
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра выше всех похвал в ней идеально все. ландшафт, звуки, модельки врагов, модельки персонажей, пост обработка, захватывающие бои с боссами. шикарная и неожиданная концовка. очень рекомендую к прохождению тем кто любит полагаться не на карту а на чутье и выбирать верные решения
It's not a bad game, but the lore is difficult to follow, combat and combat animations are a bit off and in general, I simply got bored...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $68.9K | 155 | 69% | $19.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game for approx last 2-3 years
This is a really esoteric souls game, most of the difficulty seems to be coming from not knowing what to do. Not to mention the fact that I can hardly tell when enemies are attacking. I mean if you want a souls game mixed with resident evil this feels about right but I like those two genres fully separated.
Okay - the single most important thing about this game is, DONT BUY IT FOR PC. if you're lucky enough to have a console, get it there. Its optimised like pure... s**t (hell) for PC. I blame unreal 5. If you do get it for PC, then presuming you haven't obsconded with a spare one from NASA, note you have to change the native windows display resolution and scaling as the in-game settings do absolutely nothing. And good luck with v-sync. VRR and vsync didn't remove screen tearing, I minimised it by setting dlss to performance (as opposed to ultra performance) though. Its abundantly playable now but screen tearing still noticeable in cutscenes. Game itself? Ready for a mapless horror investigative hack and slash? Golden.
狗屎般的手感 被类魂的标签骗了
The game is definitely different from what i'm used to playing but i really enjoy how the lack of guidance pushes me into actually paying attention to the dialogue. the world at first feels endless and almost intimidating and the combat is pretty fun and actually require a little bit of skill (Highly suggest playing the hardest difficulty starting out) The lack of guidance forces the player to pay attention to the world around them and this helps them connect the quests that you find around the world to the solutions and how most of the characters in a area are connected. like in the first Town of Jova. The game lets the player decide where the want to go and at what pace but has you gather clues to eventually complete the main objective.
Se le ven un poco las costuras, pero no esta mal, Es muy original y atípico, le falta algo de presupuesto, pero esta bien diseñado, los puzzles y quests son complicadillos y el diseño esta muy chulo. Tiene sus cosillas pero en general, bastante bien. :)
A la vieja escuela, sin mapa y con pistas vanas, cuesta un poco pillarlo al principio pero en cuanto aprendes a estar atento a cada comentario y apuntar o hacer captura a cada cosa que dejas por el camino, se vuelve muy satisfactorio ir completandolo, aunque es cierto que tienes que prestarle mucha atencion a todo, puede ser estresante si buscas el tipico juego o si no tienes mucho tiempo para jugar.
Pequeño gran juego. Historia que atrapa pero con paciencia. Muchos puzles y zonas laberínticas pero si vas a tu ritmo, sin prisas, disfrutarás cada escenario, combate muy entretenido, a la vez que desafiante. Cuando consigues montarte una buena build, y no es muy complicado si lees lo que pone cada cosa, se vuelve más "sencillo". Gran trabajo para un equipo pequeño. Eso sí, si quieres hacerlo todo, sobre todo esto va para los completistas, mejor sigue una guía porque hay muchos perdibles, si no se hacen las cosas cuando deben, todo puede cambiar. Avisado estáis.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.