
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
メインストーリーはもちろんだが、サブクエストも面白い。キャラも魅力的。
This was made by Live Wire. Combat is floaty and has no impact. Farming is basic. Exploration is dull. Story is bland as mildly stale bread. A mile wide, a centimetre deep.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, I really wanted to enjoy this game but as of now, this feels like a complete rip off of a game, theres not that much to do so far. Idk if the game is just really slow or if I am dopamine hungry but I dont understand the combat of the game and I am have died twice already in chapter 2. I am going to give this game a 6/10 because the combat and the simplicity of the game so far hasn't really left a lasting impression. Anyway thanks for reading.
I started out not really liking it, but the longer I play, the more I enjoy? A part of me wonders how this happened since it didn't sit well with me at first. It's trying to be an RPG and a farming game and winds up being good at neither. Clunky combat and tedious quests on one side, with limited foraging and social systems on the other, but it's still hard to put down nonetheless and will likely continue playing to see how this story ends. 🌾
Harvestella is a sorta self aware, final fantasy adventure mixed with the added responsibility of running a farm and keeping busy in a village. It's all pretty straight forward and doesn't try to reinvent anything. I love the style of this game and some of the dialogue is a little clunky. I enjoy the heck out of it and will be running a play through on my YouTube page! Well done Square Enix
The grapgics are ok at best, and really terrible for something that came out in 2022. The animations are disjointed and clunky, the interface is terrible and slow, and the controls are abysmal. I haven't even reached the game proper yet and I'm already fed up. It's terrible. A few control examples: Any menu or text choice cannot be changed with the mouse, there is no cursor. You can use left/right click, but any navigation to the right option only works with the keyboard. There is no consistent way to change orientation without moving enough to run. If you only want to take a step, most of the time your character will side step, but the selection depends on your facing, so you constantly have to run away and back to get your character to face the way you want. Conversations are completely text only, no voice acting, and there is no flow. It's very basic visual novel style, a few words per dispaly, click to forward, accompanied by bad animations. Those animations play disjointed bits one after another as if you triggered them sequentially from a moodboard or something. On the whole this is a joke.
Auf den ersten Blick eine nettes Final Fantasy Universum Farming/Adventure Game. Maue Grafik im guten FF Stil. Gameplay ist sehr banal und einfach und schwerst langweilig.Nach 4 Stunden hat man die Schnauze voll. Langsame Story, elendig lange langweilige Dialoge, reißt einen überhaupt nicht mit. Alles im Game ist völlig überteuert, was massives grindig notwendig macht. Kämpfen ist sehr sehr schlecht geworden. Die Gegner werden immer stärker, der Charakter aber gar nicht. Auch wenn man Punkte investiert und upgradet, wird man immer weiter schwächer. Ganz ganz mieses Gameplay und Design. Wirklich wirklich langweilig und öde. Das Game ist völlig überteuert! 60€ für das was es bietet ist einfach viel zu viel. Da bietet ein Stardew Valley oder Wylde Flowers weit mehr Gameplay für weit weniger Geld - kauft das. Aber dort steht ja auch nicht Square Enix drauf.... Kauft das Game auf keinen Fall!!! Wenn, dann im Sale für unter 10€. Mehr ist es echt nicht wert.
It's a fun, relaxing game to play when you're not in a competitive mood. Final Fantasy meets Rune Factory
Man, this game is so much deeper than I thought! It is undoubtedly a JRPG first and foremost with some interesting and easy to use farming elements. As someone who enjoys JRPGs and Stardew Valley, I thought this might scratch those itches, which it did nicely. Where it really has exceeded my expectations is with the story and characters. I still can't believe I haven't heard more people talking about these pieces! The story takes a bit to get going, but really takes off after 5 or 6 hours in. There are some generic characters (the token always grump guy is in this cast) but there are also some really cool and deep character moments dealing with darker themes like death and grief. Again, this was so far beyond what I expected when I saw bits and pieces of this game in advance and blew my mind. After putting in 115 hours (and still playing to get everything possible), I can say that this is without a doubt worth the money to purchase if you are into JRPGs and aren't turned off by farming mechanics in your games. I hope more people give this game a shot because it was truly extraordinary.
A differenza di quanto appare, non è un farming game con meccaniche RPG stile Rune Factory, ma è il contrario, un jRPG con meccaniche di farming. Bella storia, ottimo cast di personaggi, belle ambientazioni ed una bellissima colonna sonora composta da uno dei migliori compositori in circolazione, Go Shiina, la stessa persona che ha lavorato per Tales of Zestiria, Code Vein e simili, oltre ad aver fatto le traccie più memorabili del anime di Demon Slayer. Purtroppo il gameplay è carente, le classi sono sbilanciatissime fra loro ed i boss hanno attacchi che sono impossibili da evitare. Come se non bastasse se capita di morire contro un boss non ricarichi dal check point ma passa un giorno, torni a casa e perdi soldi, tutte le pozioni che hai usato e se torni dal boss non puoi saltare le sue cutscenes, ritrovandoti le dita slogate a furia di premere A. Di conseguenza se accade conviene sempre uscire dal gioco e andare su "loading" per andare dal salvataggio manuale, tanto le cutscene prima del boss le dovrai vedere in ogni caso. Inoltre consiglio vivamente di mettervi da parte un sacco di succhi in quanto curano senza aumentare l'appetito. Il gioco lo consiglio, ma se non siete abituati a meccaniche vecchie tipiche di certi action jrpg per PS2 provate qualcos'altro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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