
An archaeologist uncovers a lost history in an ancient space Nebula. Award-winning narrative adventure game with hieroglyphic language puzzles, from the creators of 80 DAYS.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 84% | — | $904.8K |
| $24.99 | 138ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heaven's Vault is a game unlike any I have ever played before--to both its benefit and its detriment. At its heart, it is a mystery game where the player unravels the mystery by slowly deciphering language-based puzzles. You play as an archeologist in a society that believes history is circular and that everything that happened in the past is guaranteed to occur again in the future. Thus, as you explore the various moons of the nebula, you are both uncovering the past and theoretically predicting the future. It was a very interesting premise from the beginning and Inkle realizes some parts of their vision beautifully. The language they created is surprisingly deep and learning it is a very satisfying experience. At the beginning, I was taking ample notes trying to decipher trends in the symbols. By the end of my first playthrough, I was easily recognizing parts of speech and word connections that made it feel almost like reading a real language. The history of the world also feels deep and real. Like there is a lot more to discover that is outside the scope of the game but present none-the-less. However, when it comes to actual gameplay mechanics, the game falls tragically short. Most obviously is the glacial pace of the game. You walk incredibly slowly, there are long transitions, and you will have to retread certain areas (Iox, Elboreth) a painful number of times. Worse, speaking with your robot companion (a valuable tool for learning more information), prevents you from seeing interaction points. Thus, you either have to skip potentially important dialogue or you have to just stand around and wait for it to finish to make sure you aren't walking by important clues. And since you can't return to most locations, you want to make sure you have thoroughly explored before leaving. The game also sets up a NG+ as if it will be significantly different and exciting to play but unless you rush your first playthrough, it really doesn't change much. I explored the moons in a different order to see if that would changed how the story unfolded but there were only very minor changes. Since your dictionary carries over, the language "puzzles" are also mostly already solved on your second playthrough (some of the sentences are slightly more complicated in NG+, but only slightly). You really don't learn anything more than you learned the first time through. Overall, I do recommend this game as it had an intriguing story, a great language-based puzzle system, and interesting lore. But you should either try to do everything possible in a single run, or purposefully skip some stuff on your first playthrough in order to make NG+ less painful.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.49−50% |
| 130ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some games pull you in with action. Others with mystery. Heaven's Vault tries to do the latter, and for a while, it worked. I wanted to know what happened to the missing scholar. I wanted to understand this strange universe and decipher its forgotten language. The problem is that curiosity can only carry a game so far. The world is beautiful. The art style gives the game a unique identity from the very beginning. The soundtrack quietly supports the atmosphere without getting in the way, and the voice acting is excellent whenever it's there. One feature I genuinely loved was the "Story So Far" recap every time you load your save. It's such a simple addition, but I wish more games did something similar. The biggest disappointment for me was the translation system. On paper, it's exactly the kind of mechanic I love. In practice, most of the time I was just making educated guesses and waiting for the game to confirm whether I was right. I kept expecting that moment where everything would click, similar to what happens in Tunic or Chants of Sennaar, but that moment never came. The slow pace doesn't help either. But if you enjoy slow, contemplative games where the narrative takes center stage and you're happy to immerse yourself in the world at its own pace, there's probably a lot to appreciate here. It just wasn't the experience I was looking for. TL;DR: Heaven's Vault has a fascinating premise, gorgeous art direction, a welcome "Story So Far" recap, and an intriguing mystery. Unfortunately, the gameplay never matched that promise for me. The translation mechanic stayed closer to educated guessing than genuine discovery, and the slow pacing eventually outweighed my curiosity. 6/10.
Almost unplayable for AZERTY keyboards users, and keys cannot be binded otherwise. I will change my evaluation if this problem is resolved. I have no answer in the forums for more than 20 days. it is a shame because the story seems very good, and I am pretty sure I played a demo just fine, so why the finished game have this problem?
An absolutely essential play if you like history and language in an alternate universe. Inkle and Jon Ingold are master story tellers and this game tells a deeply moving story about the fall of civilizations, clinging on to their debris and trying to learn from the past. I played through this game 4 times in total and am hooked on the premise and personalities in it. Two huge caveats. 1) the gameplay itself is very hit and miss and can get quite frustrating if you are trying to be efficient. This is not a game to be playing efficiently. Take your time and don't get hasty, so that the unexpected turns your character makes (literally) don't become too frustrating. 2) the game becomes 10x more interesting if you also read the books (at least the first two), as many details and personality quirks are explored in the books whereas the game only ever has the time to show their consequences, meaning that a lot remains unsaid in the game which might add a lot to the overall story. Played on steam deck without any issues. I look forward to reading books 3 and 4 soon :)
没有中文翻译导致理解游戏背景存在一些障碍,总体来说英文文本不是很难,但是字幕滚动速度过快QAQ 满足了我同时当考古学家语言学家和历史学家的愿望。。需要沉浸式游玩,古老的文明会在每一个词语的破译与每一个遗迹的探索中缓缓揭开她的面纱 ;)
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로봇이 넘 불쾌한 골짜기임
Si vous aimez les jeux tranquilles avec une super histoire, vous allez vous régaler. Un des rares jeux sur lequel j'ai apprécié de faire un new game+.
Ultimately gives the impression of a point-and-click game with fantastic writers, laden with too many ideas, excelling with the text-based content of the game, but inconsistent with translating other concepts across into gameplay mechanics. Focused on translation puzzles in the vein of 'Chants of Sennaar', though considerably more narratively-driven and very much deserving that 'Choices Matter' tag on the Steam store page for how many permutations of a playthrough there can be, and how much of it is optional or missable. Puzzles and worldbuilding are consistently well-done, the gradual uncovering of its setting's history always satisfying, and what's worth sticking with the game for to see through despite its clunkiness being a constant presence in many instances; minor optimization issues, an awkward travel mini-game (albeit with beautiful setdressing), slow animations, dialogue choices and on-going conversations slowing your pace in exploring an area by obstructing interactables besides. One of the better translation-centric games you can find, and encouraging replayability with a New Game Plus mode, but served in the end mostly to interest me in the setting and series of novels set therein, taking place during and after the events of the game.
Translation Puzzles are great. Story is interesting and structured in a way that rewards a replay. Some of the UI and control is a bit janky and could have been smoothed up.
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Players by region
Where this game's players are, estimated from review languages.
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