasn't recaptured that magic. I believe it's time for Microsoft to hand Halo to a new developer that understands preserving Halo's identity is more important than constantly reinventing it. That being said, the game is pretty.
[h1]士官长!很抱歉再次打扰了您!也很高兴再次见到您![/h1] 时隔25年,强大无比的士官长又双叒叕一次站在了Halo环带的地面上!继2019年“周年纪念版”画质升级“重置”之后,这次士官长终于跟上时代潮流,用目前最为先进的虚幻5引擎彻彻底底的重新来了一次真正的“重制”,试图让《Halo: Combat Evolved》之名重新辉煌!而我们的士官长也将再一次为人类而战! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]用虚幻5引擎完全重制[/h1] 用虚幻5引擎重新制作的《Halo: Combat Evolved》在画面上就先让人满意了!且不说飞船、角色建模和电影化过场演出这种细致到无可挑剔的元素,就游戏把当年熟悉的场景都重新构建了一遍,森林更密,雪地的层次更多,沼泽和先行者建筑也有了更复杂的材质和光照。远处的山体、天空里的环带以及各种大型建筑,都比原版更能体现规模。再一次站在环带开阔的地形里,看着巨大的环形结构从远处延伸到天际,25年前那种激昂震撼的感觉就又回来了! 当然,毕竟是虚幻5,引擎本身存在的毛病在游戏里也是毫无保留的继承了,在华丽的光影和光与暗的转换之下,玩久一点的3D眩晕依然不可避免。不过游戏这次增加的中文配音相当不错,总算可以不用一直盯着字幕看剧情了! [h1]战役依然是曾经的战役,还多了点前情故事[/h1] 而且本次重制版还把战役主线也完美复刻了,毕竟经典的剧情不需要各种乱改的!不过倒也增加了3个发生再初代剧情之前的新战役来补全剧情,也双是一个不错的小惊喜了。游戏的主要玩法依然是走路、找路、干掉路上遇到的外星人、然后继续赶路。不过右上角增加了小雷达,不单单可以清楚的看到周围接近的敌人,小箭头提示还能较为清晰的指明任务目标所在,终于不用在这么危险的地方瞎猫摸鱼了! [h1]至今依然优秀的战斗系统[/h1] 《Halo: Combat Evolved》作为主机平台FPS游戏的里程碑与标准定义者(首次将FPS成功适配手柄操作,并确立主机 FPS 三大标准:自动回血(护盾)机制、双持武器系统、强辅助瞄准+载具一体化战斗),最能体现游玩乐趣的当然就是手柄操作(也能键鼠操作,当真的没有手柄操作丝滑),战斗起来各种自瞄、各种精准集中,把游戏难度调低一点的话,那是真能玩出割草游戏的游戏体验的!游戏还增加了原版没有的冲刺、武器瞄准、掩体架枪等功能,让战斗更具现代化!(狙击枪爽爆了!真正的一枪一个小陪朋友!) 而且游戏还保留了《Halo》系列最为经典的战斗机制,双枪系统就是再鼓励我们枪得换着用,对上不同款式的敌人最好还是用不同的武器,因此我们还得时不时捡掉落的枪来临时用用,遇到有盾的我们得先破盾、遇到近身冲上来的可以上霰弹枪、遇到载具可以直接上火箭筒!更何况游戏还在原作本就多种多样的枪械数量的基础上又增加了9种系列后面作品的经典武器作为新武器,这对付起外星人来就更加得心应手了! [h1]被时代遗忘了的“疣猪号”[/h1] 不过哪怕《Halo: Combat Evolved》这次重制看着已经相当优秀了!但制作组似乎忘记了“疣猪号”已经是需要被淘汰或者优化改进的历史产物!就那依然让人恶心的操作手感,粘稠得比游乐场的碰碰车都不如!就这样给它加上后排座位又有什么用呢!不过可以抢夺敌人的载具这点倒是很赞,不管是幽灵、妖姬、还是亡魂号都要比时代遗留“疣猪号”要炫酷许多的!另外,游戏支持4人线上跨平台合作联机,有小伙伴的喊上一起开车合作闯高难度关卡也是个相当不错的体验的! [h1]曾经的辉煌如今依然能再辉煌[/h1] 整体而言,《Halo: Campaign Evolved》其实就是出来证明自己还没有被时代遗弃,换个高级的引擎依然能出来晃悠的!就目前的游戏质量来看,在保留了原有的战役剧情、战斗模式、主要框架的前提下,就升级了下画面,添加了各种小东西,就能不输给现在许多大作,就这些就足以证明,曾经无敌的士官长依然无敌!而当年把士官长的荣誉与辉煌弄丢了的343是真的可以去自宫谢罪的了!(别以为现在换了个人模人样的名字我们就忘记你了!)
A masterpiece remade by people who absolutely have no idea what makes Halo fun, have no understanding of the lore, and seem to actively hate Master Chief. The only fun part of this game is what was left untouched from the original.
Bought it, installed and ran it then it asked for an xbox account sign in to play it, i asked for a refund instead.......
This doesn't have a halo feel to it, also you on the bridge of the ship you can't shoot the women npc's only the men npc's which is pure wokeness. Not surprised since all the devs at 343 are all blue haired women.
I love that a game that is heavily known for its coop has tons of disconnection issues with zero ability to rejoin or be invited mid game. What a very very very well thought out design. Avoid buying. Go play Halo MC Edition. It is literally better in almost every way.
6/10 for long time fans, 7/10 for a new player and this is being generous. It doesn't get a thumbs up at this price. This feels like an unfinished UE5 tech demo. This needed to absolutely BANG for me to have confidence in 343's rebrand to have any meaning. I can't give it a thumbs up because of the current price. It's simply not good value compared to MCC. Game goes "Gold" 20gb day 2 patch. Others have beaten the dead horse of so many flaws but the elites speaking English is one of the 1000 small cuts that put it over the edge for me. With this small change, they instantly feel less alien and threatening. There is a reason us fans meme on elite dialog 25 years later. Also the KBM warthog controls...why make that so much worse than every other game before this? I barely play with a controller anymore but I had to pick one up to drive. I hope they continue to fix the flaws and add some free content and drop the price. That would be a start in earning good faith. Please treat this the way you treated MCC after its broken launch on console. I will update this review more later.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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