
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked it
걸음 걸음 마다 머가 턱턱 걸려. 겜이 진행이 안 된다. 액션겜인 줄 알고 샀는데 돈 아깝네.
1/5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $68.9K | 155 | 69% | $19.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell is Us is a thematic masterpiece with an atmosphere as thick as the fog that surrounds you, an absolute masterclass in video game design, treating your players like they have functioning brainstems with no infantilizing handholding. The visuals, the story, it's utterly infatuating and covers emotionally heavy topics with a great degree of depth and respect. Accompanied by a fantastic droning soundtrack that makes you feel this perpetual cosmic dread on par with movies like Annihilation and Color Out of Space. And the puzzles are a perfect degree of brain teasing, but not to the point if being overly frustrating/nonsensical. The only thing in my opinion that holds this game back from being a 10/10 is the combat, whilst not bad by any means, it can get repetitive, especially with the heavier focus on it towards the end. It lacks both enemy and weapon variation to truly elevate it. But with that said, Hell is Us is an incredibly underrated experience with the groundworks for a very unique universe. // TLDR; Do not play this if you just want another difficult ''Souls'' game, play this if you want a narrative experience with no handholding.
Great game if you are fan of mystery and exploration with a little pinch of soulslike combat. Highly recommend if you are a fan of the previously mentioned
El juego no está mal pero a mi no me atrapo. Dale una oportunidad si está de oferta
:steamthumbsup:
Some puzzle are unnecessary, no new game plus to redo some stuff you missed for achievements, story is bland.
Fun game! The combat isn't stellar, but the story and exploration are reminiscent of older titles where you had to actually think about what you were doing and know where you are going. A solid 7/10 video game.
Para empezar: Esto es un juego de exploración, combate y puzles / aventura, en este orden. ¿Quién iba a decir que eliminando sistemas (mapa, marcadores de misión, algunas explicaciones) y haciendo un título relativamente obtuso eso haría que fuese más inmersivo, que te forzaría a estar más atento a todo, a intentar acordarte de todos los personajes y lugares haciéndolo todo más memorable y potente? El gran diseño de las zonas, de tamaño mediano pero asequible y diferentes ambientes hace que el juego se sienta muy inmersivo. Lo que más me ha gustado (sin orden en particular): - La ambientación, el diseño artístico es potentísimo, los sonidos, el tono de conversaciones, la historia, cómo poco a poco descubres que la segunda víctima en una guerra civil es la humanidad de la gente (dicen que la primera víctima de la guerra es la verdad, y no seré yo quién lo contradiga). Hay momentos y lugares muy duros, y algún atisbo de humanidad y rayo de esperanza. - La historia es rica, y tiene muchos paralelismos con el mundo real. Más de una vez me he visto motivado, de forma personal, a ayudar a algún personaje porque me caía bien (Y aun así terminé el juego sin encontrar Metformina). - Los puzles son lógicos y fáciles de recordar, los personajes no te aburren con conversaciones interminables, pero demuestran personalidad. - Los ajustes de dificultad de combate están muy bien, no se limitan a daño infligido y recibido, la configuración de agresividad es una gran idea. - La exploración y las tareas secundarias son interesantes y, a veces, proporcionan recompensas buenas en forma de equipo defensivo o armas. Al final quieres hacerlas porque te interesa ayudar a esa pobre gente y en ocasiones merece la pena. Lo que está bien, pero no tanto: - El combate, funciona, a veces es espectacular, otras satisfactorio, muchas veces tedioso. Por fortuna se puede ajustar con la dificultad (yo subí mucho el daño y agresividad de los enemigos y bajé su HP, creando peleas cortas, técnicas e intensas). - El sistema de mejoras, no es revolucionario, innovador o profundo, pero el mero hecho de salir de los típicos elementos ya me parece una mejora. Lo que se podría mejorar mucho: - La poca variedad de enemigos, aunque en unos días lo cambiarán con un parche, supongo. - Picos de dificultad tremendos (no pasa nada, se ajusta la dificultad, puedes bajar el HP y daño enemigo a placer, no hay vergüenza en ello). - El sistema de misiones me parece un acierto, pero por momentos tienes demasiadas misiones simultáneamente y uno tiende a olvidar lugares, personas y se preocupa, es conveniente usar una libreta para apoyarse (o una guía con mucho cuidado de evitar spoilers). - Hay cositas que no se sienten pulidas, como la falta de fluidez entre animaciones (especialmente de combate), a veces los sistemas son obtusos y tienes preguntas importantes antes de recibir el tutorial asociado, cuando lo hay. - El final o epílogo, no es que me haya dejado frío, ni tenga un recurso barato como cliffhanger, pero me he quedado con muchísimas preguntas, espero que haya una segunda parte. - Muuuuuucho backtracking, no es incómodo, pero muuuuucho backtracking. Concluyendo: Sorprendentemente me ha gustado, cuando empezaba a cansarme de él, pisó el acelerador y me mantuvo pegado al mando hasta el final (tiene mérito, me canso del 70% de los juegos antes de terminarlos). Es un juego bonito, con una historia y ambiente crudos, muy crudos. Una mitología interesante, un protagonista diferente y un enfoque atrevido. Me alegro de haberlo comprado. No es para todo el mundo, pero tampoco es muy de nicho. Hay que dedicarle algo de paciencia, pero espero que haya más partes o más juegos similares en los que pulan el estilo, que personalmente he aprendido a apreciar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.