
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 18 → 7/day in the week after.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.3M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Utterly original. Puzzles are actually difficult. Really works the brain.
Una maravilla, sin duda el descubrimiento de este año. Lejos de ser un souls like, tiene un buen combate, ni muy facil para que resulte aburrido ni muy exigente como para que resulte frustrante. El mayor merito de los desarolladores es haber creado un buen mundo, una buena narrativa y un buen gameplay todo unido y con sentido. Es un juego qeu te requiere leer, estar a tento tanto a lo que te cuentas como a tu alrededor ya que todos los puzzles, que tiene bastantes y son muy buenos, exigen de no jugar en piloto automatico. No hay mapa, ni brujula que te diga exactamente donde ir, ni puntos de track ni GPS y MUCHAS GRACIAS por eso, hacia tiempo que un videojuego de estas caracteristicas no mehacia sentir como un idiota a la hora de jugarlo. en general, es magnifico, una gran experiencia,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.2M | 8.2K | 94% | $29.99 | |
| $7.3M | 6.2K | 86% | $27.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 13.4K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.3K | 57% | $34.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $62K | 199 | 64% | $19.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has been incredibly fun so far. i'm close to the beginning of the game in terms of progress, and from what i can tell the enemy models are pretty bland/repetitive. the enemy difficulty seems to be a tier system that summons an equal number of block mobs as the tiers level. however that is just a part of the game, the story is interesting and is definitely worth playing just for that. the puzzles in this game are well thought out and really make you slow down to look at the details. i think hell is us does an amazing job at capturing souls-like game play while making it uniquely theirs. my only issue with the game is the enemy types, it seems there are only 5 hollow type mobs leaving much to be desired in terms of the combat. all in all, i'm giving this an 8/10. if there were more enemy types among the hollow variants i would give it a 9
the game starts out interesting and fun for about 2 hours, then I spent 2 hours doing nothing but killing the same creatures ( and being killed } over and over. BORING !!!! I tried to refund but seems steam has changed their policy and 4 hours is too long for a refund ( no more trying new things for me lol ). SO IN MY OPINION THIS IS A DUD. stay away
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8/10
OK, so combat was fun and the game looked great. I wont be finishing it though because I am not a big fan of the puzzles. They require you to read a lot (dont get me wrong, I like reading, but just not 80% worth in a video game). It also does this thing were you will come across something that you will not have an item for and must return later. Doesnt "hold your hand" and will require you either take notes or just have an awesome memory. I am giving this a thumbs up because if you like those things than this game is for you. Just not for me and reason why I am not going to finish it.
как идея - норм, как реализация - каловая масса, механика боя вроде не плохая, всё остальное не очень
Es un juego que intriga mucho al principio, debido a no saber que está pasando. Después la intensidad de la intriga baja. Aún así, no es una mala historia. El mundo, sus personajes y lore, están bien, el fallo creo yo que tiene unas cinemáticas, que podían ser bastante mejores. Tal vez en una segunda parte, puedan mejorar este aspecto. El combate es simple, pero puede suponer un reto en dificultad elevada. De hecho a mi me pasó de ir con dificultad media y en cierto punto tener que bajarla a fácil. Para el que le gusten los retos, se lo recomiendo en difícil. Es un juego de 7.5-8 (sobre todo a buen precio).
I like its dark, oppressive atmosphere and a deeply developed story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.