
Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help your nation win the war!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 1.57/day in the week after.
About

It is the dawn of World War II, and you take command of a remote military air base.

Engulf yourself in the Second World War and experience its battles from the perspective of your air base crew. It is your responsibility to make sure everybody is physically and mentally prepared to fulfil their duties.

Build up and manage a World War II air base. Your personal home for your planes and your crew members. Complete freedom of how you want to build. You will plan and place every wall.

Enjoy a variety of accurate fighter airplanes. A joy for aviation aficionados who know the difference between a Hurricane and a Spitfire. But consider: bigger airplanes will need bigger infrastructure. So make sure you can house some of WW2's most impressive airplanes.

Experience personal stories of your air base crew members. On your base every person matters and has their own personality. The game takes huge inspiration from the everyday life of airplane bases in remote locations and how it felt to live there, in good and bad times.

The game is built from the ground up to look like a living and breathing comic book, bringing the style of these timeless art pieces to life. From Bergèse to Hergé, the attention to detail and love for planes of the old masters is what we strive for.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ground of Aces has an incredible premise: build and manage a WWII airbase during the Battle of Britain. Unfortunately, after trying it, I came away feeling like it is an average colony sim wrapped in a thin WWII blanket. The biggest issue is that the WWII theme often feels cosmetic rather than fundamental to the gameplay. I came in expecting to manage aircraft operations, logistics, pilots, maintenance, repairs, and the constant pressure of wartime operations. Instead, I spent a surprising amount of time gathering resources, constructing facilities piece by piece, and engaging in fairly standard colony-sim activities that could exist in almost any setting. A good question to ask is: if you replaced the airplanes with generic workers and buildings, would this still stand out? For me, the answer was no. The game also feels caught between two design philosophies. In some areas it demands meticulous micromanagement—such as building tent structures section by section—while in other areas the world itself feels oddly artificial and underdeveloped. The maps I played on felt small and uninteresting. Instead of organic terrain features like rivers or natural geography shaping an airfield, I found tiny circular ponds scattered around the map. It creates an odd disconnect: if the game is asking me to care about tiny construction details, why does the world itself feel so gamey? Onboarding was rough as well. During the tutorial I ran into issues with workstations not being built properly, which is not a great first impression for a management game that lives or dies by its systems and clarity. More broadly, the game feels shallow in some ways while taking itself very seriously in others. There are hints of deeper systems here, but many mechanics currently feel more like checklists than meaningful decisions. I never really felt like I was running a living wartime airbase. I felt like I was managing a colony sim wearing an RAF uniform. To be clear: the art style is attractive, the premise is fantastic, and I can see why people are excited about its future. But in its current Early Access state, it feels undercooked, lacking refinement, and overly reliant on its excellent theme to carry gameplay that isn't yet exceptional. I may revisit it in a year or two, because the potential is absolutely there. But right now, I ultimately refunded it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.33/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Dutch, Indonesian, Turkish, Catalan, Malay, Italian +7 more
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find myself in the common position of wanting a "neutral" option. There's an excellent game buried in here, but it's locked in behind things that are unenjoyable and that's stopping me from actually having that positive experience. The survival nonsense is the main thing, and I see other reviews calling it out. No, WW2 air bases did not have to forage for berries, get water from the local duck pond with buckets, or chop down their own trees to produce lumber. It doesn't fit the setting or premise, and it also isn't fun. There's a solid concept in here for a management game on the operational side of an airfield, but only if you're willing to micromanage menial tasks that have no bearing on the actual setting it's based in. Add in an option to cut out all the survival nonsense and this probably becomes a positive review, though there's still some cooking needed on other aspects. But right now it just feels confused. Like it doesn't know what it wants to be, and has picked the less-fun path out of the options it had ahead of it.
The game is okay—I had fun with it for the first few hours. The biggest problem is what happens if you have to start over. Rebuilding your base and collecting everything you need takes an incredibly long time. I spent about five hours playing it on stream and only managed to get my airfield to Level 2. The core gameplay is enjoyable, but so much of your time ends up being spent waiting for HQ to send the supplies you need that it quickly starts to feel like you're wasting your time. The issue isn't that the game is difficult. Honestly, very little of it is actually hard. It's just painfully slow. Everything takes forever, so if something goes wrong and you have to start a new save, it feels more exhausting than exciting. ¯\_(ツ)_/¯
Let’s put it this way.. I’ve owned this game for 31hrs and I’ve played 21hrs. I often struggle to focus on games these days and when I have time to play (which is rare) I feel guilty I’m not doing something productive. This is the first time in years I’ve been sucked in so hard without a care for anything else. So so addictive, so much fun, I love this game and the fact it’s an early release just adds excitement for what else is to come.
I think that this is a very fun game with lots of potential, but in this update that they just released they kind of ruined it. Your crew's morale goes very low no matter what you do in the beginning of the game which just snowballs untill you lose and it's impossible to bring it back into the green, unless you just tell your crew not to work at all. All in all this is a very good game but they accidentilly made it almost impossible to get through the begining in this last update.
Ok, ok. Due to the constant begging window that I review thier game, they win. Just to hopefully GET IT TO STOP. Now, don't get me wrong, why would I care about the begging window unless the game was good? It is good. Now, sorry, just my opinion, it is not great, But... it could be. I also fully knew that this was a game and not a simulation. I expected some of the stuff that happens here, but I guess maybe not as much? Think "The Keystone Cops try to run an airbase". I get why they do that sort of thing... but at some point it's just silly. Even so, I will continue to follow the game and give input because I still believe that the potential here is great. Especially now that the evil begging window will now stop. *grin* EDIT: Even after the review, the begging window doesn't go away!
This is a game caught between two perspectives. It tries to be a colony sim and WW 2 airbase manager game at the same time and falls short on both. It is early access, so it could go either way later. The sim side of things is more developed and you are expected to build facilities from scratch. The morale and energy of your personnel can be dependent on things as simple as enough chairs, beds, a radio, rugs near their beds, in addition to the normal sim food and water essentials. You use victory points to purchase aircraft and more personnel, which of course means if you do not do well you won't gain vp's and won't be able to obtain better aircraft or more personnel. I was really hoping the game would focus more on assigning missions, aircraft, pilots and running the base from a more historical perspective. That's not how it works. You will spend most of your time gathering wood, water, plants etc. to make buildings and feed people. Now don't get me wrong I like the idea of supplementing the airbase operations this way, but it being a core element not so much. Also I dislike the graphics in the game, which appear to be comic book like. This may have been acceptable 20years ago, but not today. I know some people like this style of art work and that's fine. To me its just a lazy way to avoid providing good graphics. I might tinker with this game for awhile, but had I to do it again I would not purchase it. Perhaps later they will decide if this is a colony sim with WW 2 theme or an airbase commander during the Battle of Britain game. If they choose the later and stick with it could be thumbs up.
Having played the game through twice now, I've really enjoyed it and look forward to its continual development. Sure, there are things that are incomplete, but the developers seem to be very active and committed to the project. I particularly like the cartoon style graphics, it works for me and gives the game some extra charm. If I had gripe at this stage, it would the game seems a bit sequential, you follow the assigned tasks and you get to the end of the game. If the developers wanted to add some reality to the game, allow players to specialise their base so they can become a figher, bomber or special ops squadron and then tailor the missions to the type of squadron. Overall, I would happily recommend this game to others
Very fun and unique game. I give it a mostly positive review but the latest fire update is extremely annoying and senseless. How does a bring/cement/steel building light on fire as easy and quick as a wood or tarp builds. I understand its a game but the balance is daft right now with the fire mechanics also could have add some sort of fire truck to help counter the fires
Pretty much the WWII RAF airfield management game I've always wanted. About 15 hours in and I'm having a great time trying to keep aircraft flying, crews happy, and the station from descending into the sort of chaos that probably kept RAF adjutants awake at night. It really gives you an appreciation for the ground crews who kept aircraft like the Spitfire and Hurricane operational during the war. There's a few areas that feel a bit light right now, but the game is still in early access and the foundation is excellent. Looking forward to seeing where the developers take it—preferably with only slightly less paperwork than the real RAF.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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