
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. More emphasis on combat and relationships than farming. This was my first JRPG style game, and I have been enjoying it quite a bit! The stories and characters are compelling and sweet, and the animals are adorable.
Depois de 50 horas investidas no jogo, meus sentimentos são mistos. Por um lado, acho que existe certa diversão dentro do jogo e ele deve ser jogado. Mas ele é extremamente mediano em tudo. O sistema de classes é raso, as batalhas são repetitivas e sem qualquer tipo de complexidade relevante. Existe um sistema de fraqueza a elementos e certos tipos de ataques, mas é quase irrelevante desde que você esteja no nível certo, e não é necessário grind significativo. O enredo do jogo é um pouco confuso, e termina de forma pouco satisfatória, apesar de fechar os principais buracos do roteiro, desde que você chegue ao capítulo 10. Você também pode terminar o jogo no capítulo 8, mas com 2 "finais ruins". É um jogo que dificilmente eu recomendaria para alguém, nota 6 em tudo, mas por curiosidade e em promoção, pode valer a pena.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
必須平反一下 這遊戲沒有大家講的那麼不堪 我自己玩得很開心 很喜歡
1-Don't really like the keyboard settings, farming and fighting both 2-farming takes time even after upgraded tools, 3-those annoying big rock makes the farm structure very bad and don't know when I can unlock it 4-new party member need to setup manually 5-site quest and friend quest story takes forever 6-poor storage selection system 7-JUMP feature is not really needed, I only used it in the ice; RUN feature is also not really helpful, because it cost energy and not dare to use because you need energy to attack, can't simply eat food because you need to sell it for money, energy = time = money. 8-job and skills system is not so interesting, just element+extra damage and dont have special effect 9-the mini boss is difficult to kill even you got upgraded weapon and higher level than it, still need to drink juice, and it drop rubbish 10-Manage energy and time sound interesting, but it is pain in this game 11-Really slow growing speed, attack need energy, running need energy, farming need energy, just to make food and money to exchange for extra little energy, all these spent time and it is another day. 12-Wake up > planting > selling > buy seeds > fighting + site quest > 12am night start feel sleepy and it is time to go home sleep then start a new day repeat the same, boring and feel want to quit. 13-Poor guidance system, for example, the ally ultimate skills, should bring up during the boss fight, so player can remember it and excited to continue to play, not after the boss killed. How many 2x break chance would have and how would I remember to use after so many days of long site/friend quest and farming. 14-farming already took long enough time, and the story is not skipable 15-50% of play time was spent on farm and sell ingredient, game story dont make much progress. only 2 boss i have fight after 22 hours.
The key is to have fun with everything
This has got to be one of the most unique "farming" games out there. It's like a hybrid of a farming game & RPG. The combat can be quite challenging & fun. I'd definitely recommend this game to anyone. It definitely has one of the better stories of a "cozy" game as well. I'm 11 hours in & can't wait to keep playing more.
this game dialogue so stupid and so dragggggggggggggggggggg u cant skip the text quickly, or show the text quickly, everyttime need see the NPC stupid move repeat and repeat and those quest are soooooooooooo boring, like little kid story and the producer still thinking its nice, please stop that! the more i play the more boring i get, its sooooooooooo BORINGGGGGG
可以名正言順百合婚的神作
I enjoy this its not demanding and gives me the feel of final fantasy and harvest moon combined, which i like both. id say give it a try and if you dont like it then you dont, but give it a try
I returned this game after 2 hours, it was so boring. Although I didn't get far, the plot didn't hook me in. The dialogue and narration were terrible and an absolute pain to read through. I just wanted to start farming but every single day was shoved with bad, predictable, dialogue. The controls are weird and unintuitive. You constantly have to switch your hands between the mouse and keyboard to go into the menu/inventory. Speaking of the inventory, it's probably what drove me most to return the game. You can only get there by going into the Menu and there's no hotkey option to get there directly, and they don't really mention that to change your equipped item it needs to be in your first item slot. So you're going to have to enter the inventory a lot and each time be switching your hand from keyboard to mouse and back again because you can't point and click and drag the item you want over...you have to type in your selection, move with the arrow key, and then right click to back out. maybe i'm just a neurodivergent but all of this menu/inventory broke me and i absolutely love farming sims. To end this was a terrible money grab by Square Enix
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.