
DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You originally intended to go fishing, but find yourself caught in a dangerous battle. In this crisis, you gain a peculiar dice power - you can use it to change any number on the interface. Use this power to embark on an adventure!
You will gradually unlock 6 types of mana, which can be combined to create 6 unique classes.
With nearly 500 cards and almost 200 relics, challenge enemies with your own deck!
What are dice used for? Many events and card effects require a D20 check - the dice determine your fate.
Moreover, some dice can be used to directly modify numbers! Change enemy HP, alter your own mana, modify card effects, adjust relic charges - you can use dice to change your destiny.
The romance of 8 frames per second, a swan song of the hand-drawn era. There are over 10 sets of fully hand-drawn backgrounds, nearly 30 types of enemies, and close to 100 kinds of card effects.
Immerse yourself in this otherworldly journey from a first-person perspective!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
快两年想起来看居然零更新吗,太可惜了,当时记得是没做完的。如果持续更新说不定又是一款殿堂级作品,作者估计整完履历去大厂了吧,只能说人各有志。
B战广告骗买以后0更新,耐着性子打两盘就腻了
A VERY clever little roguelite. I have a few things that I dislike, but many things that I love. Pros: - The Mana / Card system is extremely clever. To utilize powerful cards, you need to discard, manipulate and play around your current deck and hand. - The Dice is such a fun mechanic. I was somewhat sad at how it affected the Purple Mist, however, as I have played the game, I've found that the amount of ways to utilize the dice is HUGE, and a majority of the time, you can win without even modifying card values. Even tiny interactions like reducing enemy Buffs, changing the Check values of events, it's all perfect. Hell, the way that it effects your Mana pool and the Injury mechanic for the fire orb is just beautiful. - The card and effect variety in this game is so refreshing. Every time I play a Roguelike, I expect Slay the Spire effects, anything out of Magic the Gathering, etc. But I was super surprised to see awesome and unique effects like Load, Summon, Construct, Phantom, Flow. It's super f*cking cool. - The art & music is perfect. Cinema. No notes. I would love to hear more music, and have a few more unique card animations. It's real good. I'm sad that theres very little depth to the OST, but the combat track fits perfectly for a chill lil game. Cons: (These are barely cons btw) - The progression is bad. The unlocks are fun, relic unlocks are cool and all, but the amount of coins you get to buy them is FAR too much. You could unlock everything after around 4 completions. If I had a say, I'd multiply all the costs by 4, and lock each Teir by the Ascension difficulty. That may SOUND harsh, but I think that a slow learning curve for this game would make it easier to pick up. - The way the Die interacts with the cards discourages unique combos. On one hand, I think that there are enough mechanics in the game itself that balance the way the dice can be used. Dice Cheat MAX, Luck and Dice upgrades can consistently provide you high numbers for your cards. This justifies all of the mechanics (Distorted Relics and Cards) that stop you from getting broken cards. I do think that there is a way to encourage finding unique combos early in game progression, such as adding distortion to ascension difficulty. This lets new players (Or players wanting to test the waters of a cool combo) play without restrictions. Obviously, I have little say, I don't think theres going to be any changes to the game, but one can hope) Overall, spectacular little game. Buy on sale. Trust me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, Spanish - Latin America, Japanese
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
### 8/10 创意拉满了,十分推荐尝试
初始职业约等于白板,除了骰子外其他大部分设计联动为0,怪的减益触发概率远小于玩家,增益触发概率远大于玩家,一局打下来一个多小时不能SL,但能在健康血量下因为随机性被怪一回合带走,我只能说你通过恶心玩家来水游戏时长的样子真的很低劣
As others have said, the learning curve is certainly a little steep at the beginning but it is worth it. As a long-time Magic: the Gathering player, this game scratches the complexity itch. There are also cards directly "ripped" from Magic, like the card Grapeshot - in this game it is also a 2-mana red card with Storm. The art is great, the music is good, and the One Die mechanic is unique. It says you can change any number on the screen, and it is not kidding. That leads to a lot of unexpected interactions and very interesting gameplay decisions. The meta progression in this game is not one I enjoy, though. It is essentially a skill tree with nodes to choose between increasing your power or unlocking new things to see in runs. The "optimal" choice will always be increasing your power so that it is easier to win, meaning you earn more of the meta progression currency but that detracts from what makes these kinds of games enjoyable: discovering the cool or broken combos that will only appear after you've progressed and potentially beaten the game multiple times to then unlock the new relics/cards.
好玩!机制非常有创意和可玩性,虽然不可避免会带来平衡性的问题,但瑕不掩瑜,能感受到开发者已经尽可能把平衡做好了。比较可惜的是关卡太不丰富了,怪物种类也太少,但毕竟是独游可以理解。如果后续能有更新就好了(开始做梦)
If you like slay the spire or balatro then you will love this game. The dice mechanics add an interesting layer to the game. Definetly check this one out.
Great game. It was awesome that you gradually learn how creative you can be with the "change any number" mechanics. I really felt like I was breaking the rules. Cool art style too. I just wish it was a little better on steamdeck.
非常有创意的一款游戏,有各种富有想象力的打法。缺点就是太简单了,你懂我可以叠上无限伤害,可boss却就1000血有多难受吗?就像你准备当机长,结果跑道都没跑完就坠机了。真可以加个终极boss吧,就像尖塔的心脏那样。然后这游戏的怪物设计我认为是失败的,因为一旦卡组成型,不管对面是什么怪,都是换皮沙包罢了,可以多搞一些机制怪。你这boss跟个小怪似的。还有剧情也没有,总感觉少了很多东西。还有很大的改进空间)
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Active players
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Where this game's players are, estimated from review languages.
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