
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every time I sat down to play it I ended up playing for like 6 hours. Had a good time. Game would have been drastically improved if they cut the last 30% of the story and made the last few dungeons just something to explore and learn about the world with a few bosses to fight instead of the crap fest the story ended on.
Medium overall score at best, no way to skip convo. A shadow of rune factory or Harvest moon at best. The story concept is pretty good but is about the only saving grace this games got. Job system is okay: if you have played Final Fantasy Tactics, Final Fantasy 5 or heck even Final Fantasy X-2 with its dress sphere you know what it does, you can change between 3 classes in fight and use the skills of the class to fight. Your companions are stuck in one class. Aria is Martial Artist, Ayle is a Spearman, Durthina is a Caster and so on, while you can switch around. However the actual combat mechanic is clunky, and honestly boring, I think I would have had 10 times more fun if it was turned based and flashy fighting than this crayon drawn action combat... and we know they can do better, FF7R 1 and 2 is infintivly better and smoother and their Tactical RPGs and Classic Turn Based RPGS of the past have always been solid if not great. My take is that they tried to make a farming sim with relationship and friendships with villiagers from the local town and even other towns but didn't commit enough to it. The Farm is how you grow resources for food and gain money, thats it. but it is placed so far on the back burner that all you do is water crops go out kick monster behind and rince and repeat with a bad fighting mechanic and bad farming mechanic and a abyssmal slow releationship growth. If they had made the farming, upgrading the farm and so on more enganging this would get a thumbs up. If they had made the combat better and more fun, be it a cleaner and smoother Action RPG or a classic Turn based one then this would get a thumbs up. If they had made exploring more important than it is, then heck it would most likly enough to squeese into a thumbs up. Because the story is actually good, or at least I like it a lot. But it simply isnt enough, and as saving is a chore in this game and loading can make you have to listen to the same convo yet again, then urk... yeah. A good exsample of Square Enix taking multiple concepts, and instead of making it properly in each aspect they make it halfbaked in each and hope it is good enough. If you are really in need of a RPG with farming fix you can do worse, but honestly you can do much better as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not gonna lie, everything in this game is beautiful and the story line also too emotional, i play it and didn't realize i play until half of the day
最終章でブラックアウトからの進行不能 再インストールも効果なし
Can't recommend this game for anything over 15 Euro, I'm only about 5 hours in but the Farming is nothing special. The Graphics feel a bit PS3 era. The combat is not fluid at all any action you do locks you into a direction and position. The story feels very FF. So if you really like FF story telling then maybe get it when it's 15 Euro
absolut mega Spiel bin sehr begeistert von :) für 30 euro im sale kann man es gönnen 60 find ich ein bisschen zu heftig!schade das es keine deutsche Sprachtexte gibt,das es Quests gibt find ich sehr gut also eine Geschichte im Spiel,sammeln und Monster bekämpfen und farmen in eins...
Un gran juego lo recomiendo para todos aquellos amantes al mundo de final fantasy sumando el farmeo y la recolección de material una joya de Square Enix
曲良し、キャラ良し、ストーリー良し、オブジェ良し、世界観良し、細かいとこ良し SFC時代のスクエアが好きな人には刺さるはず アクションの出来が良ければ間違いなく神ゲーだった 飯の絵がうまそうで、常夏海岸の表現が素晴らしいゲームにハズレなし 次回への期待を込め、★10個足して100満点とさせていただきます
Not bad.
劇情很棒!連支線都很用心~故事很耐人尋味!角色的立會很好看!! 不過以價位來說可能顯得有些缺點~ 像是很可惜人物對話沒有配音,所以可能顯得劇情比較無趣,全靠音樂撐托~ 但還是有一些人物互動音效,稍微讓對話不會太無趣~ 打鬥和劇情的配樂個人認為可以再稍微增加一些,不過音樂真的是好聽的!好評~ 然後種田的元素雖有,但還是以劇情為主居多~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.