
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.6Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game for people who enjoy games like Stardew Valley while also being a fan of Square Enix's other titles like Final Fantasy. The Game has a decent mix of farming crafting and exploring though admittedly the exploring portion does get old after a while and is the games biggest down side. The farming is nice and it feels great learning to automate your farms and getting the things you need to improve and generate money for use in your adventures however with getting a self watering going i found myself in the same dungeon for 5 or more hours for 3 or 4 sprinklers which cover 9 squares in the grid based farm. Overall tho the game was fun and the story was great and compelling but currently I'm sitting in front of the final boss unable to beat it but refusing to grind any longer. The feelings i have towards playing at this point are more of wanting it to be over than excited to continue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 1.4K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $18.99 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game, nice story, 100% would recommend.
They wanted to make it a blend of JRPG and farming simulator, but in their efforts to balance both aspects, they both fall flat. It would have been better to focus more on the JRPG side and less of the farming side IMO. The game is kinda short, but it's full of artificial hinders just to slow you down, making it a frustrating mess at times. The story was short but good. They made a very strange choice by not having any voice acting for about 90% of the game, but still including it in some very select scenes for whatever reason.
剧情好多。。剧情太多了还不能跳过,我每次一边玩这个游戏还要一边开一个开罗玩,谁懂,支线剧情也要看剧情,虽说是有点同类型的游戏,个人更喜欢符文工房~打折的可以入,感觉根本不需要养鸡和羊,不如直接买鸡蛋和牛奶,打5折可以入吧
要说是纯粹一坨也不至于。主要的问题还是价格过高,打骨折尝个鲜还行的水平,原价买就是纯粹是大怨种了。 半成品无配音,特殊时期出的,导致奇怪的主角模型等就不多说了,游玩体验也属于差劲的。 无论是当种田游戏和当剧情游戏看待,都十分割裂。 强行做成蹩脚的即时制的战斗部分,真不如做成回合制。 前期的战斗部分是蹩脚,后期的战斗部分,是蹩脚又窝火。 当你被剧情调动了情绪,剑在弦上非常想连续往下追看看时,请回去长时间种田筹集资源,就十分的窝火。 为了拖时间,后面的地图,FEAR怪数值也很离谱,还放在主线必经之路上,没法绕开。 想过剧情往里走,直接锁门加挨一下半血,加硬直等负面效果,这么整死很多次让人心态爆炸。 虽然说打掉小怪门能开,但是蹩脚的战斗系统会让你心态爆炸,大多数时候一顿试图操作发现压根没法操作。 只能拼资源硬耗和FEAR怪打起来,然后废半天劲没走两步又是一只FEAR拦路, 消耗太多又回去种田吧,这数值设计,纯粹是没活硬拖玩家时间了。 而种田想好好种又需要主线探索度足够,否则一堆没解锁的配方。 优点是整体剧情不错,主线讲了一个有头有尾的故事,支线也有点意思,音乐不错,画面的观感不错。 只推荐在打骨折时,并且考虑开修改器,达成一气呵成连贯式的打完主线,这个时候回味整体剧情还是蛮有意思。 然后喜欢种田休闲的再慢慢的玩一玩,听一听歌,可能会体验稍微好一点。
very addictive, peaceful game with a touch of action. right up my street =)
Every time I sat down to play it I ended up playing for like 6 hours. Had a good time. Game would have been drastically improved if they cut the last 30% of the story and made the last few dungeons just something to explore and learn about the world with a few bosses to fight instead of the crap fest the story ended on.
Un gran juego lo recomiendo para todos aquellos amantes al mundo de final fantasy sumando el farmeo y la recolección de material una joya de Square Enix
For me this game is hitting the perfect intersection of cozy farm sim with RPG action. It is a crying shame it didn't sell as many copies as the bigger titles. Perhaps that was a failure of marketing, I had never heard of it before! I would love to see this franchise developed further.
Harvestella is the quintessential example of the maxim of “More than the sum of its parts.” Each specific part of the game it self leaves something to be desired. Often these issues are even easy fixes but ultimately keep every specific part of the game one of the worst within its genre. Yet, I genuinely loved it, loved playing it, even as most of what I will say here sounds like me ♥♥♥♥♥♥♥♥ about it. Harvestella is sold on the idea that its Stardew valley with final fantasy like elements. This is totally untrue, the farming sim aspect is really secondary to the JRPG core. The farming itself can be astifying, the games crops are beautiful as is their meals and I will say if you invest time into any of the farm sim system it will pay dividens. This is no stardew in the sense of there being money traps like animals early on. If you invest in your farm it will pay back. However, strictly none of it is needed. A friend of mine barely farmed outside of paying for upgrades to their own player and the materials to make healing serums. No instead this is a JRPG with a farming system really loosely tacked on. The story barely addresses it, the story vibe and side quests feel less about meeting your community and relaxing on at the farm, instead it feels more like Nier Replicant but if the farming in that game was more expansive. This has its positives, it does something with its side quests that only really Nier and the Witcher I trust to really do, almost all of them follow evolving story lines with the same characters in problems related to your previous. Sometimes the writing is boring, sometimes its surprisingly meaningful, but usually it will invest you when you're on side quest 3 on a side quest chain. Honestly the Nier Replicant comparison is so apt it hurts. Both in its main story which is much more concerned with the secret scifi elements, which to be fair is the strong part of the narrative, than the low key farming world. Frustrating part is, the real time combat just isn’t good either. The game is in desperate need of a dedicated dodge button and mechanic, there is something like it for specific jobs, but it barely works and is super finicky. As is the hit boxes for enemy attacks, many are just, if they preform the animation, the damage is dealt. The mechanics are decided by smartly switching jobs, who your team mates are, and slamming juice when needed. All of that is decided at the start of the dungeon crawl, within it, its mindless. It reminds me of old mmo combat, but without the multiplayer aspect to keep its life going. Then there is the Cozy Town elements key to games like stardew valley are sadly stripped down. You get your party members whose stories can be really compelling (Dainthus, Aria, Emo) to horrendous (Istania, Brakka, Unicorn) and sadly the romance elements while the characters are compelling feels like an afterthought. The Town never gets to really be a character like in the genres cousins, and could do with tighter focus. Not to mention bugs, like despite trying for days never catching a single legendary fish, the weird AI bugs on the FEARS especially, whom seem to only notice, you and reset if you manage to have your companions tank for a few seconds. (Rendering my favorite class, Avenger, useless in the end game) Despite all of this, it comes together to be addictive and compelling in weird ways. Maybe its the beautiful look of the game, the compelling scifi elements. The Omen who are just kinda awesome in concept and execution, the whole second act of the game. It all just comes together and makes me smile. More than anything I wish this game could get a sequel to just tighten up things with small changes. Maybe set on Lost Gaia trying to recolonize it. Focus on the one town your making, add a dodge button to the combat. Have building up the town with your farm actually part of the point of getting up each day. Harvestella is good despite each part separated out failing, but failing in such redeemable ways it begs for a second try. Tragically, seems like this game is bound to be a forgotten game in its genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.