
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a Masterpiece. Don´t let the first one or two hours in the game fool you. No minimap, no quest markers und the fight system feels strange at first. But it´s total worth it to go through these first hours. The story is really very gripping!
The game left me with quite a few conflicting feelings. The "no hand holding" approach was quite interesting. On the other side, the game has almost no actual puzzles that would test your wit, it’s more like “did you search the map thoroughly and put the numbers you found in the right order”. The combat was not stellar either, but combat mechanics are not the problem. Who thought that fighting same three shapeless blobs through the entire game is a good idea kinda dropped the ball. Not to mention that the enemy design makes little sense, is at odds with the rest of the game and ruins the atmosphere. Now the most important part – the whole story. Very often games have an interesting pitch but when it’s time to progress the world building and come to a satisfying resolution they fall flat on their face. And so does this game. No story progress, no explanation, nothing. “The mystery is very mysterious, find out more in the sequel if we ever make one”. Honestly, quite disappointing. If there’s one thing to point out in this title it’s the sound design and music. Because HOLY CRAP it’s BEYOND AMAZING, creates an intense atmosphere and carries the game hard, despite some other parts trying to ruin it (see above). Overall, no regrets playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $68.9K | 155 | 69% | $19.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутая атмосфера, неплохая история, весьма посредственная боевка, однообразные враги, отсутствие челенджа и никакущая концовка. В целом получилась довольно самобытная игра, которая могла быть еще лучше, но имеем что имеем. Жду продолжения, хотя, учитывая продажи, в перспективы его появления верится с трудом. 7.5/10
Fantastic game. Great Narrative, quite decent combat, creepy monsters and a very beautiful semi open world soulslike/hack and slash. Be prepared for puzzles and quests that can be failed. Be thorough in your exploration and enjoy the game. 8/10
Fascinating graphics, a lot of mysteries, challenging to find your own way around a twisted world. Cool story to play and somewhat relevant to current times. Recommend it
This game is awesome. I would love a DLC or a sequel to this game at some point
ITS A MAZE GAME VIRY LINARER NO OPEN WORLD STIGHT PATH
After 7 hours of very boring game play and finishing act 1 i pass. So boring, music on the background is so depressing. Its a No.
This is a very strange combination of positives and negatives. World building, characters, dialogue and art design are all quite good, but the narrative and especially the ending is pretty abysmal. Character customization is really, really bad. For some reason you only get variant ponchos from premium edition or pre-order bonuses but you get LOTS of different caps to wear! Yes, caps... Combat is also a mixed bag. It's functional and far from terrible but it suffers badly from a lack of enemy variety. At least ranged enemies are few given a serious lack of ranged attack options but white manequins and colored digital tethers are the entirety of what you will be fighting. There are no human enemies, all the soldiers you will encounter who are actively massacring civilians leave you alone for little reason and you really don't encounter any living OMSIF soldiers at all. Overall game length is fairly short but would be a solid candidate for new game + to try and get more good deeds done or solve more puzzles in a second run but instead you have to start over from scratch. And the ending man, the ending was really, really bad. The first act is long, the second act similar and the third act laughably short and perfunctory coming to a sudden and very unsatisfying end. The biggest complaint I have is the way the good deeds are managed. All the good deeds I failed in this game failed because I advanced the story too far and caused them to fail. At every other point in the game if I can't access a chest or a door or solve a puzzle the solution is always to move on and come back to it later. But that doesn't work with the good deeds, they pretty much need to be done as soon as they become available otherwise the characters could die or move and the deed fails. This is literally the opposite from how all the other content in the game works and it was really frustrating. The lack of save slots means I couldn't even go back and fix the mistake. The game seems to want you to move forward and own choices like this is Vampyr or something but your choices don't seem to have any real impact on the story at all. Overall this was a moderately fun experience but far from spectacular and I just can't recommend it.
интересный сюжетно ориентированный соулс лайк содержащий продукт, 17 врагов на всю игру и прочие кривости и нюансы боевки оставляют желать лучшего. что же до остального - атмосфера захватывающая, исследование мира почти интересное, загадки хорошие, нет каких-то прям для тупых, довольно средние пазлы, сюжет действительно интересный и местами имеет неожиданные повороты. имею в виду, что неожиданные не значит хорошие, в основном они просто ок, но придают шарма основному сюжету. 6/10, стоит попробовать если фентезийные соулсы наскучили.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.