
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏纯披着种田外皮的老式RPG,随便拣点什么小垃圾就能救急,安稳惬意慢节奏种田在这游戏里是不存在的。很多重要的道具(并非重要道具)的蓝图是被剧情进度卡死的,闷头搞生产死路一条。被各路测评吹捧的剧情也是稀烂,固定老套路被玩了无数遍用烂了的继续用,部分主要人物动机天真幼稚无法理喻,还有爆典“为了生存而残杀生命这是非常痛苦的”,逻辑完全不和现实沾一点边,梦到啥写啥毫无代入感。游戏内角色疏离感极重,部分角色极其喜欢嘴碎和阴阳怪气,让人叼都不想叼这群货。就算是有极强弥赛亚情节的人,恐怕也不能圣母到愿意去拯救这帮蛆。 以下是对其中一个能印问我证观点的支线任务的描述: 路过村里头上有个感叹号的大妈,与其对话询问开启支线 大妈:你是之前来村里的那个“外人”吧?(剧情推进到这主角来村里定居的时间也不短了,给村子带来麻烦的秋之季石异动能够解决主角出了很大一部分力,而且大部分村名都该知道主角的名字)村里有条路通往废弃的房子你知道吗? 我:我没去过。 大妈:毕竟你是“外人”嘛,不知道也很正常。那栋房子最近传出了令人在意的动静。 我:是闹老鼠了吧。 大妈:一定是闹鬼了。 我:与其说是闹鬼,闹老鼠反而更实际一点吧。 大妈:你不知道这个房子的前主人是个佣兵,已经很久没有回来了。 我:说不定现在房子里的响动正是人家回来了呢。 大妈:哎呦,他是干佣兵的耶,这么久没回来肯定是死了吧。(这嘴子是真的臭)我很害怕幽灵,能请你去调查以下吗? 我找到了废弃的房子并进入其中,发现有打扫过的痕迹,这时一个女人也进入了房子里。 女人:你是之前来村里的那个”外人“,你是来偷东西的吧! 我:我听说这个房子里闹鬼所以前来调查。 女人:你一定是来偷东西的。 我:这房子是你打扫的吗?/你是这栋房子的主人吗? 女人:别人的事情你少打听。 将主角赶出屋外 女人:你别再来了,这里不欢迎你。 回去找大妈汇报结果 大妈:原来是她吗,我和她认识但不式朋友。没想到我在村里说房子闹鬼的事情对她造成了影响啊。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What I thought was just a cute farming simulator in a fantasy world with a JPRG element to it, turned into a tale with lore I couldn't possibly have predicted. While this game may lack in certain areas, and not be anything revolutionary, it is one hell of a story. I think it best to approach this game, not as a farming simulator or a life simulator, but as a JRPG where farming is how you get supplies for your journey around the world, which adds some originality to it. The elements of mystery and the lore of the world are right there in the game, and all you have to do is follow the stories of those who inhabit it to unlock the truth. I often found myself piecing together the clues laid out through the game, and it was a blast to do. I recommend taking this game slow, though. I found myself so engrossed with the story that I ended up playing almost half of it in a single day. Overall, don't let this game's graphics and gameplay deceive you. This is an awesome game with a story worth experiencing.
TLDR: this game is simple and wholesome, a nice game for beginners, maybe and experienced gamer won't like it. 8/10 would listen to the singer in shatolla again and again. This game has average combat mechanics, nothing fancy, you can choose from multiple classes, you can bring 3 classes and each one has 3 skills. Your companions will attack your target, but only if you attack it first, which is good but not great. This game has average soundtracks, they sound pretty basic and generic, they're good, but not exceptional. This game has average farming system, very simple, you need to spend little time on the farm everyday and you can get all the ingredients you need to sell them for money or to cook. So why do I love this game? Because of this: This game has average secondary missions, you talk to a couple of guys, fight a bunch of monsters, go back in town and get the rewards... BUT THE STORIES MAN! You'd think the secondary missions are like "oh no I lost a family ring, go get it back from that scary monster", but instead they are like "I lost a family ring, I can't see my fiancé ever again. I will work my butt off until I'm worthy to see her again", and in the meantime his fiancé is like "I'm hurt by this distance he's keeping from me, so I will do my best in my own way to make him feel accepted, and I hope that soon he will understand that he is good enough the way he is right now." These stories can get really deep and can be very touching. The main story is also like this, but I felt it more with the secondary missions from the generic townpeople, you know, the ones usually no one cares about... Well I do now. [spoiler]I hope Cherie will meet her sister one day.[/spoiler]
[h1]《Harvestella》——唯美致死的精致浪漫[/h1] [b]一首写给末日世界的情书, 写给孤独者的希望, 写给游戏叙事尚未死去的信仰。[/b] [h3]一个从“你是谁”开始,到“你想留下什么”为止的旅程[/h3] [spoiler]主角的真实身份、旧与新世界的冲突、死季的真相、盖斯特的绝望…… 主线剧情就像一层层剥开的洋葱,愈剥愈痛,却愈发真实。[/spoiler] [spoiler]它不追求震撼性的转折,而是用一种“轻描淡写”的方式,带你一步步走进世界的本质—— 当你意识到自己不过是一段旧人类的意识,被植入在一个新人类的身体中, 当你明白你不是拯救者,却因“愿意留下来”而改变一切—— 那一刻,剧情的重量落到了心里。[/spoiler] [h3]细节的深度:哪怕最平凡的NPC,也有属于自己的悲欢[/h3] 《Harvestella》的剧情结构并不是“主线精彩,支线凑数”那一类。 它厉害的地方在于——连支线都写得用心、动人,而且彼此联动。 许多 NPC 的支线任务不仅描绘他们自身的生活,还反过来补足主角同伴的故事, 整体节奏设计合理,主线与支线同步推进时,会获得更加全面的理解和情感共鸣。 比如莱瑟村那三个孩子的支线,从吵架到误会、再到和解,是对“离别与成长”最真实的刻画 它让你相信:这个世界不是为你存在的,而是你恰好走进了他们的生命里。 [h3]音乐的魔力:一段旋律,陪你走过所有高低[/h3] 《Harvestella》的音乐,我愿意给出我个人的最高评价。 游戏的主旋律以“主题动机”(Leitmotif)的方式贯穿始终—— 它反复出现,却不会感到重复。 不同乐器、风格、节奏的组合,让它在每一个重要时刻都带来不同情感: 在村庄,是安宁; 在剧情高潮,是悲怆; 在命运决断之际,是遥远的叹息; 在死季来临时,则化为扭曲破碎的回声。 不是简单的“配乐引导”,而是用情绪本身的回响告诉你: “你已经陪着这些人,走了好远好远。” 真正意义上的音乐叙事。 [h3]美术风格:不是华丽,而是克制而精致[/h3] 《Harvestella》的立绘设计并不追求那种“炫技式的华美”,但却非常用心且风格统一。 每个角色的立绘都体现出独有的气质; 食谱插画就像是一本手绘的幻想料理书; 背包中的每个素材图标也都精致耐看,既辨识度高,又让人有“真实存在”的感觉。 这种“低调中的细致”完美匹配了游戏本身的节奏与世界观。 [h3]玩法节奏:轻度经营,情绪服务叙事[/h3] 从四季更替、农田系统,到副职业成长与战斗系统, 《Harvestella》的玩法并不复杂,但节奏编排得极好,始终服务于情绪推进与剧情层次。 本质上,它是一款套着种地外衣的 JRPG。 [h2]结语:浪漫不在外表,而在一路走来的细节[/h2] 这不是一款靠特效吸引人的游戏, 它也没有浮夸的战斗演出或热门机制。 但它讲了一个真正动人的故事, 用细节刻画人心、用音乐连接情感、 用四季与灾厄交织出一场——唯美、浪漫、至死方休的旅程。 如果你喜欢叙事驱动的 RPG,喜欢慢节奏地走进世界、走进人心,喜欢在音乐和文字中感受共鸣, 那么,我会真心推荐这部作品。
A great game, nice story, 100% would recommend.
This is a great game for people who enjoy games like Stardew Valley while also being a fan of Square Enix's other titles like Final Fantasy. The Game has a decent mix of farming crafting and exploring though admittedly the exploring portion does get old after a while and is the games biggest down side. The farming is nice and it feels great learning to automate your farms and getting the things you need to improve and generate money for use in your adventures however with getting a self watering going i found myself in the same dungeon for 5 or more hours for 3 or 4 sprinklers which cover 9 squares in the grid based farm. Overall tho the game was fun and the story was great and compelling but currently I'm sitting in front of the final boss unable to beat it but refusing to grind any longer. The feelings i have towards playing at this point are more of wanting it to be over than excited to continue.
Pierwszy raz kupiłam grę w ciemno, przed premierą i naprawdę nie żałuję. Jeżeli ktoś lubi symulatory życia na farmie, ale brakuje mu walki, bosów i ciekawej historii która potrafi pochłonąć na godziny to ta gra jest idealna! Oczywiście można się od niej odbić jeżeli pewne rzeczy będzie się chciało pominąć bądź podejść do nich po macoszemu. Niektóre mechaniki są niejasne a chociażby kwestie co warto sadzić, co sprzedawać, co łowić i gdzie co znaleźć nie są z góry określone a niektórych WCALE w grze nie znajdziemy. Na szczęście internet jest w tej kwestii niezawodnie pomocny. Ale czy to przeszkadza w grze? Nie aż tak jak może się wydawać. Spędziłam w Harvestelli masę godzin i wyczyściłam wręcz obracając ją na każdą możliwą stronę żeby niczego nie pominąć. Historia jest niesamowita, postaci różnorodne i każda ma swoją wyjątkową przeszłość do przedstawienia. Kwestie prowadzenia farmy są przyjemne i stopniowo można zrobić świetnie prosperujące gospodarstwo które przygotuje nas odpowiednio do kolejnych wypraw. Duża różnorodność jeśli chodzi o wybór klas postaci które również rozwijamy. I to w czym się zakochałam najbardziej - muzyka. Ścieżki dźwiękowe na miarę Square Enix. Polecam gorąco!
well this game for me feels boring i didnt enjoy it very much first problem is the dialouges i cant skip them and the game feels like a story rather than a game so this is a big issue the developer should make a choice for skipping these boring dialouges and long story second the combat system isnt that good most of the times you cant avoid bieng hit by the monsters even if you are professional and you have to eat and drink all the time to restore your stamina i couldnt enjoy it at all third there is no voice acting which dosnt make you feel into the characters forth the time is limited and goes very fast every time i have to leave the dungeon and go back to sleep things i like are the animation and graphichs and the dungoens look very nice i enjoyed rune factory games alot and was expecting this game to be good but i dont like
I don't recommend that you purchase this game even at 50% off. -It feels repetitive. -There are too many unskippable cutscenes, especially at the start of the game. -The characters feel too generic for it's price point, they don't feel developed at all. I'm not attached to them. -The kids gave me a nickname early in the game w/o any context? It was given near the end of the event. Even then, there should've been a scene prior to that bonding with them. I'll be refunding the game and may repurchase it in the future when it's around 60%-70% off.
So many annoyances in this one, mostly unskippable cutscenes. The story is surprisingly good, if you can make it far enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.6K | 86% | $29.99 |