
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]간신히 붙잡은 호기심의 실오라기 마저 싹둑[/b] 정보가 제한된 게임에서는 길찾기, 스토리, 세계관 등에 몰입해달라고 조르는격이니 이부분에서 특출나야할텐데 처음 전투 컷신부터 뭔가 이상합니다. 여자가 쓰러졌는데 주인공이 왜 갑자기 장비를 뺏어 입는지 드론은 대체 뭔지 제대로 안가르쳐주는 등 온보딩이 괴악합니다. 또, 주인공이 지나치게 무미건조하며, 텍스트를 비롯해 그림이나 눈으로 즐길만한 묘사는 꽤있지만 흥미를 돋구지는 못합니다. 이런장르에 익숙치않은분들은 재밌게 즐길만합니다.
[h1]Что нам продали после загадочных трейлеров?[/h1] Перед покупкой я конечно же посмотрел ряд обзоров и несмотря на сомнительный сеттинг и скучную завязку решил дать игре шанс. Сразу скажу что так же как Hell is Us меня смог опустошить своим унылым бэктрекингом только NieR: Replicant. Игра больше походит на растянутое технодемо. С самого начала не понятно чем она пытается быть. А в итоге является ничем. [h2]Souls-like?[/h2] Видите элементы схожие с souls-like? В Hell is Us нет боссов, однообразные враги, крайне скудная боёвка, нет предметов значительно влияющих на геймплей. Есть кепки в количестве 10 штук которые даже визуально мало чем отличаются. Игра в открытом но полностью статичном мире где нельзя даже бочку сломать. [spoiler]Прошли все классические souls и хотите ещё? Поиграйте лучше в Bleak Faith или Mortal Shell.[/spoiler] [h2]Есть сюжет?[/h2] Считаете это сюжетным приключением? Игра в сюжетном и эмоциальном плане начинается ни с чего, и заканчвается так же ничем. Я насчитал здесь полтора сюжетных твиста от которых вообще ни холодно, ни жарко. [spoiler]Хотите сюжетное приключение? Лучше уж запустите A Plague Tale или Vampyr.[/spoiler] [h2]Immersive?[/h2] Думаете что отключением карты и разбросом предметов и NPC по локациям в почти случайном порядке помогут погружению? Да, играйте не по-гайдам и либо пропускайте контент перейдя в другую локацию раньше времени, либл забудьте про иммерсивность и каждый шаг сверяйте с гайдами по прохождению и поиску предметов. [h1] ИТОГ:[/h1] В игре действительно безумно красивые локации и хороший саундтрек, но это всё обёртка с крайне сомнительным геймплейным содержимым. Есть игры играя в которые и 80 часов мало чтобы насладиться. Но в этой я натурально устал уже на 10-м часу перечитывая тонны бесполезного сухого лора. Если вам совсем не во что играть лучше сходите траву потрогайте. Эта игра бездна потраченного времени вызывающая лишь пустоту после прохождения.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра, от которой я не ожидал того, что получил. Запуская ее в первый раз, я ожидал получить соулс-лайк со всеми вытекающими. Спустя час игры, я начал чувствовать глубину проекта, которая только ширилась со временем. Здесь интересный сюжет, который не отпускает до самого конца. Хорошая постановка. Мир игры, который интересно исследовать, имеет очень развитую историю начиная аж с древней эпохи, много тайн и событий, которые вы откроете по ходу прохождения. Эта история выдумана, но с оглядкой на реальную историю человечества. Вы увидите множество параллелей с реальными историческими событиями и личностями. Цикличность человеческой истории, как игровой, так и реальной. Увидите интересный симбиоз древности и технологии. Увидите красивую, монументальную архитектуру. Дизайн игры в целом отличный. Увидите на что способны люди в определенных ситуациях и их чувства. На человеческих чувствах основаны боевые способности, что дополняет глубины. Услышите в чем-то необычный саундтрек, так же основанный на чувствах, что еще больше погружает в атмосферу. Увидите ужасы войны и на что способны люди. Это не просто игра, это философское высказывание о том, кто такой человек, как личность, так и в обществе.
For me this was an amazing game and experience. I was reluctant for a long while and did not buy it or (once I had it) actually start it. The reviews and comments made it seem like a vastly confusing game with serious gameplay flaws. Then, two weeks ago, I finally decided to just give it a try and see for myself. At least for an hour, so I could decide on whether to continue or not. And the game initially tried its hardest to persuade me not to play it. With most graphics settings, the game just hard crashed in the intro or after taking a few steps in the world. I am playing on Linux with an NVIDIA graphics card, so I figured it is just "one of those games" and put it away. The next few days I tinkered a little bit and tried, until I find the settings that were stable: everything on "high", no DLSS and no other shenanigans. And honestly, the game still looks pretty and with smooth framerates even at 4K, I got over not playing with "ultra" settings pretty quickly, because... The atmosphere, the music, the vibe, the mystery -- damn, this was so perfect from the get go. The first few areas introduced everything, from the mechanics, the civil war setting, the entities, the combat, the timeloops, and all that time, the atmosphere was dragging me deeper and deeper into the game. I found the lack of a map and the iconeritis of AAA open world games refreshing and enticing. Rather than focusing my attention on 1/20th of the screen and walking from icon to icon, I explored freely, even took some notes and immersed myself fully. [i]Gothic[/i] does not have a map (well, it did, but not a good one). [i]Dark Souls[/i] does not have a map. I even played [i]Witcher 3[/i] on its hardest difficulty without the radar, just to learn the places and help the immersion and exploration. So [i]Hell Is Us[/i] did not, in fact, seem confusing at all. On the contrary, I found the level design to be excellent overall, with all areas bringing something unique and being full of nooks and crannies with something to find. Of the ~28 hours of my playthrough, at least half of it was spent exploring places without following the main story. Combat is functional. This is not [i]Dark Souls[/i]. It does not want to be [i]Dark Souls[/i], even if elements of the gameplay and combat are obviously inspired by it. [i]Hell Is Us[/i], first and foremost, wants to tell a story and for the player to experience its atmosphere and its all-too-real, grim side stories about the atrocities in war ("hell is us", get it?). So combat and enemy variety are not the focus. Despite that, I was never bored of combat at any point. I figured out a strong combination of weapons and gadgets quite early on, then by the midpoint I was a tank with a power fantasy and even until the very late game, most enemy encounters were me just "Havel'ing" my way through enemy after enemy, any damage taken rerouted into damage or healing. I think there are other ways to play the game, more agile, more gadget-focused, etc. But I was not looking for combat variety, I was fine with being efficient and roleplaying as a walking weapon that eradicates all the entities (even got the rarest achievement, woohoo!). It was fun. It is not revolutionary combat by any stretch of the imagination, but it is fun and perfectly fine for this type of game. At last, the story and characters. I found the side quests and NPCs mostly interesting and "enjoyed" talking to them. I did not enjoy what these characters went through. Current world events are as grim as I can imagine in my 45 years alive, and [i]Hell Is Us[/i] pulls absolutely no punches showing or implicating what war and raging people can do to each other. Mild spoiler warning, but it needs to be said: This game contains mention, strong implication or visual evidence of torture, child deaths, rape, mass murder and worse atrocities. The otherworldly entities may look and sound alien and monstrous, but the real terror comes from seeing what humans have done (both in distant past and current events of the story) to each other. You cannot take sides in the civil war and you don't want to. I am a hopeless idealist, so mentally I side with the innocent and the weak 100% of the time, but aside from a few "good deeds" you cannot change or impact the war. You cannot fight or attack humans, even the vilest of scum that you know have just raped or murdered. The game does not want you to take sides, it wants to show you that both sides have the full range of characters: from innocent victim to evil piece of ♥♥♥♥. No, your job is to understand, fight and stop the otherworldly threat, as that will, hopefully, bring at least some peace to a country with a bloody history that rivals real-world situations in complexity. Suffice it to say, this part of the game is hard to stomach at times, at least for naive, empathetic little goody-two-shoes like me. So, after 28 hours, what is my verdict? I think this is a masterpiece. I don't really anticipate me wanting to replay it anytime soon or likely ever, but that's alright. Not every game needs to be replayed. Sometimes you can just be amazed and happy that you have experienced a game and [i]Hell Is Us[/i] is one of those for me.
ADAM ELİNİ KALDIRMAYA ZAHMET EDİYOR ONU DÜZELTİN HİÇ KALDIRMASIN
I can recommend it because the game has a lot going for it: ✅ Graphics ✅ Creature and world design ✅ The combat system, especially the rally-style healing mechanic that rewards aggressive play, much like in Bloodborne ✅ The music and sound design. At times they're almost too good and realistic ✅ Lore BUT... it also has some absolutely infuriating moments that had me raging with the fury of a thousand suns: ❌ The story. It’s just as bad as the game’s world and visual design are cool ❌ The war sound effects trigger some seriously intense PTSD ❌ The NPC side quest system is complete ass. The items NPCs are looking for are often found in completely different locations, and by the time you stumble across them, you’ve already forgotten who even wanted them ❌ Some quests can also just break. You fail to find the required item, progress further in the main story, and then the NPC dies. The only way to discover this is by going back to them, finding their corpse, and only then does the game tell you that the quest failed. But the biggest issue is that the NPCs don’t affect anything at all. ❌ The lack of a map, quest markers, or object markers absolutely kills my motivation to do quests. I liked the idea of not having any of that, but I simply don’t have the energy to keep everything in my head when I launch the game after work. I spend 15 minutes trying to remember where I am, what I was doing, and where I’m supposed to go, while desperately resisting the urge to just close the game and uninstall it. ❌ The difficulty. I played on the default difficulty. Once you upgrade your weapon to the maximum level, regular enemies become made of cardboard. At the same time, I had absolutely no desire to increase the difficulty. I just didn’t feel like spending more time beating the ♥♥♥♥ out of the same enemies. ❌ The level design and the sphere-cleansing system are frustratingly implemented. You can go through a long, narrow tunnel all the way to a sphere, enter it, and only then discover that you don’t have the item required to close it. That means leaving the entire location, coming back later, and killing all the enemies again. One time, this demotivated me so badly that I immediately closed the game. ❌ Quest rewards are almost completely worthless. The same applies to most of the loot scattered around the world. It’s mostly just consumables. Once you find a weapon that feels comfortable, you can basically use it for the entire game. I literally used only two perks throughout my whole playthrough: the drone stun and the weapon stun. ❌ The problem with the lore is that you simply don’t need it. Yes, there’s a civil war. Yes, there’s an ancient hatred between different groups of people. Yes, it’s connected to the lore and explains what is happening. But none of it affects anything. Had I been able to choose who to help and who to abandon, with the information I gathered throughout the world influencing those decisions, then the lore would have actually mattered.
I can see how this game could be fun and some people might like it but I don't. The main reason is the way enemies attack. They "glitch" while moving and it's annoying trying to figure out when they're attacking.
Чудова гра, прекласна музика на усіх локаціях, хотілось би платівку для програвача з саудтреками. Значно більше б отримав задоволення, якби не грав на хард моді та не гнався за платиною (яку не буду добивати). Краще просто проходити гру, 100% буде приємніший досвід, бо у житті ми також не можемо усім допомогти та усі загадки розгадати. Бойовка теж дуже гарна на мою думку, тому що вперше я не плутаюсь що і для чого використати, все дуже інтуєтивно. Різноманіття ворогів невелике, але вони теж круті і змінюються далі по сюжету. Атомсфера теж шикарна, однозначно рекомендую) П.С. Можна легко накатити українську мову
второсортное говнище, реализация боевая система на нуле, некомфортные движения персонажа, в бою прыгает из стороны в сторону, нет интриги, нет интереса, нет завлеченности,, просто бегаешь куда чего зачем бьешь всех подряд, геймдизайн на нуле, сюжет на нуле, управление на нуле, боевка на нуле, в общем не тратьте леньги
Gameplay: É um jogo que precisa de muita leitura e atenção para avançar. O estilo é meio souls like, mas tem uma pegada autêntica do próprio jogo. Minha critica fica aos inimigos, muito repetitivos. Valor: Eu esperaria uma promoção. R$80 é um valor justo, mais que isso não acho. História: Sem dúvidas um jogo muito envolvente, para mim é o que se destaca. O ponto alto é com certeza o mistério. Do inicio ao fim o enredo te coloca com uma pulga atrás da orelha, querendo saber cada vez mais sobre a história do lugar e do povo, além dos acontecimentos sobrenaturais que rondam a trama. Além disso, Hell is Us é um convite a olharmos para nossa própria humanidade, toda crueldade e violência praticada entre os próprios habitantes nos lembra do nosso mundo, e nos faz pensar que afinal de contas de fato o inferno somos nós!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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