
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you like smooth enemy movement and laggy inputs for your character this is the game for you. big time animation delay.
Fun enough. Combat was pretty repetative, and the lack of map got annoying at times. But the story and world were good enough to keep me playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing this game was a fantastic experience. The graphics, the soundtrack, the story, the combat system, and the upgrade mechanics—combined with the fact that there is no map or quest markers, requiring you to speak with every NPC to learn more about the world of Hadia—meant I enjoyed it right to the very end. I only wish it had been longer.
Único. Una fusión de conceptos de la vieja escuela que exigen del jugador su capacidad para resolver acertijos que no tienen miedo de dejarte horas pensando en una industria donde cada vez se espera menos del jugador. Recomendadisimo si te gusta Silent Hill, Souls, Death Stranding...
muy bueno
Really fun game, enjoying all the puzzles and world building going on. Combat is interesting, there is a lot of build crafting you can do to fit your playstyle. There is a review on here complaining about the ladders and how slow they are and how often you go up and down them.....you can use sprint to go up and down them really fast....I say this because after reading that review everytime I take a long ladder I laugh to myself thinking about this random guy who is slow motion going up these huge ladders for no reason and getting mad about it. Anyway, 4 hours in so far and its been a blast.
Отсутствие карты отбивает всякое желание наматывать круги часами на одном и том же месте. Только по этой причине дропнул атмосферную игру.
as a souls like 7/10 world building and storytelling 10/10 story 7/10 Graphic 10/10 lvl dessain 10/10 mechanick are new and refreshing riddles are good and not boring. good 50h of game play.
I just could not enjoy the combat. That dark-souls style combat of managing stamina and reading enemy attacks works great for fighting one enemy, but it always was clunky when dealing with more than one enemy at a time, and the main gimmick of most enemies in this game is their ability to summon a second one to ensure you are never fighting just one enemy. I didn't have much difficulty with it, I just didn't really enjoy it. Their system for health recovery that I don't even remember the name of was also weird. I could never tell when exactly I needed to press some button to make my health recover for... Some reason I didn't really understand. I probably just didn't give the game enough of a chance, but the story lost me pretty quickly to the point that I am not sure I care. This might be the game for someone, but it isn't the game for me.
the world needs more games like this one, where there is no yellow painting and you have to use your brain to progress
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $7.2M | 13.3K | 73% | $29.99 | |
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| $7.3M | 18.7K | 36% | $19.99 |