
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $904.8K — a different platform, not this one.
Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault. "One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer "Heaven’s Vault is both ambitious and beautiful. It conjures a world rich with life... I don’t hesitate to recommend Heaven’s Vault." - Game Informer "Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire ancient language. From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you. Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $12.49−50% | 130ratings | 80% | — | not modelled |
| $24.99 | 2.5Kreviews | 84% | — | $904.8K | |
| $24.99 | 138ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 43 | 72% | $7.99 |