
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 181.2Kreviews | 69% | — | $0 |
| $59.99 | 22.1Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Changing the color of your armor is a microtransaction that costs real money. I can really just stop the review there.
This game helped as a child when my parents were going through a divorce. It's helping me now when I'm going through a divorce. I hope this helps you when you go through a divorce.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Campaign is fine, multiplayer is hot garbage. Nobody plays except for try-hard veterans that never stopped since 2001 and because the game is practically dead there is no such thing as skill based matchmaking. Game after game after game, losing due to other team having 1-2 players dominating the entire match going 40 - 0. Personal opinion too but I miss the customization of Reach. Militaristic and dark, everyone actually looking like soldiers. Now it's pristine condition barbie dolls.
Inconsistent is the best way to put the experience of this game. It's a cool concept hampered by some baffling design choices and serious technical flaws. To start, I get that this is essentially designed as a multiplayer experience. But it shouldn't take me sitting through three two-minute plus loading screen just to get into the campaign because it's nested three menus deep. The optimization is garbage. If it has to rebuild the shader cache every time I play something is seriously wrong. There is more but this is the biggie for me. The gun play and map conquest stuff is awesome. If you remove all the technical garbage and the fact that they skinsuited Halo to make it I would 10/10 recommend. My only issue with the way the actual gameplay feels is that the vehicle weapons feel anemic compared to previous Halo games. Then there's the story, writing and dialogue. Who boy, where to begin? Halo 1, 2, 3 and Reach and the extended universe around them is some of the best military sci-fi put to paper/bits. This isn't just nostalgia talking, this stuff holds up. My god the writing in this one is awful, it's shameful that this game carries the Halo name. The story is disjointed, the cutscenes make no sense, and the dialogue goes from utter nonsense to actually making what little story there is harder to understand. The side characters are whiny and the millenial snark humor is nauseating. And what is up with the AI chick? Is the point to actually loathe any cutscene she appears in? Did anyone on the writing team actually play this game? Just for the lore/story stuff this one is a no from me. I got it on sale but I still feel like I over payed. We are past end stage Halo, the universe ended with 3/Reach and It's time to put the final nail in it.
I’ve been playing Halo since Halo 3 back in 2007, so this series means a lot to me. Even though I enjoyed Halo Infinite early on especially around Season 3 and the Spirit of Fire operation I can’t help but feel disappointed with where this game has gone. The newest operation, “Operation: Infinite,” is finally releasing some coatings that were in the game files since launch but were never available unless you paid absurd prices in the shop or waited for them to show up in an operation pass. Remember when 343 said they had a 10-year plan for this game? That fell apart almost immediately. At launch, Infinite felt fresh fun gameplay, fluid movement, and a lot of promise. But after 2,000 hours, you start to see all the cracks. Ever since the so-called “network update” about a year ago, the experience for me as a PC player has been steadily going downhill. Anything above 80 ping and the game becomes borderline unplayable constant blanks, heavy aim, broken hit registration, grenades disappearing midair, and rockets that simply don’t fire or explode. The gun-play feels great mechanically, but the networking and desync completely ruin it. 343 has had control of the Halo franchise for over a decade now, and after three mainline games, it still feels like they’ve learned nothing. “One step forward, three steps back” should honestly be their company slogan at this point. Infinite nails the fundamentals the art direction feels closer to Bungie’s golden era, your Spartan feels agile and grounded, and movement is crisp like Halo 2 and Halo 3 not the hyper-speed, twitchy mess of Halo 4 and 5. The insider flight tests were amazing, the community feedback was overwhelmingly positive, and everyone was saying, “Halo is back.” Then the game actually launched… and it was the exact opposite of what we were promised. The live service model is a desperate cash grab. Six years of development, over a hundred developers, and half a billion dollars yet Halo Infinite still has less content than most $40 indie shooters. They marketed it as “free to play,” but still charged $60 for the campaign which itself launched incomplete, lacking mission replay, co-op, or proper progression for months. They promised “Halo Reach-level customization” and delivered a system where 85% of all cosmetics are locked behind paywalls or FOMO-limited event passes. You either grind through uninspired event challenges or pay up. And even then, the shop prices are ridiculous. There’s just no motivation to play anymore. I only log in when there’s an operation or limited-time event, just to grab cosmetics I’ll probably never use. And even during those, I end up frustrated desync, heavy aim, disappearing grenades, and constant blank shots make matches infuriating. Playing on keyboard and mouse feels awful; aim feels sluggish and inconsistent, as if my Spartan is wading through quicksand. The population drop tells the story: from millions at launch to under 7k daily players. For a franchise as legendary as Halo, that’s depressing. It’s a shell of what it used to be. Honestly, they should’ve just delayed the game another two years instead of rushing out a half-finished product to meet deadlines. 343 has had 12 years to prove they can carry Halo’s legacy and every time, they fall short. Infinite had everything going for it nostalgia, hype, solid mechanics but they still managed to fumble it beyond belief. And now with the recent reveal of Halo: Campaign Evolved (the new remaster), it’s clear no one at 343 or Halo Studios knows what they’re doing. Instead of fixing core gameplay issues or restoring community trust, they’re chasing remasters and marketing gimmicks. At this point, I just want a solid Halo multiplayer experience again something that respects the players, plays smoothly on PC, and doesn’t nickel-and-dime you at every corner. Until then, I’m done. Honestly, if you want to play a good Halo game, go play the Master Chief Collection. It’s far more enjoyable, the customization actually feels rewarding, and Halo: Reach is still alive and well with players who genuinely love the series. MCC feels like Halo. Infinite just feels like wasted potential.
Solid game but I'm really disappointed that XBOX let this game starve. It felt so relieving to see the Bungie art style back. This game had so much potential
"lets make an incomplete game and label it "live service" then not update it for a year and watch all our playerbase leave"- 343
microtransactions for ♥♥♥♥♥♥♥ colors on my armor. it's insane to me how Halo, a franchise that had literally perfected customization in 2010 somehow made as system that is worse than Halo 2, a game from 2004. Microslop ruins everything it touches, huh?
what an absolute piece of ♥♥♥♥ game (campaign). nothing about it is right or feels good. the ammo system is really bad. most of the guns are really bad. for some reason the vehicles feel significantly worse. in an absolutely beautiful fiasco, the final missions of the game are just completely bugged out and have the potential of just... not working for you at all? which is exactly what I wanted after almost 17 hours of absolute refuse being poured into my brain. weapon (the character) evokes absolutely no emotion, and is extremely quirk chungus. the cortana flashbacks are sleazy and too on the nose — we have done the whole freaked out boymom cortana created for gooners in halo 4 (which is also complete and total ass) and are now circling it but in slight attempts to make her "creepy" (they fail). they also reuse the same ♥♥♥♥♥♥♥ cortana plotline for what I think is the third? time in the franchise, and at this point it is just frankly annoying. omg she's gone 😱😱😱 she got corrupted bc of rampancy and now she's gone 😱😱😱 "omg master chief you friendless loser, why would you try to delete me like this" I DON'T CARE! 343 industries is genuinely not a serious company, full of not serious people.
[h1]卡Xbox live档案进不去游戏的可以看看我写的指南希望能帮到你们[/h1] 看到最近黑楼终于出“新作”了 也是特地回来支持了 至于为什么评测发错地方了 不是在战役进化那边 只能说穷哥们主打一个陪伴(希望微软能早日开窍来一波促销把标准版价格打到116这个我们粉丝懂得都懂的数字) 看到很多差评都在讲进不去游戏 记得以前玩的时候都没有这个无法登陆的bug 343也是牛 本来玩家就流失到少的可怜了 好不容易有几个玩家想起下回来玩一下 还要被这bug摆一道 难怪被喷到重组工作室。不过说实在的还是得少喷光环了 看这新作的首发情况加上Xbox部门新一轮裁员感觉再喷下去ip要没了(这里应有悲歌 指:Halo主题曲) 不过有一说一现在的无限玩着还是很爽的 Forge系统也有了 多了很多老艺术家手搓的经典地图以及枪林弹雨,超级盛典等等的经典模式也回归了 343还怕咱们键鼠兄弟玩得不够爽给键鼠输入也加上了辅助瞄准(逆天) 总之抛开它的那个剧情像是编剧吃了菌子之后写出来的以外 当个FPS爽游玩还是很不错的 特别是在无限弹药枪林弹雨模式里开个超能护盾再拿到重力锤加钩爪之后大脑褶皱将逐渐被抚平XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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