
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game—haunting and sorrowful horror atmosphere, awesome sound design, and an interesting world. Unfortunately, I found the running around the areas even in the newer territories too tedious and repetitive, which is what led me to stop playing. Still, that’s no reason for a bad review, as it’s just my personal take. They put out something new and its a great product.
When it first came out, I didn't have a great pc. barley made it thru the demo, then I got an upgrade, game when on sale, and now here I am! I like there isn't map markers or map aside from physical ones you have to pull out and read. not very far into it atm... but looking forward to playing it again. I am busy so I also apprecaite there is difficulty settings and the game actually pauses when you hit escape. for a souls like, that is nice for me in this stage of life
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 13.3K | 96% | $12.99 | |
| $7.2M | 13.3K | 73% | $29.99 | |
| $7.2M | 8.1K | 94% | $29.99 | |
| $7.2M | 6.1K | 86% | $27.99 | |
| $7.3M | 18.7K | 36% | $19.99 | |
| $7.3M | 57.4K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.1K | 57% | $34.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $344.7M | 373.6K | 90% | $59.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $7.4K | 199 | 64% | $1.99 | |
| $5.3K | 14 | 64% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk about this. looked cool, but there's a cool cow at the first area that you cant interact with in any way and that pretty much tells me all I need to know
I really wanted to like this game, but unfortunately it just didn't click with me. The story never managed to pull me in, and I found it difficult to connect with the world or the characters. I think a more grounded and believable narrative would have worked much better. **Spoiler Alert** Early in the game, there's a scene where a woman saves the main character and then dies. The protagonist simply takes her outfit and moves on. It felt strange and rushed. Who was she? Why was she important? The game doesn't give enough reason to care, and that moment ended up feeling unintentionally awkward rather than emotional. The main character also comes across as very flat and expressionless, especially during the opening hours. Because of that, I struggled to become invested in what was happening. As for the combat, the sword and weapon mechanics never felt satisfying to me. Maybe it gets better later, but from what I played, it just didn't feel good. Overall, this game feels odd in a way that's hard to describe. Some people may enjoy its style, but it wasn't for me. I ended up more confused than interested.
The first 10 hours of this game were truly great. The zones and vistas look so real and the story is so good, it brings a complete new concept to the horrors of war and was the biggest reason to keep playing. The rest of the game feels like half baked ideas thrown into the game. A lot of the puzzles, chests and Good Deeds (small side quests) felt out of place and horrible unlogical. After a while it became so dumb and sad I just looked eveything up on youtube, I did not want to waste an extra minute on bloated puzzles and cringe 'look around simulators' to get to the next part of this amzing story. The combat is also one of those thing that really felt great the first Chapter of the game. But then you realise you have to fight against the same 6 enemy types for the rest of the game and my god boooooring, even the boss fight become an uninspiring drag that is over in 5-10 seconds. When a game makes me feel like I have to slogg through it then I can not recommend it
En su día probé la demo y me enamoró. Esperé un tiempo antes de comprarlo y, cuando por fin lo hice, confirmó todas mis expectativas. Es un juego que exige atención. Hay que escuchar los diálogos, observar el entorno y leer los documentos que vas encontrando. No existen marcadores, minimapa ni una lista de misiones. Lo único que te guía es tu memoria y las pistas que vas recopilando. Si te gusta investigar y resolver misterios, lo vas a disfrutar muchísimo. Además, el lore es excelente, tanto por el trasfondo histórico como por la historia que se desarrolla durante la partida. El combate busca un ritmo pausado y táctico, en sintonía con el resto de la aventura. Estoy acostumbrado a los juegos de acción y, precisamente por eso, este no me ha hecho sudar, salvo en un par de enfrentamientos. Mucha gente lo compara con un Souls, pero a nivel de combate no se parece demasiado. Los enemigos no reaparecen mientras permanezcas en la zona, no hay penalización por morir y, si derrotas a parte de un grupo, al volver solo quedarán los enemigos que sobrevivieron, salvo si están enlazados a través de una entidad. Nunca he sido muy de juegos centrados en puzles y, aun así, salvo en dos o tres ocasiones, no me he quedado atascado. De hecho, algunos pude resolverlos sin haber encontrado todas las pistas, ya que en ciertos momentos el juego sobreexplica algunos. Si un puzle se te resiste, probablemente sea porque aún no has investigado lo suficiente. Y hay que tener en cuenta que no todas las respuestas están en el mismo mapa. Está claro que, por su forma de presentar la información, sus puzles y su ritmo, no es un juego para todo el mundo. Pero si disfrutas las novelas de detectives, los juegos que premian la exploración y las experiencias que no te llevan de la mano, dale una oportunidad. 100 % recomendado.
Un juego que respeta tu inteligencia, te desafía a explorar de verdad, con una ambientación cruda, no es un Soulslike pero tiene su esencia. Muy buen juego.
8/10 Mám radosť, že stále existujú vývojári, ktorí sa neboja 'chcať proti vetru' a aj s vedomím, že sa nezapáčia väčšine a že nebudú trhať rebríčky predajnosti, spravia hru podľa svojich predstáv mimo tie osvedčené zavedené konvencie. Všade vás budú varovať, že toto nie je hra pre každého. A ona rozhodne nie je... Ale berte to ako najlepšie odporúčanie. Lebo je to fajn zase po dlhej dobe cítiť, že vás autori nejakej hry nemajú za debilov a predpokladajú, že už máte občanku, IQ nad 70, dokážete samostatne logicky uvažovať, udržať pozornosť, čítať s porozumením, vyvodzovať si sami nejaké závery a že ich nepotrebujete všade cítiť za zadkom. Ak ste ten typ človeka, čo dialógy nezaujato odklikáva a popri hraní civí do mobilu, či na inú obrazovku, lebo má koncentráciu ako rybka Dory a spolieha sa, že ho značka na mape dovedie aj na hajzel, tak toto je na refund po hodine hrania. Toto je hra pre ľudí bez ADHD, pre ľudí, ktorí sa chcú ponoriť do dospelého a nekompromisne surového príbehu. Ak vás neobťažuje používať tú oválnu vec na krku, či nebodaj si robiť screenshoty a poznámky, tak toto je hra, ktorá vám dá voľnosť a odmeňuje vás za zvedavosť a snahu. Bez mapy a šípok... Naposledy som takú radosť z toho byť odkázaný sám na seba cítil asi pri [i]Subnauitice[/i], ci [i]Elden Ringu[/i] A vy tomu tú pozornosť dáte, lebo atmosféra evokujúca [i]This War Of Mine[/i] šmrncnuté trochou mystična ako z [i]Death Stranding[/i], je skvelá. Explicitne krutá, depresívna, no skvelá. A dialógy a dabing rovnako tak. A budete sa na ne sústrediť a rozmýšľať nad nimi. Už len ten pocit, že načúvate a pomáháte nejakej postave z vlastnej empatie a pre dobrý pocit a nie preto, že je to len tupé npc, z ktorého budu xp, je dnes celkom raritka. No ak ste lenivo odkojení na cecíku [i]Ubisoftu[/i] a ak váš strop pri riešení puzzle sú detské preliezačky v [i]Tomb Raider[/i], tak sa zapotíte. Nie, žeby boli rébusy nejak extrémne zapeklité, skôr to je poriadny záhul na pamäť, aby ste mali prehľad, že kde to kua pred 10 hodinami bol ten zámok, ku ktorému máte teraz kľúč. Takže trošku oldschool ako z dávnych čias, ked ste sa v hrách mohli aj zašprajcnúť a ostať bez pomoci. A ak to za niečo sprdnem, tak asi len ten subojový systém. Aj keď zábavný, tak pri tak malom sortimente nepriateľov je otázka času, kedy to začne byť trochu repetetívne. A target systém s kamerou je občas ten najväčší nepriateľ. A hlavne v závere je toho backtrackingu moc a je to už únavné, hlavne keď fast travel pointy tu nie sú zrovna u každého krtinca. Napriek týmto malým, kozmetickým výtkam, je toto najviac trestuhodne prehliadaný titul možno aj za niekoľko posledných rokov.
Anfangs dachte ich: Coole Idee, cooles Gameplay, sehr casual. Nach 2-3 Stunden nervten mich die abgegrenzten Gebiete und das ins Wasser fallen und dadurch sterben sehr. Auch storytechnisch sammelte ich "Hinweise", wusste aber nicht sorecht wohin ich eigentlich musste. Fand Gegenstände, die ich nicht benutzen kann und irrte in der Landschaft rum. Die Gegner waren anfangs cool, danach einfach nur langweilig. Echt schade.
Крайне недооцененная игра, вот прям ууух. Да, не игра года, но здравый и ладно сделанный продукт категории А. В игре нет мапы, маркеров, в игре нужно много читать записочек, книжечек и т.п. чтобы успешно завершить побольше добрых дел и открыть тайн, что прям захватывает и есесна вознаграждает. Есть полуоткрытый мир, много лора в тексте, элементы соулса (игра больше экшн, чем соулс), некоторое билдостроение, красивые локации (озеро Сайнон - мое почтение), кайфовый саунд, а еще много серой и коричневой морали. Разработчик как бы говорит "Брат, ты волен сделать выводы сам, мы не даем тебе никаких оценок, лишь показываем набор из событий, явлений и мнений ключевых персонажей, неписей и других ребят. Думай как оно на самом деле и почему так". Этим игра и ценна. А еще в игре балдежная, довольно густая и тягучая атмосфера. Берите, братцы, не пожалеете.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.