
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 25.3Kreviews | 67% | — | $26.2M |
| $69.99 | 22.3Kratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I always thought this game received unfair hate. Is it the best superhero game? No. But it did what it set out to do, and I had a great time 100%ing the game. It isn't an Arkham game, and that is okay. I love Nightwing, and I happened to gravitate to the way that character plays as well. I can, however, understand dissatisfaction with the game if you like one of the characters but don't like how they play. There's not really any way to fix that in the game. What I especially don't understand is the hate with the graphics. I know performance significantly improved since the launch build of the game, and I will not defend WB Montreal for releasing this game in the state they did, but as it currently stands, I am able to run the game at 4k 60fps Ultra settings (with DLSS) with minimal slowdowns, and my PC has mid-grade specs and is 4 years old. Gotham City is beautiful in this game, and I think it is a much more realistic interpretation of the city compared to how it was portrayed in Arkham Knight. AK's Gotham had too many buildings that were too cartoonishly-proportioned for my liking. I will admit that I am much more of a story/lore/worldbuilding person than an action gamer, so I am not very picky when it comes to combat. I had a lot of fun with the combat and stealth in this game, although I almost never was forced to play stealthily. I did it of my own volition. I don't have much to say about this part of the game besides that it was serviceable. It's been too long since I have played through the main story for me to remember much about it. The few things I do remember, I don't want to spoil. The only major complaint I have with the game is trying to find all of the collectibles in the world. Besides the map telling you if you have completed all of a certain type of collectible in an area, you have no information at all to go off of to find them. I ended up having to use a guide just to 100% the game. Overall, I would recommend Gotham Knights, but I would caution going into it expecting it to be another Arkham game. It is its own game trying to do its own things. The world and graphics are great with a serviceable story and generally likeable characters. The combat and gear systems are engaging, and it is fun exploring the world (with a guide). If you can find it on sale, it is a great game to pick up. I wouldn't necessarily recommend it at full price unless you REALLY enjoy the characters and world. (Either way, $80 for the deluxe edition is a little insane. Wait for a sale!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um jogo extremamente injustiçado. Pode não ser uma obra-prima, mas está longe de ser um jogo ruim. Tem um bom combate, que é bem diferente entre cada um dos quatro personagens principais, além de gráficos excelentes e uma dinâmica entre o grupo muito parecida com a das Tartarugas Ninja.
I bought this game because I loved the original Batman Arkham series games. Unfortunately, Gotham Knights is worse in every single aspect. Inferior graphics, dumb AI, shallow dialogues, boring combat and badly filmed cutscenes - everything is just a worse copy of the previous games. This is the first game ever where I felt the urge to skip the opening cutscene because it was just so boring, and that says a lot. It is really beyond me how they managed to make the game look and feel so bad compared to its predecessors which were 5+ years older. At least Batgirl is a nice character to look at.
A great game to play with a friend. It's a lot of fun and has an interesting and engaging storyline. I definitely recommend it.
Should have trusted the reviews, why is the movement in this game so terrible
I forgot about this game.... I would recommend any other Arkham game over this.
this is one of the worst superhero games I have ever played. I genuinely hate this game.
a pesar de sus critias a dia de hoy siento que a sido algo muy a lo contrario lo que jugue es bastante divertido pasar por el mapa y hacer las misiones de ciudad, la historia no es la mejor pero si puedes jugar con un amigo se pasa mas que bien. el modo de juego externo que tiene es un buen plus quitando que debes hacer casi siempre lo mismo, la dificultad aumenta y con ello te obliga a mejorar o buscar gente que te ayude solo puedo decir que si lo pillas en buena oferta aprovecha y juegalo solo o con alguien mas de seguro pasaras aunk sea un rato divertido por si no sabes que jugar hoy en dia
Made by the same team behind Dragon Age, Mass Effect, and Assassin's Creed, you'd think that this game would be a solid open-world action game with a solid storyline worthy to succeed the Arkham series. Unfortunately, this may go down as the worst DC video game ever made. It's extremely obvious that the writers, especially the dialogue writers and lore writers, are all comprised of Gen Z interns that spend 12 hours per day on social media. The dialogue feels like it came off of a CW show, the characters all feel like stiff stage actors reciting lines off a page, there's no big team up moment with the whole crew except for cutscene moments in the hub area, the main villain of the story isn't even defeated, the ending feels super anti-climactic, and the side stories are far more interesting than the main story. The world is the largest DC world ever in a video game, and yet it also feels the most empty. There's no dynamic world events like in Arkham Knight, quests are level-gated so you have to grind out levels to progress to future quests, unlocking basic features like fast travel and being able to glide with your cape are locked behind challenges and open-world bloat, the character upgrade tree is incremental and hardly changes how you play, and the entire combat system is based around level-gating your gear with various components that drop in chests and quest rewards like something pulled from Anthem or Destiny. It is not possible to just go through the main story alone - you must do open world bloat to level up enough to complete the later missions. On top of that, there's a severe lack of side missions to expand on this world. There's three villain side stories that last between 90-120 minutes each - and that's it. There's open world recycled crimes that pop up, but zero of them are tied to actual story missions. Arkham Knight had probably 10-15 hours worth of side missions alone (not including riddler trophies), and it had significantly less development time than this game did. It's pretty obvious that this game was originally designed to be a live-service game - there's probably over 100 different skins and cosmetics, the entire loot system is based around mod augments and grinding for upgrade components, and the map is big enough to support years of new content and missions that feel like they're missing. I'm betting WB looked at the market and saw all of these live-service games bombing and decided to switch course to a more single-player based experience, which is why the game was delayed by 12 months from its initial launch window. Do not recommend this even on discount. Not worth the headache.
Such a disappointment after the Arkham series. The combat feels pathetic compared to the previous Batman games — even Lego Batman had better flow. It plays like a mobile game with floaty, unsatisfying fudgy mechanics. Fetch quests, generic leveling that just raises numbers... I gave it far more time than it deserved and felt increasingly frustrated with every session. I'm done. Not recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 65.5K | 90% | $19.99 | |
| $0 | 114.8K | 86% | Free | |
| $344.7M | 373.5K | 90% | $59.99 | |
| $138.6M | 143.7K | 96% | $59.99 | |
| $96.7M | 96.7K | 94% | $59.99 | |
| $12.2M | 85.7K | 78% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1M | 27.4K | 95% | $69.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $26.7M | 29.7K | 77% | $49.99 |