
World War Z is a heart-pounding coop third-person shooter for up to 4 players featuring massive swarms of hundreds of zombies, focused on fast-paced, gruesomely spectacular action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 10 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
World War Z is a heart-pounding co-op third-person shooter for up to 4 players featuring swarms of hundreds of zombies that has now captivated over 25 million players. Based on the Paramount Pictures film, World War Z focuses on fast-paced gameplay while exploring new storylines from around the world.
Humanity is on the brink of extinction. From New York to Moscow to Japan and Jerusalem, the undead apocalypse continues to spread. As the end looms, a hardened few band together to defeat the horde and outlive the dead.
Battle swarms of hundreds of zombies
The Swarm Engine™ seamlessly renders hordes of zombies in incredible firefights. Advanced gore systems offer gruesomely satisfying action. In-game Zombie Hordes behave like real crowds, getting stuck in narrow corridors and climbing on top of each other to reach players on higher levels. Hordes become increasingly more difficult to defeat and behave like single entity bosses as players progress through the game.
Coop story-driven campaigns
Survive around the world, as unique groups tell their stories of perseverance.
Choose Your Class
Level up to 8 unique classes – Gunslinger, Hellraiser, Slasher, Medic, Fixer, Exterminator, Dronemaster and the new Vanguard class in WWZ: Aftermath – each with their own unique perks and play styles.
Deep Progression
Grow stronger – unlock powerful weapon upgrades and level your character class to take on greater challenges.
PVPVZ
Fight other players for survival – several intense Player vs Player vs Zombies game modes complement the coop campaigns.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 32.7Kreviews | 82% | — | $13.7M |
| $29.99 | 23.1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前在steam上买过最后悔的游戏,网上居然还有人说比求生之路2好玩,信了网上这些说好玩的人的鬼话,怀疑这些人根本没玩过其他游戏,游戏体验跟史一样 丧尸来咬你,发现你不能跳,说白了不能跳,省的玩家到处乱跑找bug是不是,神了 枪械手感跟水枪一样,啥枪都是水绵绵的,对于我这种喜欢玩狙的阴货,子弹打在尸潮上毫无感觉 转头去玩爆破,更是给我整笑了,炸弹扔地上跟摔炮一样,那个爆炸范围没有我尿的远,本着玩了两个小时没资格评论,硬着头皮吃了六个小时史,实在吃不下去了 画面多饱和色,毫无压迫感紧张感,适合女孩子玩 特殊丧尸毫无特色,设计也及其敷衍 剧情玩法罐头,就是守守守,跑跑跑
直接说结论,不如去玩求生之路2或末世鼠疫2 身为一个打僵尸游戏,僵尸设定极其不合理,最常见的小僵尸伤害极高,两只一起抓你3秒内送满血的你归西。并且这小僵尸会领域展开,只要对着空气挥爪,直接领域展开伏魔御厨子,僵尸在前面挥爪而玩家就能受到伤害。并且时不时就会从后面凭空刷新,来个偷袭,压一压血线。 特感更是一群贵物,刷新机制一刷就是几只,并且很大概率出现蛮牛和无畏这两只贵物。 潜伏者堪比蒙多,想去哪就去哪,可能出现在任何一个拐角,可能刚刚在拐角打死一个,下一个拐角又来一个,甚至可能你回个头,就来一个给你扑地上。刷新率更是高的离谱。想刷就刷,尤其在队伍有人落单时,几乎必刷出一个,同时他的飞扑甚至可以拐弯,一次我躲在拐角,他直接一个飞扑,空中一拐把我扑在地上 再说那个感染者,八百里开外给你一口浓痰把你感染,因为这游戏做的及其差劲的引导,只是在体力条上有一行按e消毒的小字,等你发现屏幕变模糊时已经晚了,所以被第一次感染时基本发现不了,吃上一个初见杀。并且感染设计也十分差劲,感染速度及其快,并且消毒时感染时间也在计算,也就是说如果你不能在被感染时马上消毒,外加游戏垃圾的提示,等你发现屏幕模糊时已经晚了,很可能消毒消着消着就变僵尸了。而且这个感染者其貌不扬,不细看分辨不出来,同时血也厚,打着打着可能就会被感染。另外就是他的刷新机制,虽然不如上面的蒙多想刷在哪就刷在哪,但这个贵物就喜欢在人多的时候出现,伴着一堆会领域展开的小僵尸或者一堆特感出现,导致队友被蛮牛按在地上砸,而你只能在一边呆在原地慢慢消毒,一边看着尸潮朝你过来,甚至只要消毒时周围有一只僵尸没清掉,等着你的可能就是倒地。 再说蛮牛和无畏这两个重量级,蛮牛身为一个有着抓取机制的特感,定位应该是求生之路里的冲锋者,对队伍有一定压力并且可以被秒掉,但蛮牛不同,这个b血厚,并且你只有打他的背后与左膝盖这种没有护甲的地方才能有效造成伤害,所以哪怕提前发现也秒不掉,所以一旦他锁上你了,而且你不是先锋职业,等着你的就是被按在地上砸。同时冲锋机制也是重量级,可以和冲锋者一样把路上的其他队员创飞,其他队员只能慢慢的起身,同时他的冲锋甚至能拐弯,能一个拐弯把你按在地上锤。 无畏,这个在经过一次更新后加入的特感,可以说是游戏里最恶心的怪,全身重甲包裹,只有头部没有,这意味着你只能打头才能造成有效杀伤,但是这个b脖子上有着一个伊丽莎白圈,也能防弹,也就是说这个僵尸只有天灵盖是弱点,那么请问,这个僵尸身高比玩家高出一个头,玩家还没有跳跃键,那就只能凭借着高超的枪法去攻击这个多动症僵尸随时在移动的天灵盖。同时这个僵尸除了不能抓取玩家以外,冲锋机制与蛮牛基本一样,并且他是可以与蛮牛一起刷出的。 以上这些机制导致蛮牛和无畏是一旦出现就能给玩家带来极大的压力甚至导致团灭的。 老鼠,这个是所有特感里最tm离谱的一个,可以给萌新团灭,也能给老玩家团灭。首先这东西刷新率不高,可能一局下来都没刷出一次,但一旦刷出来,周围地图有光还好,一旦地面是深色,老鼠就难以被发现,然后就是机制,老鼠群可以直接把一名玩家扑倒在地,同时移速极快,并且扑到一名玩家后,他不会和潜伏者一样在原地攻击一个人,一旦有人靠近,就会立刻向其移动,把他也扑到在地,并且如果他长时间扑到一个人,就会分出一些老鼠去攻击另一位玩家,同时这东西难以被近战干掉,因为会扑到近战玩家,难以被远程干掉,因为老鼠体积小并且移速快,好像被火焰特攻。对于刚刚玩的新玩家就是初见杀导致团灭,只要你不清楚打法就极容易团灭。 剩下的自爆步兵炸弹客,死了放毒的防化服,给别的僵尸上buff的雷克,呼唤僵尸的尖叫者虽然都很恶心但都不如上面几个的贵物。 再说游戏关卡设计,首先就是引导,小地图上只有红点(敌人)和蓝点(友军npc,基本没用,唯一的用处是被僵尸干死后变成一个血厚的小僵尸来干你)对于你要去的地方只有一个标识,并且任务提示极其简略。然后就是环境道具,这游戏的补子弹箱子,补给箱子,防御工事箱子,武器箱子,无一例外都只在玩家靠近时才有高光提示,不熟悉地图你就找吧,完全找不到。 然后就是游戏最具卖点的防守战,怎么说呢,是有点感觉,但是不多,因为绝大多数的防守战你在防守时也会刷僵尸和特感,还喜欢刷无畏与蛮牛,就打吧,打完防御时间就没剩几秒。再说防御工事,因为防御箱子四处分撒并且游戏引导极差,导致如果不熟悉地图一半的时间会在找箱子上浪费。并且防御工事也是一群贵物。首先是铁丝网与高压电,有用,但没那么有用,平平无奇。迫击炮,能用,对远距离造成极大伤害,但是绝大多数防守战是要守门的,一堆僵尸冲到门口,迫击炮毫无作用。只有一个自动机枪还有点用,但是要换子弹。最重量级的是固定机枪,有两百发子弹限制的同时还极其容易过热,最逆天的是机枪左右只能转60度,导致开阔环境下的机枪,僵尸一旦靠近就完全无法打到,因为它转不过去。并且游戏防御工事中只有这几种,关卡防御战最喜欢的就是刷好几挺机枪,压根没人用。导致防御工事的作用不如重火力武器。 再说关卡任务,流程极度重复,从a去b,在b打一次小防守战,在去c,在c打一次大防守战,然后没了。或者就是保护目标人物,保护他从a到b,在b打一场小防守战,再分开,去c打一次大防守战,最后保护目标人物在c点撤离。玩起来毫无感觉,只有被特感打到破防的坐牢感。 如果你看到这里感觉还能接受,那么接下来就是这个游戏最劝退的地方了。 ai队友设定,你无法找到比这游戏里的人机还逆天的人机队友。首先他们不会与任何场景道具互动,包括但不限于医疗包,补给箱,防御工事,重火力武器,固定机枪等等,这就是为什么我在上面说防御战刷好几挺机枪毫无意义,因为人机根本不会用,同时人机队友不会拿医疗包,你只能一个一个拿医疗包给自己回血或者给人机回血,这还好点,但是游戏最重要的重火力,人机也不会捡,更不会捡完后使用,或者在你没有重火力时给你使用,不过制作组还是想到了想法,只要玩家输入一串很长的代码,人机就能拿一次医疗包和重火力。注意是每次捡都要输代码,而且让他们把医疗包或重火力放在地上也要输代码,玩个打僵尸游戏直接变成金山打字通。同时几乎关卡设计都是照着四名真人玩家来设计的,同时很鼓励分头行动,一般流程是玩家甲乙去a点按按钮,丙丁去b点按按钮,防御战也是刷两挺机枪,但如果是一个人玩,人机根本不会互动,甚至于人机在你被潜伏者或者蛮牛按在地上时也不会速杀他们来救你,更别提老鼠了。 还有游戏极度垃圾的武器设定,平衡极其差劲,武器一共分三级,但绝大多数二级武器都不如一级的霰弹枪,只有二级的战斗霰弹枪可以稳压一头,同时因为游戏武器升级系统要你用武器打僵尸才能涨经验,经验满了才能给武器升级,但是问题来了,不用这把武器那这把武器就没法升级变强,不变强就更没人用。而且一些武器哪怕升级了也还是不如一级的霰弹枪。并且哪怕你三级武器升满了也不如随便一把重火力。而且枪械手感及其依托,和滋水没有区别,所以在打僵尸完全没有快感,只有一些重火力,比如火箭筒,榴弹这种爆破物射向尸潮时才有一点快感。近战武器更是离谱,有体力限制并且要砍好几刀才能干点僵尸,近战手感更是梦回黑暗之魂1 角色职业系统我就不说了,翻翻别的评论也都能看出来,红色技能要三十级后清除等级才能点一个。垃圾中的垃圾。 最后是游戏的一些其他问题,首先你如果买标准版,那么你只能玩前四章,后面都要dlc,并且到现在都有一些恶性bug,比如玩家一进游戏就能发现自己死亡,要读条复活,还有最垃圾的服务器,延迟随便100多200多。还没有创意工坊。 综上所述,如果你真的想玩这种类似求生之路的游戏并且还有几个朋友,我建议直接玩求生之路2,那有创意工坊,或者末世鼠疫也行,如果你没有朋友一起却还买了僵尸世界大战玩,那我只能说你是真的很喜欢这个游戏。
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Latest in each market: best RU #37, worst JP #85 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English*, Spanish - Spain, Traditional Chinese, French, Italian, German, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разработчики (если их так теперь можно назвать) запретили России играть по сети с другими игроками, доступна только компания.
The game is mostly good. I didn't play much (~5 hours) but I'd have played more if it wasn't for 1 mechanic. The reason its only 5 hours is because my friends hated it. For 1 reason - When zombies tackle you (and this is a common mechanic) you can't do anything. Another player has to come over and kill the zombie. By itself that's just annoying. But once we got into missions with multi "things" to defend and spread out it was decided this is not the game for us. Mechanics like this in games need to remember - the point is to have fun. These moments are just points of frustration, not fun. It would be fine if it was b/c the game wanted to you to stick together and work as a team. But it then runs counter to some of the mission objectives. Its at that point it was decided to move on.
Purchased on PS4 when it came out in 2019, transferred progress to PS5 (Max Level 999) in 2023. Then I sold my PS5 junk & started all over again on PC recently (Level 845). I truly love this game despite some flaws... -The Good Game features fast zombie swarms that pyramid just like in the movie. The Horde Modes are a lot of fun and late rounds produce thousands of zombies on screen simultaneously. No other game to date has used this swarm mechanic. Wanna slow it down? The Walking Dead Mode has slow zombies so this game covers both fast and slow zeds that require different strategies. Main missions/story quests take you all over the world and include different characters accordingly. -The Bad STOP STRAFING!!!! THIS ISN'T COD. ZOMBIES ARE NOT SHOOTING AT YOU!!!!!! Most players have zero situational awareness. They run up to choke point gates in fatal funnels blocking everyone's line of sight and get friendly fired and blame you. A lot of new players on PC have just downloaded a Level 999 save file. Their playstyle shows this. You can see them strafing back & forth instead of aiming. Friendly fire is severe in this game. Instead of sticking to the sides of the map and crouching/standing still they run all around like a headless chicken then get mad at you for shooting them. The fatigue is real. Sometimes you encounter toxic players or tryhards but you can just block them in the game and you'll never see them again. I have blocked so many people for strafing, high ping or toxicity. I don't care if people are bad at the game as long as they try to understand it, I will pick them up every time. But when they shoot their teammates indiscriminately they become zed food and belong to the streets.
Mechanically passable game with "ongoing support" in form of unimaginative weapon "skin" DLCs and leveling mechanics straight out of the worst free-to-play grinder. Everything costs virtual currency. Pay to get class perks, pay to get weapon levels, pay to get weapon perks that you unlocked by grinding AND paying for levels, "prestige" class costs an atrocious amount of currency and simply forces you to grind and PAY once again for all the perks you have already payed for. You can grind by the most efficient moneymaking guide and still not be able to afford all the things you have to pay for. Every second of dealing with the leveling system feels like you're about to receive a popup that offers you to cough up real money to skip this grinding hell, but... there is no such thing. They don't even ask you for your ♥♥♥♥♥♥♥ money, they just force you to grind virtual currency like crazy for the love of the game (and for activity metrics, I guess). I got ONE prestige rank. Aside from grinding 30 levels of the class itself it costs 7500 yellow coins to "buy" the prestige, plus the coins that were spent on class perks along the way. What did I get for it? One new perk that is very much not worth that much effort. Also all my perks weren't just locked for more grinding, no, I have to pay for them all AGAIN. Your chances of naturally getting those 7k coins while having fun in normal campaign are ZERO - after every mission the screen will greet you with more perks and weapon level ups to buy. And you will need those perks to actually have some kind of functionality for your class. And you will need those level ups for your guns to feel better. Also somewhere along the way to level 5 every levelable gun unlocks a silencer. Every one, even the four-barreled shotgun, only grenade launcher is exempt. It sounds and looks like nonsense, until you learn that on high difficulty your chances are highly dependent on not attracting attention in the first minutes of the map. In summary - do NOT take this game seriously. Pick low difficulties and don't touch those mutators and challenges. If you wanna play with friends or just have some zombie shooting campaign for the evening - this game will do fine. But if you make the mistake of engaging with its progression mechanics, it will throw you into a cycle of tedium like no other.
World War Z це саме той випадок, коли запускаєш гру з думкою: Зараз одну катку, а потім сидиш ще кілька годин. Головна фішка гри це величезні орди зомбі. Їх тут реально до біса, і коли вони починають дертися один на одного, утворюючи живі піраміди, виглядає це дуже ефектно. Темп шалений, перепочити майже не дають, тому постійно доводиться бігати, стріляти та рятувати команду. Є система прокачування класів і зброї, тому з кожною каткою відкривається щось нове. Арсенал теж радує: кулемети, гранатомети, міномети, стаціонарні турелі та інші іграшки, які допомагають хоч якось стримати натовп. Оборони тут реально напружені. Наче все підготував, розставив турелі, міни, але до останнього не знаєш, чи цього вистачить, чи зараз орда просто знесе все на*уй. Локації різноманітні та атмосферні, а кампанії хоч і не дуже довгі, зате не встигають набриднути. Якщо плануєте купувати гру, краще одразу беріть Aftermath. У ній більше кампаній та додаткового контенту. Окрім звичайної орди, тут ще є особливі зомбі. Якщо вчасно їх не вбити, можуть легко покласти всю команду. Із друзями гра розкривається набагато краще. З рандомами теж реально пройти, але інколи вони таке витворяють, що зомбі починаєш боятися менше, ніж союзників. Ближче до кінця починаєш помічати, що багато місій побудовані за схожою схемою: дійшов до точки, підготував оборону, відбив орду та побіг далі. Це не сильно заважає, але з часом відчуття повторення все ж з'являється. Якщо хочеться просто ввечері розслабитися, постріляти по тисячах зомбі та гарно провести кілька вечорів, то World War Z точно варта уваги.
I was so glad to buy it cause I got it for free once. I gullibely thought all dlcs were included in aftermath. But that was pretty obvious : no. It's everything or nothing for me. As long as the campaign is short, well hey, it would be Amazing to have a " gold " expansion to have all dlcs.......... i guess. Times are harsh you know. Refund, sorry.
O JOGO PRECISA DE EXPANSAO PRA MIRAR EM PRIMEIRA PESSOA KKKKKKKKKKK VAI TNC
isreal level ewwwww
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