
Explore the mysteries of Sol and experience exhilirating first-person shooter combat in Destiny 2. Unlock powerful abilities and collect unique gear across story missions, co-op, and PvP modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Explore the mysteries of Sol and experience exhilirating first-person shooter combat in Destiny 2. Unlock powerful elemental abilities and collect unique gear to customize your Guardian's look and playstyle. Dive into Destiny 2's cinematic story, challenging missions, and a variety of PvP modes solo or together with friends. Download for free today and write your legend in the stars.
An Immersive Story
You are a Guardian, defender of the Last City of humanity in a solar system under siege. Look to the stars and stand against the Darkness. Your legend begins now.
Guardian Classes
Choose from the armored Titan, mystic Warlock, or swift Hunter.
Titan
Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. Set your hammer ablaze, crack the sky with lightning, and go toe-to-toe with any opponent. Your team will stand tall behind the strength of your shield.
Warlock
Warlocks weaponize the mysteries of the universe to sustain themselves and destroy their foes. Rain devastation on the battlefield and clear hordes of enemies in the blink of an eye. Those who stand with you will know the true power of the Light.
Hunter
Agile and daring, Hunters are quick on their feet and quicker on the draw. Fan the hammer of your golden gun, flow through enemies like the wind, or strike from the Darkness. Find the enemy, take aim, and end the fight before it starts.
Cooperative and Competitive Multiplayer
Play with or against your friends and other Guardians in various PvE and PvP game modes.
Cooperative Multiplayer
Exciting co-op adventures teeming await with rare and powerful rewards. Dive into the story with missions, quests, and patrols. Put together a small fireteam and secure the chest at the end of a quick Strike, or test your team's skill with countless hours of raid progression – the ultimate challenge for any fireteam. You decide how your legend progresses.
Competitive Multiplayer
Face off against other players in fast-paced free-for-all skirmishes, team arenas, and PvE/PvP hybrid competitions.
Exotic Weapons and Armor
Thousands of weapons, millions of options. Discover new gear combinations and define your own personal style. The hunt for the perfect arsenal begins.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 662Kreviews | 79% | #99 | $0 |
| Free | 327.8Kratings | 85% | — |
Engagement
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There has never been a game harder for me to review. First because of what the game is : an ever (or so we thought) evolving world. And second because of the emotional baggage I carry with it. It is like reviewing not a single course of a restaurant you love, but the whole menu, heck menus. All of them, through all of the staff changes and years. This game is, has been, a journey. One too long to sum up in a paragraph, too emotional and vast to reduce into a review. A journey that is so uniquely mine. So maybe we should not think of this journey, and instead turn to its legacy. You are its legacy dear reader. If you have not taken your first step in Destiny, then try. Make your own journey. Immerse yourself in its sprawling universe. Meet the characters we have come to love for more than a decade. Discover all that the Sol system has to offer in this last update. Explore, lose yourself and find secrets at every turn. For the more hardy amongst you, take on Destiny’s fearsome raids, dungeons and pantheon. Dare to complete them in the highest of difficulties. And if you enjoy it. If this experience fills you with joy, go further. Leave the confines of the game and explore the internet in search of the stories you missed, those of the community. Maybe like me and countless others, you’ll make lifelong friends or deepen the connections you already had. Maybe this game can become a place for you to hang out alone or with friends, as it has been for so many of us. One that feels like home. Live the Legend, become the Legend. There has been this long standing inside joke in the Destiny community : “I hate this game, it’s my favorite”.... But it was not hate, it was frustration, born of unreached potential. We all could see what the game could be, players and Devs alike, but business decisions and mismanagement kept this potential from ever fully blossoming in the long run. Until today, in its last breath, where the Devs were able to give us what they and we wanted : A place we could return to, always. Sure I would have loved to get Forsaken back in the game, or even Red War however unlikely it was, but this is one of the best updates we ever got. I can still hear the unknown calling, do you ? Destiny is unique and can’t be replicated by any other game. I love playing Warframe, it’s great, but it is not Destiny. I love playing Helldivers 2, it’s unbridled fun, but it is not Destiny. Destiny is irreplaceable. It is, however, not lightning in a bottle. For Bungie themselves, over the years, have succeeded in capturing this elusive thunder again and again. My only wish is that they get to do it again, on their own terms. To the Destiny 2 Teams over the years, Thank You. Thank you for your devotion, thank you for being brave in difficult times, thank you for all that you sacrificed in order to make this game as great as it could be. You are my favorites, don’t ever forget that. To my fellow Guardians, shine bright into the unknown.
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Latest in each market: best FR #66, worst US #99 · 10 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| Free | 50.9Kratings | 60% | Top 100 | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been a hater for a long time because I felt like this game never came close to a fraction of its potential. But now that the monetization has been gutted, and you can just play everything(except the stuff they deleted lol) for cheap with no FOMO and no worrying about catching up to endgame players, it's quite pleasant to play.
I skipped out on this one until the very end of its life. I was on the other side of the coin for so many years, watching Destiny from afar and witnessing how many times Bungie pulled horrible stunts on their community who was hopelessly addicted to the game. Watching how many times the community would implode because of predatory garbage. So finally playing it now, when it's missing huge swathes of the game, so much story is missing, so much content is just gone, and as a fresh player, it's genuinely one of the most confusing experiences I've ever had. I wander around wondering what's going on; nothing is explained to me, and I'm expected to know things. The story is just a bunch of confusing dialogue between characters I don't understand or know. I got FOMO'd out of having a complete experience. I have personal gripes with a few things, but at least the gunplay and visuals are immaculate-- when they're not taken out of the game. I just had to be there when everything was together, clearly. For as dumb as an experience as it was to me, I wonder-- for those people who spent thousands of hours on this game, played every last bit of content, had all the context- are they okay? It must hurt so terribly watching this game turn out the way it did. My heart goes out to those who got abused by these creators and this vile studio.
Despite everything, You're my favorite. Don't ever forget that
I'll confess much to my regret I've not actually played this game really at all, so I shouldn't be writing this 'review', but I just wanted to send my condolences and best wishes to those whom this game clearly meant a lot to. Reading many of the other heartfelt reviews of good times gone by really makes me appreciate how games aren't just mindless dopamine generators; they are impactful, social experiences that for all the inevitable toxicity and corporate greed, also have a brighter side of hilarious memorable moments, the forging of friendships and the belonging to a wider community of accepting, like minded gamers. Video games to me are capable of reaching the same heights as the greatest literary work, the most intricate picture and the most detailed film. They are in many cases exceptional expressions of human genius and creativity, something to be celebrated and something I am honoured to be able to experience. So to all those who had the privilege of playing this game, of forging bonds and experiencing it's rich world; please know that whilst it's terribly sad it has come to an end, as all things inevitably must, you can still find happiness in the fact that it was most certainty time well spent. Technology is advancing fast my friends, so it is not out of the possibility that a future, fan led revival project could return this masterpiece. Until then, I'm glad to be apart of this global gaming community and deeply proud to call myself a gamer. I wish you all the best wherever life takes you, here's to 1000s more hours of funny moments, great friendships and brilliant memories.
Very creative and artistic people made this game, then it fell to company greed and was abandoned by shareholders while leaving the game in a buggy mess
A staggering amount of content that people paid for had been removed from the game. It's either been rendered unusable in just about every activity or it's been removed entirely. If their game was getting so large that they decided to cut the entire base game campaign and most of the vanilla content, they should have started thinking about Destiny 3. But of course they didn't, because D2 has been such a huge cash cow that they couldn't risk changing the number from 2 to 3. Destiny 2 has been altered so much over the years that it's essentially already Destiny 3. The issue with that is they took away most of D2 to do that. If they had started making a Destiny 3 when Destiny 2 got too big to add to, then people who bought all the expansion content wouldn't have been robbed blind as they watched all the stuff they paid real money for get taken away.
Destiny is more than just a game to me. I met all of my closest friends in Destiny 1 during Vault of Glass back in 2016, and somehow, after all these years, we are still the same group playing together. The memories, raids, late nights, and friendships this game gave me are something I will never forget. Destiny will always have a special place in my heart.
[h2] Sony, there's nothing wrong with admitting a mistake. People will respect you for it [/h2] I'm a tourist, the kind who arrived so late that I even missed Destiny's funeral. Before I started playing, I knew almost nothing about the game. I'd heard people mention that Bungie had removed paid content from it and that, because the game is so old, it wasn't exactly welcoming to new players. But after Marathon launched, Destiny kept showing up everywhere. I watched fans waiting for news about Destiny 3. Then I watched their hearts get broken, first by Sony effectively ending Destiny 2 and then by shattering the dream of a third game. Destiny has become such a cultural phenomenon that I finally thought: I have to see what all the fuss is about. I play a lot of live service games, and honestly, my expectations usually aren't that high. That's why I was genuinely shocked by Destiny 2's quality. The polish, the voice acting, the UI fully localized in my language, everything felt incredibly well made. Even after all these years, there are plenty of much newer live service games that simply can't compete with Destiny. I almost never play first-person shooters because I suffer from fairly severe motion sickness. I don't consider that anyone else's problem, games don't need to be designed around me. I usually just stick to third-person games. But Destiny felt different. The gunplay was so smooth that after a few hours my brain simply adapted. For the first time ever, I could comfortably play an FPS without feeling sick. So this is what everyone means when they talk about "Bungie gunplay." That said, Destiny 2 absolutely isn't a game that welcomes new players with open arms. After the opening missions teach you the basic mechanics, I found myself in the Monument of Triumpf, surrounded by characters talking about events and people I'd never even heard of. Someone talked about the Red War. Someone mentioned Cayde. Everyone acted as if I was supposed to care deeply about these people, but I had no idea who they were or why they mattered. Instead of helping me understand the story, many NPCs immediately tried to sell me expansions. It completely shattered the immersion. Eventually I found the Timeline, which helped me piece together some of Destiny's 2 lore. But more than anything, it made me realize just how much of that story had been permanently taken away, stories I'll never be able to experience myself. Honestly, if I hadn't wanted to understand why so many people love this game with such passion, I probably would have quit right there. Instead, I kept going. Little by little, learning everything through trial and error, I caught myself looking forward to logging back in. I genuinely think that anyone planning to create the next big live service game should spend some time playing today's Destiny 2, not because it's perfect, but because it shows what a game can feel like once FOMO is gone. How healthy it is. I only play after work. If a game expects me to spend another eight hours grinding after finishing my real job, I lose interest very quickly. Destiny feels different. Once you've accepted that you're not racing anyone anymore, you can simply play because it's fun. Isn't that what games are supposed to be? Despite Destiny's reputation for being difficult for newcomers, I noticed something interesting: the more experienced the players were, the kinder, more patient, and more willing they were to help. It's honestly one of the healthiest live service communities I've encountered. At the same time, Destiny 2 tells two stories. One is the story that's still inside the game. The other is the story of everything that was lost: the campaigns, characters, and moments that players like me will never experience. People often blame "Bungie" or "Sony," but the truth is that this idea to remove huge pieces of content and lore from the game wasn't created by a company. At some point, it started as one person's idea, and that person convinced everyone else it was the right decision. Whoever they were... They were the real-life "Witness". The one who decided that these stories should either be locked away forever in the Vault or erased completely. Dear Sony, You're now responsible for a game that's reached the later stage of its life, and there's value in learning from other long-running games. The obvious comparison for me is GTA Online. For years Rockstar has been saying, "This is the last update," "This is the final DLC." And yet another one always comes. I've been hearing that for at least two years now, and honestly? I don't get angry when "the last update" isn't actually the last one. I just come back and enjoy the new content. Another thing Rockstar eventually understood is that the older a live service game becomes, the wider the gap between veteran and new players. For years they insisted GTA Online wasn't meant for solo players. Eventually they changed their minds. Mission after mission was redesigned so new players could learn at their own pace instead of immediately depending on experienced teammates. My only truly negative experience in Destiny 2 came from progression that forced me into team activities. The players were only slightly more experienced than I was, yet they rushed through everything. They didn't wait. They didn't revive teammates. I had absolutely no idea what was happening, and what to do. It was honestly such a humiliating experience that I stopped playing for a week. Now I simply ignore progression. I play solo content or public activities where veteran players aren't trying to prove anything anymore. And I'm having fun again. Maybe once I understand the game better, I'll come back to it. So I'm staying. In the end, that's really why I'm writing this review. Destiny shouldn't die. I sincerely hope someone finds a way to bring those vaulted stories back, to let new players meet those characters, and one day continue those stories in Destiny 3.
Es un muy buen juego y creo que World of Warcraft debería convertirse en una especie de Looter Shoter de fantasía parecido a esto pero en tercera persona, esa jugabilidad que tiene esta demasiado anticuada y aburrida... Destiny 2 viene de Blizzard y creo que deberían tomar nota de esto. WOW Looter Shoter en tercera persona parecido a Space Marine, eso renovaría el universo WOW y borraría del mapa a las lacras que juegan el juego actual...
Active players
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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