
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like a lot of people have said, this game is reminiscent of Harvest Moon in a lot of ways. While I have some minor nitpicks of gameplay and notice some missed translations, I’ve really enjoyed the game as a whole so far. This game is for people who want a cozy game where you can really take your time with the main storyline and farm leisurely. I really wish we could craft clothing, change our appearance, and have love interests like Stardew Valley. Maybe in an expansion!
Mediocre farming sim, trash story and trash combat. Skip if you want something novel. Play if you can turn off your brain and smile stupidly at cute things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This leans heavily on Square Enix combat and story telling so very engaging in those terms. It's not the best as far as a farming sim but certainly worth playing if you enjoy a complex story and unique characters.
i only have a few hours in this so far . I am hooked can't put it down the last game that held my attention like this was tales of arise. Its a genre mashup that is just great. if you like jrpgs , action rpgs , or life sims this game has something for you!
I want to start off by saying I recommend this with a very large caveat DO NOT BUY THIS GAME AT FULL PRICE UNDER ANY CIRCUMSTANCES IT IS NOT WORTH $60 I love this game It has absolutely won my heart and it is in no way worth $60 they killed this game with that price tag what you have here is a very basic experience of a dungeon crawler that has a farming mechanic that you can use to get resources neither are executed in a way that is fully realized leaving the game to feel kind of half baked. There are bugs lots of bugs, I cannot lie to you it is likely that you will encounter a game breaking bug, but there is so much love and heart to be had with this title the characters are great, the story is wonderful, and the world is captivating if you can forgive a gameplay experience that is not likely to wow you please I beg of you try this game ( on sale) so much was wasted with how this flopped it was sold as something much bigger and larger than it was ever could’ve been ultimately making it a disappointment but I think there is so much wasted here to love as long as you go in knowing what to expect
Eine insgesamt wundervolle Kombination aus Farmsimulation und klassischem RPG, ähnlich wie z.B. Rune Factory. Die Farmsimulation ist klassisch sowie simpel aufgebaut. Es gibt ein Reittier, dass man leveln kann, man hat zwei Arten von Nutztieren, wirtschaftliche Geräte, um die Ernte zu bearbeiten; es gibt klassisch auch Jahreszeiten; die Erweiterungen bzw. die zusätzlichen Biome mit ihren unterschiedlichen Wirtschaftsfeldern sind schöne Ergänzungen. Die Weltkarte ich übersichtlich und klar strukturiert. Die Grafik wird hier eher schlicht gehalten, aber die Details im Spiel sind dennoch zahlreich und wunderschön. Ich persönlich fand die Hauptstory großartig aufgebaut mit überraschenden Wendungen. Auch nach dem Epilog gibt es noch einiges zu tun. Auch die Musik hat mich im Spiel gecatcht. Die Kampfmechanik ist ist sehr überschaubar. Es gibt jedoch mehrere Kampfklassen, die man leveln kann. Der RPG-Teil ist im Dungeon-Crawler-Stil in unterschiedlichen Gebieten/ Umgebung und Herausforderungen gestaltet. Es gibt klassische Storybosse sowie Weltenbosse, die tlw. sogar schwerer sind als die Bosse in der Geschichte selbst. Insgesamt hat mir das Game sehr viel Spaß gemacht. Eine wirklich gelungene Balance zwischen Farmsimulation und JRPG.
Probably one of the rare few games that hybridize RPG and Farm Sim in a great manner that is highly efficient. The storyline is worthwhile, the gameplay is good, and the farm mechanics while not detailed, are still well designed. The combat can be occasionally challenging, especially in the latter part of the game if the player doesn't keep up with leveling up, getting good accessories, and upgrading weapons, but it is very rewarding, especially since a lot of the major parts of the story require fighting powerful foes. The game is probably one of the best attempts at copying the incredible success of Rune Factory games, and I think that this game proves that RPGs and Farm Sims were truly meant to be mixed together.
The game is pretty OK in terms of Quality, but as others have mentioned, the game isn't sure what it wants to do, and all parts suffer instead. As a tip for any players playing this on PC, turn your video settings to Full Screen instead of the default Windowed Borderless. Windowed Borderless constantly causes left clicks and right clicks not to work because it thinks you're outside the window. I played through half the game before realizing this problem. While the game having Action RPG elements got me hyped initially, it isn't developed clearly enough and well enough. Dodging does not Cancel other actions like other games, and the game desperately needs something like that; it doesn't help that Dodge is a purchased skill. Bosses also are unable to miss, meaning your purchased skill of Dodge is pointless, and your only option is to just tank the damage, heal, and attack again. Not only, there are some boss mobs that despawn after not damaging you if you play as a mage. Why? Why limit and punish the choice to play one of the classes you design? Combat for your Party also doesn't initiate until you take damage, so your allies will just watch sometimes when you need their assistance. Square Enix should at least know better when it comes to JRPG Action, Classes, and Gameplay. The tutorial is also strange, where key combat necessities are introduced in combat with actual mobs, and not really in a tutorial section. While the basics are, some mechanics that are important for bosses are introduced during the first boss, one that I was unable to beat at Level 12. Also, interrupting a boss during an attack does not nullify it, only reduce the damage it does. But if the reduced damage is half my health anyways, and it's undodgeable, is combat fun? The Farming aspect is fine, but feels a bit jarring placed together with the Action RPG section. Machines and Devices also have to be placed on the limited farm plots you have: Why can't you place them outside farmland? A lot of things that make farming feel weak are things they could've consulted other Farming games to avoid. It honestly feels like they told their Action RPG team, "Add Farming because it's popular right now". It plays like an Action RPG more than anything else, and the farming elements hinder the Action RPG section and vice versa (Basic attacking needs energy, which makes sense for farming but not for an RPG). Money costs for seeds are also higher than they need to be in my opinion compared to other farming games. After finishing the game, I was still struggling with money for seed costs per season, and it felt really unrewarding. I think the reason is that there are other money costs related to combat, and that making too much money if you focus on farming would affect combat? It's another possible example that the way these two gameplay styles mesh was not done well. Fishing has to be unlocked by purchasing a book. WHY? No one ever mentions where you can the fishing book either. I didn't know until I looked it up when I hit chapter 3. The plus side is that Fishing is great, calm, and isn't annoying. I just wish it was explained instead of hidden. Cooking also gave me trouble in the beginning, and it wasn't until I got later into the game that I felt I could utilize it. The Graphics are honestly pretty nice, and while water looks weird, the wonder and awe of new locations and this world are all pretty fantastic. However, for a $60 game, there are some character animations that would make sense for a $30 game. It just feels jarring story-wise sometimes when for instance a character sings but never opens their mouth. The story goes so well that it feels like the Farming should've been separated into another game entirely with another main plot, and the one in the game should just be segregated into an action JRPG without Attacking requiring Energy. The story is engaging though, inciting your curiosity over what might happen next in the main story. Some side quests also accentuate the world, with genuinely surprising moments in sidequests. More often than not Farming games have a main story that is childish, or based on comedy because Fishing and serious stories don't make sense together. Because this game is more JRPG, it surprised me with its story progression and character missions. Maybe purchase this game at discount.
It is a nice chilled game with an occasional excitement of boss-fighting. Perfect to play for couple of hours in the evening after work. The story is pretty good. I didn't come across any bugs, gameplay was smooth. Good game.
ストーリーが最高。 現代社会への強烈な風刺と希望を込めた物語と、綿密に作り込まれた世界観に引き込まれて止まらない。 音楽も作風によく合っていて、総合力での演出が素晴らしい。 ただ、科学やSFの予備知識を持っている方がより楽しめる。難しい話が嫌いな人には退屈かもしれない。 いっぽうで、ゲームとしてはいまいち。 バトルでは回避や技の仕様が悪くほぼ通常攻撃ゴリ押しになるので戦術性や緊張感が薄い。 序盤はサブクエストで稼がないと畑仕事もままならず庭の草を食べる生活。畑も利益が大きい加工品が少なく作る楽しさが無い。生活シミュレーションRPGが売り文句なのに、本編放置で畑や釣りで遊ぶつもりだと期待外れになる。 やりこみ要素も乏しく達成する意味も少なかったり。 物語重視なのにイベントはボイス無し、バトルで少し演出があるだけ。 何もかも中途半端な印象。 とはいえ、いまや有名シリーズでも雑な作品が多い中で、新規タイトルでこれだけできたなら充分か。 色々改善すれば有名無実の老舗を食える物になりえる。続編出てくれると嬉しい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |