
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Harvestella is the quintessential example of the maxim of “More than the sum of its parts.” Each specific part of the game it self leaves something to be desired. Often these issues are even easy fixes but ultimately keep every specific part of the game one of the worst within its genre. Yet, I genuinely loved it, loved playing it, even as most of what I will say here sounds like me ♥♥♥♥♥♥♥♥ about it. Harvestella is sold on the idea that its Stardew valley with final fantasy like elements. This is totally untrue, the farming sim aspect is really secondary to the JRPG core. The farming itself can be astifying, the games crops are beautiful as is their meals and I will say if you invest time into any of the farm sim system it will pay dividens. This is no stardew in the sense of there being money traps like animals early on. If you invest in your farm it will pay back. However, strictly none of it is needed. A friend of mine barely farmed outside of paying for upgrades to their own player and the materials to make healing serums. No instead this is a JRPG with a farming system really loosely tacked on. The story barely addresses it, the story vibe and side quests feel less about meeting your community and relaxing on at the farm, instead it feels more like Nier Replicant but if the farming in that game was more expansive. This has its positives, it does something with its side quests that only really Nier and the Witcher I trust to really do, almost all of them follow evolving story lines with the same characters in problems related to your previous. Sometimes the writing is boring, sometimes its surprisingly meaningful, but usually it will invest you when you're on side quest 3 on a side quest chain. Honestly the Nier Replicant comparison is so apt it hurts. Both in its main story which is much more concerned with the secret scifi elements, which to be fair is the strong part of the narrative, than the low key farming world. Frustrating part is, the real time combat just isn’t good either. The game is in desperate need of a dedicated dodge button and mechanic, there is something like it for specific jobs, but it barely works and is super finicky. As is the hit boxes for enemy attacks, many are just, if they preform the animation, the damage is dealt. The mechanics are decided by smartly switching jobs, who your team mates are, and slamming juice when needed. All of that is decided at the start of the dungeon crawl, within it, its mindless. It reminds me of old mmo combat, but without the multiplayer aspect to keep its life going. Then there is the Cozy Town elements key to games like stardew valley are sadly stripped down. You get your party members whose stories can be really compelling (Dainthus, Aria, Emo) to horrendous (Istania, Brakka, Unicorn) and sadly the romance elements while the characters are compelling feels like an afterthought. The Town never gets to really be a character like in the genres cousins, and could do with tighter focus. Not to mention bugs, like despite trying for days never catching a single legendary fish, the weird AI bugs on the FEARS especially, whom seem to only notice, you and reset if you manage to have your companions tank for a few seconds. (Rendering my favorite class, Avenger, useless in the end game) Despite all of this, it comes together to be addictive and compelling in weird ways. Maybe its the beautiful look of the game, the compelling scifi elements. The Omen who are just kinda awesome in concept and execution, the whole second act of the game. It all just comes together and makes me smile. More than anything I wish this game could get a sequel to just tighten up things with small changes. Maybe set on Lost Gaia trying to recolonize it. Focus on the one town your making, add a dodge button to the combat. Have building up the town with your farm actually part of the point of getting up each day. Harvestella is good despite each part separated out failing, but failing in such redeemable ways it begs for a second try. Tragically, seems like this game is bound to be a forgotten game in its genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 1.4K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not a bad game but I don't think it's worth full price. The game does start really slow though, and doesn't really pick up until chapter 4 which can take a few hours.
Always love farming games. The story was pretty great, fighting is fun, farming is fun. Getting all achievements takes far too much grinding, but defeating the game doesn't so definitely worth playing.
Game is relaxing. Music is very well put together. Slow at the beginning now 33 hrs in :) its awesome.
I first got this game for my switch. Saw that it was 50% off on Steam and bought it. Please buy it for PC or an actual console. It's a beautiful game with a simple story, fun farming and lots of micro challenges for you to keep track of. I didn't complete it on my switch but quickly caught up to one year on PC. (Accidentally broke my right joystick on my switch and was sad I wouldnt be able to play anymore.) Some small DLC with more customization options would be great but overall; get this game if it's on sale and you love farming sims with some fun combat.
very addictive, peaceful game with a touch of action. right up my street =)
nice easy adventure game with decent farming mechanics
They wanted to make it a blend of JRPG and farming simulator, but in their efforts to balance both aspects, they both fall flat. It would have been better to focus more on the JRPG side and less of the farming side IMO. The game is kinda short, but it's full of artificial hinders just to slow you down, making it a frustrating mess at times. The story was short but good. They made a very strange choice by not having any voice acting for about 90% of the game, but still including it in some very select scenes for whatever reason.
这游戏非常的符合我做为jrpg玩家的口味。优美的音乐、风格建筑、可以在宁静舒适的城市探索 又有热血的战斗。而且加入农耕和时间系统后,会让我平时散漫的游戏方式变得更积极/紧凑,很多玩家认为没语音是败点,但是我认为这反而让我有更多想象空间/也减少浪费时间听语音,虽然我知道这很个人。游戏价格原价属实是贵了,但是目前五十八仙折扣确实值得一试。
This leans heavily on Square Enix combat and story telling so very engaging in those terms. It's not the best as far as a farming sim but certainly worth playing if you enjoy a complex story and unique characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.