
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
立绘精美,角色好看,故事治愈 我很喜欢这种日式RPG
Harvestella is the quintessential example of the maxim of “More than the sum of its parts.” Each specific part of the game it self leaves something to be desired. Often these issues are even easy fixes but ultimately keep every specific part of the game one of the worst within its genre. Yet, I genuinely loved it, loved playing it, even as most of what I will say here sounds like me ♥♥♥♥♥♥♥♥ about it. Harvestella is sold on the idea that its Stardew valley with final fantasy like elements. This is totally untrue, the farming sim aspect is really secondary to the JRPG core. The farming itself can be astifying, the games crops are beautiful as is their meals and I will say if you invest time into any of the farm sim system it will pay dividens. This is no stardew in the sense of there being money traps like animals early on. If you invest in your farm it will pay back. However, strictly none of it is needed. A friend of mine barely farmed outside of paying for upgrades to their own player and the materials to make healing serums. No instead this is a JRPG with a farming system really loosely tacked on. The story barely addresses it, the story vibe and side quests feel less about meeting your community and relaxing on at the farm, instead it feels more like Nier Replicant but if the farming in that game was more expansive. This has its positives, it does something with its side quests that only really Nier and the Witcher I trust to really do, almost all of them follow evolving story lines with the same characters in problems related to your previous. Sometimes the writing is boring, sometimes its surprisingly meaningful, but usually it will invest you when you're on side quest 3 on a side quest chain. Honestly the Nier Replicant comparison is so apt it hurts. Both in its main story which is much more concerned with the secret scifi elements, which to be fair is the strong part of the narrative, than the low key farming world. Frustrating part is, the real time combat just isn’t good either. The game is in desperate need of a dedicated dodge button and mechanic, there is something like it for specific jobs, but it barely works and is super finicky. As is the hit boxes for enemy attacks, many are just, if they preform the animation, the damage is dealt. The mechanics are decided by smartly switching jobs, who your team mates are, and slamming juice when needed. All of that is decided at the start of the dungeon crawl, within it, its mindless. It reminds me of old mmo combat, but without the multiplayer aspect to keep its life going. Then there is the Cozy Town elements key to games like stardew valley are sadly stripped down. You get your party members whose stories can be really compelling (Dainthus, Aria, Emo) to horrendous (Istania, Brakka, Unicorn) and sadly the romance elements while the characters are compelling feels like an afterthought. The Town never gets to really be a character like in the genres cousins, and could do with tighter focus. Not to mention bugs, like despite trying for days never catching a single legendary fish, the weird AI bugs on the FEARS especially, whom seem to only notice, you and reset if you manage to have your companions tank for a few seconds. (Rendering my favorite class, Avenger, useless in the end game) Despite all of this, it comes together to be addictive and compelling in weird ways. Maybe its the beautiful look of the game, the compelling scifi elements. The Omen who are just kinda awesome in concept and execution, the whole second act of the game. It all just comes together and makes me smile. More than anything I wish this game could get a sequel to just tighten up things with small changes. Maybe set on Lost Gaia trying to recolonize it. Focus on the one town your making, add a dodge button to the combat. Have building up the town with your farm actually part of the point of getting up each day. Harvestella is good despite each part separated out failing, but failing in such redeemable ways it begs for a second try. Tragically, seems like this game is bound to be a forgotten game in its genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommend. It is a cozy game, but there is also a lot of action. There's really something for everyone in it.
建模就很垃,但是剧情很ok,种田时间相对于一般,有出乎意料的剧情,给推荐位
とにかく美術と音楽が美しいゲーム 美しいクリスタルに囲まれて心地よい音楽を聞きながら農業ができる モンスターデザインもセンスがあり、ペットがもふもふしていて可愛い 造形美というものを知りたければこのゲームをやるので間違いない 難点としてはゲームの半分ぐらいの時間を費やすクエストやクラフトというシステムが単調すぎてつまらないことかな?20時間程度かかる大量の三文芝居を処理しなきゃいけないのはかなり心が消耗した。クエスト機能を廃止して農業とクラフトをもっと楽しくすれば芸術的価値として完璧なゲームになったと思う。
It's so good. The atmosphere is fascinating, really super duper downbeat but fundamentally hopeful. The combat is fun and sweet and never takes too long. It's not much of a farming sim, but the story and tone and everything else just works for me. Highly recommended!
For me this game is hitting the perfect intersection of cozy farm sim with RPG action. It is a crying shame it didn't sell as many copies as the bigger titles. Perhaps that was a failure of marketing, I had never heard of it before! I would love to see this franchise developed further.
Have completed the story and all side quests, currently working on the last few bits for 100%. The game in itself is i guess i would put it as "Alright" its not GREAT but its not BAD either. The story is not to bad, The combat can feel abit weird to start with however you get the nack of it fairly quickly. Most of my hours in this game is generally doing side quests, companion quests, grinding and farming related tasks so don't let the hours fool you. Now for the price they are asking at £49.99...... Yeah dont buy it, its not worth that price for what it is. I baught this on sale for 50% off and im pretty happy with that. Tbh the game should of been £30 ATMOST If your looking for a farming simulator style game like stardew valley, this isn't the game for you.
Super Spiel, gute Story. Über die 60 € lässt sich streiten, die Kritik von wegen "Veraltete Grafik" oder keine Sprachausgabe kann ich nicht nachvollziehen, alles Punkte die man vor dem Kauf weis.
Ein sehr schönes Spiel, in dem man sowohl eine Farm aufbaut als auch Abenteuer erlebt. Die Story ist gut erzählt und spannend. Das Artdesign des Spieles ist atemberaubend und gefällt mir sehr gut. Ein Spiel welches sich selbst nach 2 Jahren immer noch hält und Spaß macht. Eine absolute Empfehlung, wenn man einmal etwas Abwechslung zu normalen Farming Simulatoren sucht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.