
Transport passengers in the city bus simulation The Bus along 1:1 scale routes in Berlin, passing landmarks like the Victory Column, Brandenburg Gate, and Alexanderplatz. In the Scania Citywide LF and other licensed buses, sell tickets, handle traffic, and get everyone to their destination safely.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #51, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 5 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Transport passengers in the city bus simulation The Bus across multiple lines and in different buses through Berlin. The routes of Germany’s capital have been recreated realistically at a true 1:1 scale and offer plenty of famous landmarks to discover, including the Victory Column, the Brandenburg Gate, and Alexanderplatz. In the Scania Citywide LF and other officially licensed buses, you sell tickets to boarding passengers, handle heavy traffic, and bring everyone safely to their destination while the city around you stays in motion. With changing weather and different seasons, every trip is exciting and challenging. Whether you prefer a relaxed run on schedule or the hustle and bustle of a big city, The Bus brings you as close as possible to the feeling of driving a bus in Berlin.
Play alone or together in multiplayer and expand your experience with Workshop content you can download directly via Steam, such as community made maps or repaints, as well as other content that extends the game. You also have modding features that let you create your own Workshop content, either just for yourself or to share with others.
Your route is set. Let’s go!
Singleplayer Economy mode: Build your own bus company, invest in new vehicles, hire staff, take care of maintenance and repairs, and increase your income through contracts and ticket sales
Boarding and alighting passengers including ticket sales
Officially licensed buses from Scania, MAN, and VDL
Different bus types with a total of 20 variants: MAN Lion’s City DD, Scania Citywide LF solo and articulated, VDL Citea LLE, MB eCitybus solo and articulated, Galaxis Urban solo and articulated
Officially licensed onboard computer from ATRON
Day and night cycle with weather and seasons
Weather and time synchronization: Dynamically match weather and time of day to the current values in Berlin
Authentic Berlin routes at a true 1:1 scale
Large, detailed map of Berlin with more than 200 stops
Berlin bus lines TXL, 100, N100, 123, 142, 147, 200, 245, and 300 with different routes
Many varied and interesting Berlin landmarks to discover
Integrated radio stations: Flashbass.FM and DoubleBass.FM
Singleplayer Freeplay mode: Transport passengers with the vehicle of your choice on any line and route
Multiplayer: Team up with others, drive through Berlin together, and experience the city as a group, whether on a line or on a discovery tour
Freedom of movement: Move freely inside vehicles and throughout the game world
In-game events: Random events make the game world feel more alive and varied
AI traffic with different vehicle types, pedestrians, and complex traffic light logic
Line, route, timetable, and tour editors
Workshop content: Expand your experience with Workshop content you can download directly via Steam, such as community made maps or repaints, as well as other content that extends the game
Modding features: Create your own Workshop content, either just for yourself or to share with others
Photo mode for creating your own high quality screenshots
Multiple control modes: Realistic, Arcade, and Custom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.5Kreviews | 73% | — | $13.6M |
| $39.99 | 1.4Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Optimization isn't there guys. It is a pity to have 20 to 45 FPS on a high end rig. I will not recommend for purchasing in this state. Maybe it is worth to wait for 1 more year, so devs will polish the game. Force feedback is also bad and not informative at all. Unfortunately, for now it will be refunded until better times, as the game is not enjoyable.
The Bus“ – Eine elitäre Exkursion in den digitalen Nahverkehrs-Dilettantismus Meine sehr verehrten Damen und Herren, Connaisseure gepflegter digitaler Unterhaltung. Gelegentlich überkommt mich der morbide Drang, den Elfenbeinturm zu verlassen, den Zündschlüssel meines Porsches ruhen zu lassen und mich unter das einfache Volk zu mischen – virtuell, versteht sich. Mein Vehikel der Wahl für diese soziologische Studie? „The Bus“ aus dem Hause Aerosoft und TML Studios. Ein Werk, das sich anschickt, die Faszination des schnöden Berliner Linienverkehrs einzufangen. Was ich vorfand, war jedoch weniger eine spielerische Ode an die Logistik, sondern vielmehr ein interaktives Mahnmal für unfertige Software. Hier ist meine ausführliche, wenngleich von leichtem Schaudern begleitete Analyse. Der Silberstreif am Horizont: Endlich nicht Amerika Chapeau! Man muss den Entwicklern zumindest eines zähneknirschend zugutehalten: Wir befinden uns endlich einmal nicht in einer generischen US-Metropole, in der jeder Quadratmeter nach Plastik, Weitwinkel-Patriotismus und Fast Food riecht. Nein, wir sind in Deutschland. Genauer gesagt: in Berlin. Die Hauptstadt ist erstaunlich hübsch und detailliert umgesetzt. Man erkennt die Boulevards, die markanten Bauten und den grauen, historisch aufgeladenen Charme der Metropole. Ein rares Lob an die virtuellen Architekten! Doch bevor wir in unangebrachte Euphorie verfallen, muss ein Wort zur Technik gesagt werden: Optisch versprüht das Ganze den rustikalen Vintage-Charme der Unreal Engine 3. Man murmelt in PR-Kreisen und Foren zwar vollmundig etwas von Version 4 oder gar 5, aber mein geschultes Auge vermutet hier eher ein liebevolles Recycling von Polygonen aus dem letzten Jahrzehnt. Schön anzusehen, ja, aber von modernem Glanz so weit entfernt wie die Deutsche Bahn von Pünktlichkeit. Die Geisterstadt an der Spree: Wo sind die Plebejer? Bei aller architektonischen Finesse haben es die Herrschaften von TML Studios jedoch auf geradezu meisterhafte Weise vollbracht, Berlin wie eine postapokalyptische Halbwüste wirken zu lassen. Man blickt aus dem Fenster seines Gefährts und sucht vergebens nach dem pulsierenden Leben. Kaum Passanten kreuzen den Weg, die Trottoirs wirken wie leergefegt. Es grenzt an eine Beleidigung des menschlichen Intellekts, mir weismachen zu wollen, dass in einer Millionenmetropole von der Größenordnung Berlins der öffentliche Nahverkehr derart spärlich genutzt wird. Mein majestätischer Doppeldeckerbus bleibt so erschütternd leer, dass man fast die Existenzfrage stellt. Wo sind all die Menschen? Haben sie geschlossen das Landgut in Brandenburg aufgesucht? Es ist mir ein Rätsel, wie eine Stadt mit fast vier Millionen Einwohnern derart steril und verlassen wirken kann. Schienen: ja. Oberleitung: intakt. Straßenbahn: nein. Ach was! Hier wurde von öffentlicher Hand mit bewundernswertem finanziellem Aufwand eine vollkommen verkehrsfreie Verkehrsinfrastruktur geschaffen. Selbst der gemeine Zweiradfahrer, der sich doch an solchen Orten gewohnheitsmäßig mit dem Vorderrad verhakt um dann zu stürzen fehlt gänzlich. Ein linguistischer Paukenschlag aus dem Rechenzentrum Um aber im Sinne der Noblesse fair zu bleiben, muss ich eine Kuriosität erwähnen, die mir fast schon ein anerkennendes Nicken abrang: TML Studios hat tatsächlich den ewigen Fluch der miserablen Spiele-Sprachausgabe gebrochen, indem man den Spieß schlichtweg umgedreht hat. Anstatt uns mit zweitklassigen englischen Sprechern zu quälen, gibt es hier konsequent deutsche Sprachausgabe – serviert mit englischen Untertiteln. Zwar merkt das trainierte Ohr eines Audiophilen sofort, dass diese Stimmen aus den kühlen Schaltkreisen einer KI stammen und nicht von echten Schauspielern in feinen Tonstudios intoniert wurden, doch der elitäre Charme dieser Entscheidung ist unbestreitbar. Endlich darf das internationale Publikum die raue Poesie des Berliner ÖPNV im Originalton genießen und muss gezwungenermaßen Untertitel lesen – ganz wie es sich für kultivierte Cineasten beim Schauen europäischer Arthouse-Filme ohnehin gehört. Ein unerwarteter Akt der kulturellen Dominanz! Das Kuriositätenkabinett der Fehler Kommen wir zurück zum interaktiven Teil – oder wie man bei TML Studios offenbar sagt: zum unfreiwilligen, aber voll bezahlten Betatest. Der Zustand des Spiels ist, um es diplomatisch auszudrücken, ein Affront gegen jeden Ästheten und atmet aus jeder digitalen Pore den fauligen Atem eines Early-Access-Titels. Das Spiel gleicht einem digitalen Kuriositätenkabinett: -Grafikfehler: Sie sind so avantgardistisch und omnipräsent, dass sie in Berliner Hipster-Galerien fast schon wieder als moderne Kunst durchgehen könnten. Fliegende Texturen und aufpoppende Schatten stören die ohnehin fragile Immersion empfindlich. -Logiklücken und KI-Anarchie: Sie sind derart gewaltig, dass man problemlos einen gesamten Fuhrpark an Doppeldeckerbussen quer hindurchmanövrieren könnte. Den ohnehin spärlich gesäten KI-Verkehrsteilnehmern scheint zudem jegliche Kenntnis der Straßenverkehrsordnung abhandengekommen zu sein. Besonders der linksabbiegende Gegenverkehr zelebriert eine geradezu barbarische Ignoranz gegenüber Vorfahrtsregeln. Man nimmt einem mit einer majestätischen Selbstverständlichkeit die Vorfahrt, die selbst den rücksichtslosesten menschlichen Taxifahrer vor Neid erblassen ließe. Dass man bei solch anarchistischen Zuständen nicht in jeder Kurve einen Auffahrunfall provoziert, grenzt an ein Wunder. Die Gamepad- und HUD-Farce: Ein technologischer Offenbarungseid Die wahre Demütigung offenbarte sich mir jedoch bei der Interaktion und der Wahl des Eingabegeräts. Als kultivierter Spieler erwarte ich selbstverständlich, dass mein Xbox-Gamepad beim Anschließen mit einem sanften, digitalen Hofknicks automatisch vom Spiel erkannt und konfiguriert wird. Plug and Play, meine Herrschaften! Bei „The Bus“ wird man stattdessen gezwungen, wie ein schnöder Maschinist im Heizungskeller in den Untiefen der Optionen herumzuwühlen, um rudimentäre Tasten manuell zuzuweisen. Noch absurder wird es, wenn man seinen Blick auf das Interface richtet. Man sucht im HUD als pflichtbewusster Chauffeur doch tatsächlich vergeblich nach einem profanen Tachometer wird dann im fast schon Kleingedruckten fündig! Auch erwartet der zivilisierte Mensch, dass das Spiel bei der Fahrscheinvergabe elegant und automatisch an den Ticketcomputer heranzoomt. Aber nein! Die Entwickler haben sich hierfür eine Lösung ausgedacht, die an Absurdität kaum zu überbieten ist: Man versucht, dies extern über eine sogenannte „Telemetriefunktion“ des eigenen Smartphones zu lösen. Verzeihen Sie meine Direktheit, aber ich besitze ein Elgato Stream Deck. Ich weigere mich standhaft, meinen makellos aufgeräumten Mahagoni-Schreibtisch mit einem profanen Mobiltelefon zu verschandeln, nur weil ein PC-Spiel nicht in der Lage ist, rudimentäre Kamerafahrten oder Geschwindigkeitsanzeigen intern zu lösen. Das ist kein fertiges Spiel, das ist eine Arbeitsbeschaffungsmaßnahme für Zweitgeräte! Fazit: Der typische Aerosoft-Jahrgang Fassen wir zusammen: Es prangt ein virtuelles, güldenes Schild mit der Aufschrift „Fertig“ und „Release 1.0“ auf der Verpackung dieses Werks. Doch machen wir uns nichts vor – das ist ein typischer Aerosoft-Release par excellence und ein Tropfen auf dem heißen Stein der Kunden-Illusion. Trotz der nett modellierten Hauptstadtkulisse und dem überraschenden KI-Sprach-Coup schmeckt, riecht und spielt sich „The Bus“ exakt wie ein Early-Access-Titel, den man versehentlich und viel zu früh auf die menschenleeren Straßen entlassen hat. Es ist ein Skelett eines Spiels, das fälschlicherweise als Vollpreis-Erlebnis deklariert wurde. Mein Urteil: Leider absolut keine Empfehlung. Überlassen Sie diese unfertige Rumpelfahrt den Masochisten und bleiben Sie bei Spielen, die den Respekt vor dem zahlenden Konsumenten nicht schon an der ersten Endhaltestelle vergessen haben. Ich jedenfalls rufe mir jetzt ein Taxi.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Finnish, Japanese, Polish, Russian, Turkish, Hungarian +4 more
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Satisfyingly brutal ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls with revolvers ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Long grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
I don't recommend the game to those who seek actual realistic bus driving simulation. (Good VS Bad and comparison down below if you don't want to read through my long review) I understand that making a Bus Simulator that is actually realistic is not an easy thing to do. But if basically TWO people could make a simulator (namely OMSI) with very good physics, decent graphics (for it's time) and very good sound system almost TWO DECADES ago, how on earth a whole STUDIO wasn't able to get so basic things right? I bought this game back when it was early access, and to this day, the game still feels like it's in early access. I remember being promised better physics and sounds but somehow they never came? In a simulator like this, having at least decent Sounds and Physics is the two most important things yet this game lacks both. I play with a G920 set in both this game and OMSI and there is quite a lot of difference. This game feels like an arcade game. You don't feel when the bus changes gears, you don't feel the difference between driving in sunny or snowy or rainy weather. Whenever you start driving the bus, it just feels like it started to skid on the road rather than actually moving, because you can't tell the difference when the engine is at 700rpm or at 2000rpm. There was an update not too long ago about air pressure system yet nothing feels changed. In OMSI if you constantly open and close the doors (with air pressure mechanism) they will lose air and you can actually see this in game via the doors moving slower and slower to the point that you can no longer open it until you made sure that theres enough air pressure. In The Bus however it's like it's non existent. Even if you somehow manage to lose air pressure, shutting of the engine then turning it on automatically refills the air FULLY. Why? There isn't any difference between driving a 9 or 10 meter (midi) Scania and a 3 axle double decker MAN in terms of weight or speed. They both accelerate almost identically and behave identically. And I haven't even started to talk about sounds. My god they are awful. This game sets in Berlin by default and uses the original fleet (with some extensions [that are welcomed]). But to my knowledge BVGs Scania Citywide fleet has ZF gearbox. How comes that in the game EVERY diesel bus has Voith sounds even those ones that IRL doesn't even have Voith gearbox? Are TML not familiar with BVG buses? The engine sounds are terrible, and sound nothing like the real things. The sound system is so basic, im actually surprised that the game still has like 90% the exact same sounds as it had in early access. You don't hear the axles when you go at a higher speed. You don't hear the gearbox changing gears, you don't hear the brakes squeaking, you don't hear the engine revving (you can hear one "engine" sound looping over and over) you don't hear wind noises when you are moving with the bus and open the drivers window. And these are such basic things when it comes to a bus driving simulator. In order to brake with the bus you have to press down almost fully the brake pedal to actually get a decent braking speed. Also, most of the times, turning with any bus in game feels like turning with a car. (Like if the actual wheels of the bus [the steered axle] were in front of you -like in a car- rather than behind you where they actually are) If you have ever driven a bus (or a car) IRL, you know that the brakes are much more sensitive than how the game simulates it. The AI in this game is somehow worse than in OMSI, the passengers don't approach the bus stop when you are approaching with the bus so you will never know if they want to enter your bus or not, cars and buses constantly blocking traffic by getting stuck on lamp posts. With these problems, you could mod literally any vehicle to the game, you will still find it difficult to come back to after a certain amount of time. In this state, the game offers only a few hours of gameplay and after that it becomes hard to play because you'll be more and more bothered about the physics and the sounds. They also promised a modding kit for buses a long time ago, I don't see it anywhere, but at this point, I don't even care anymore. + There are some parts of the map where the lane is too narrow for a bus and either cars wont go past you or you will collide with roadside objects. I'd say that this game is like an arcade or VERY casual driving simulator, rather than an actual successor of OMSI which is an actual Bus driving Simulation game. Comparison if you played other Bus Simulators : The driving sounds in this game are similiar to VirtualBus (a game that came out in 2002) The driving experience feels identical to the (arcade)Bus Simulator franchise ( BS 16, BS 18, BS 21 ) This whole experience feels a bit like Bus & Cablecar Simulator but in a different wrapping and more serious (and\or "realistic") tone with modding. The good : - You can mod - Nice graphics (also good models and the map itself looks very nice) - (This might be a hot take but) Good optimisation even on my lower end PC, I could still play with decent graphics settings. The bad : - Terrible physics - Terrible sounds - Bad AI traffic This game certainly does not worth 40 euros, and i'm glad that i bought it early access for like 25-27 euros. I wouldn't buy this game for this price.
雨天的画面效果很不错 本人很喜欢驾驶类的游戏,所以直接购入 优化方面还有待加强,虽然说开了dlss还是很丝滑的 车辆引擎声音还可以再优化一下 驾驶手感个人认为还算能接受
Покупал игру за год до релиза , по сравнению с ранним доступом игра заметно изменилась в лучшую сторону. Оптимизацию значительно подтянули. Добавили экономическую составляющую, что добавило смысла игре, где приходится зарабатывать деньги и возить пассажиров более аккуратно для повышения репутации. Можно нанимать водителей и покупать новые автобусы. Также есть взаимодействия с офисом, куда есть возможность заказывать новую мебель. Хотелось бы более детализированный город и больше механик, личный легковой автомобиль, с возможностью поехать к себе домой .поспать после рабочей смены , с утра поехать в кафешку, выпить кофе , подкрепиться и отправиться в офис )
Если у вас не топ железо, не рекомендую, с оптимизацией всё очень плохо(ue5 ♥♥♥♥) жду выхода dlc coaches от scs в ets2 которое похоронит все эти недоподелки на сраном анрил энджн
“The Bus” is honestly a lot of fun for me because of the detailed Berlin setting. Even though there are mixed reviews, I think the physics and AI traffic are perfectly fine for casual gaming. That said, this doesn’t quite feel like a full release yet because the performance is still rough. At first, I could only run it on low settings, and now suddenly it works on high settings for no apparent reason. The controls are responsive but often feel too direct, and the menu navigation is far from intuitive. They really need to make the menu items clearer. In terms of gameplay, it’s a simulator, so it does get repetitive, and I really wish there were more small dynamic events to break things up like blocked bus stops, situations where you have to assist passengers while boarding or exiting, or other unexpected interactions. There are so many possibilities that could make the world feel more alive. I miss an initial tutorial explaining the key elements like controls and how to use the onboard computer. More tutorials in the options menu would help too, because a lot of settings can be changed but you barely notice any difference or there’s no explanation of what they do. Sometimes when you rebind keys, they have no effect, or there are functions shown that aren’t even implemented in the game. I just really hope that the developers will tackle these issues and listen to the community, so it won't turn into one of those simulators that just churn out DLC after DLC with minor additions and barely improve the core game. It would be great if they really make the game more playable as a whole, cause the game has a lot of potencial. The game definitely still needs a lot of work, which is why I don’t want to recommend it at this point, especially at this price.
Where do I start. This game is a heaping pile of ♥♥♥♥. Even on fairly decent specs, it runs like it is powered by a potato taped to a ceiling fan. Stutters, frame drops, random slowdowns. It is less “bus simulator” and more “guess what your FPS will be next.” The physics are somehow even worse. Driving feels like the bus is made of jelly and bad decisions. You turn the wheel and it either ignores you or swings so hard you feel like you are steering a shopping trolley with one broken wheel. Nothing feels grounded, nothing feels right, and half the time you are just hoping it vaguely goes where you point it. And then there is the originality, or lack of it. It feels like someone looked at Fernbus Bus Simulator, realised they already made it, and then decided to remake it but worse. Same company, same idea, somehow less polish and more problems. It is like a knockoff you accidentally buy at 2am, except this time the knockoff came from the same people. And somehow they have the nerve to charge £35 for this. £35. I have had £8 kebabs at 2am that were more stable, better put together, and delivered a more consistent experience than this game. At least the kebab shows up, does its job, and does not drop to 12 FPS halfway through. Overall it is just disappointing. There might be a decent game hiding somewhere under the mess, but right now it feels like it missed its stop about five updates ago.
Schade dass in 2026 immer noch keine vernünftige Umsetzung eines Bus Simulators möglich ist. Auf höchster Einstellung kann man die Räder während der Fahrt nicht erkennen, Beschleunigen und Bremsen ist unrealistisch und insgesamt ist die Grafik für ein so teures Spiel enttäuschend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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