
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bardzo ciekawa gra w klimacie detyktywistycznym i na dodatek potwory . Grę uruchaiałem na Steam Machine i po kilku minutach wraz Steam Controller to jest w tej grze potrzebny dreszczyk walki padem jest ekcytujacy .
Nice stuff. It will make you feel clever. It will make you feel like you're good at 'soulslike'. But combat is not the focus in this one. It's more about the atmosphere, narrative puzzles and exploration.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Expected a combat-first Souls-like with big variations of enemies. Turned out it's puzzle-first with few enemies refurbished over and over again. Story and world are good, dark and interesting
I love the game for not having map's and the way the puzzles are just hard enough so you fell smart for solving them but not so hard that most of the time you have to look for the solution on the net. Hope for a second one.
Nice. Worth.
hra vam nic neřekne, kam jit, co dělat nebo proč to delat, neni zde mapa a orientace probiha skrze bloudění a nachazeni utrzku ktere si musime sami spojovat a domyšlet dohromady
This game is not for everyone, and that's a good thing! The story is good, the graphics are great, the puzzles are the game's strongest point, the combat is decent, and the enemy variety is ok. You'll spend a lot of time exploring. There is no map, no waypoint, and no objective markers. You have to interact with the world and piece everything together by talking to NPCs and finding clues scattered throughout the environment. I really enjoyed it. Having several big titles release around the same time as HELL IS US might have hurt its player count, which is a shame. If you enjoy puzzles, a great atmosphere, Souls-like combat, and a good story, you'll probably enjoy this one. My one and only complaint is the "Legend of the Phol" achievement. Getting 100% completion because of that achievement is incredibly annoying. That's it.
A very compelling world that has some very high points and some low ones. The worldbuilidng is wonderful and the characters and conflics feel very real. The entire civil war aspect is very well thought out and often gives the topic the weight it deserves. The puzzles are challenging, although repetative at times and I did have to keep notes about many of them on my own. As others have pointed out the ending is very rushed and I hope that the team keeps working on the story in possible future instalments. I also had no issues running the game at medium to high graphics.
Muito bom o game, apesar do final dele ser bem rápido até, o resto é muito bom recomendo deveras!
Grave kiffé le côté énigme en laissant de côté le genre souls like. Franchement entre les quêtes de pnj, l'histoire et les environnements (vraiment grosse folie les environnements) je peux que souhaiter que plus de gens découvre cette gemme
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $7.2M | 13.3K | 73% | $29.99 | |
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| $7.3M | 18.7K | 36% | $19.99 |