
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 86% | #17 | $0 |
| Free | 3.5Kratings | 66% | Top 100 |
Engagement
Reviews
Themes across 2553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waited 12 minutes and this game would NOT load and froze at 99% loading screen and I tried 3 times and restarted steam. It looks fun but I can't even play it. At least it was free and I didn't pay 70$ for it.
You play a single player campaign with a constant chatroom like its a ♥♥♥♥♥♥♥ twitch stream, while you try to navigate a series of 50 million non-functional menus and sub-menus that all lead to nowhere and everywhere. Story is nonsensical often teleporting you from one place to another with zero explanation. Dialogue is unbearable cringe. World design is bland and generic. Most side quests and activities are disjointed and don't feel like they belong in the same game. Gameplay is souls-like mixed with DMC but 20% the quality of either. I tried co-op with a friend and the boss we fought ignored me like i did not exist for the entire fight, and we both had lag. Tried multiplayer and all I saw was a bunch of weebs showing off their $200 outfits. Something is seriously wrong with you if you actually enjoy this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best KR #5, worst BR #49 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
| not modelled |
| Free | — | 93% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to love the game, I want to enjoy the game, but the 24 menus that keep popping all the time, the fact I can't remember how to navigate this pit easily, I mean, it's disgusting. The game seems fun, I completed the whole chapter 1. It's so overwhelming there's always something to claim and you don't know why you claim it, but hey, you got 25 this and 10 that ! Gave it another chance 6 months later, I can't. It's still a clusterf. Combat is fun ... tons of minigames ... the interface is demonic and it is the obstacle for me. Ill thumb it down only because its been 6 month+ and it's even worse than it was back then (interface/menus). TLDR : If you enjoy open world, exploration, combat and more PLUS the infuriating way of navigating the menus, you'll have a blast. If you are annoyed everytime you open a menu, you're like me, you will just get more and more annoyed.
i want to love this game but only thing is its STUPID SIZE OF THE GAME , WHY WOULD I KEEP LIKE STORAGE OF ALMOST 200GB GAME. PLEASE REDUCE THAT SIZE , i know there is lite version but come on why dont add option download for hd textures or just add its lite version for steam users.
Recommended 1000+hrs Downloaded it for free and somehow became a rooftop-running menace who solves every problem by launching people into rivers with Tai Chi Combat is filthy good — swords, fans, rope darts, actual umbrellas. You can parry, fly, then ruin someone’s whole bloodline while looking hot as hell World is gorgeous and full of distractions. Spent way too long drinking, flirting with NPCs, and playing the flute like a horny poet Tries to do everything at once and gets a bit messy, but for a free game this stylish and big? Absolute robbery Come for the wuxia power fantasy. Stay because you’re now the local chaotic slut who beats people up with a parasol.
I now have almost 1,500 hours of playtime, and this is probably one of the first truly negative Steam reviews I have ever written. If you want to pick flowers, explore the world, and casually follow an AI-generated story, then go ahead and play the game. However, if you want to do boss runs or take on genuinely difficult challenges, stay away from it. Almost every boss is bugged, and it feels as though every animation or cutscene has the potential to interfere with the fight. The game features a challenge mode with hitless runs, which was originally the part that interested me the most. However, you are not simply fighting the boss and learning its attack patterns. You are fighting against developers who apparently do not play or properly test their own game. You are given unfinished bosses whose actual attacks sometimes do not match the animations being shown. Some attacks are so inconsistent and off-rhythm that it can take ten hours or more to memorize them. Not because the mechanics are particularly challenging, but because the timing, animations, and actual hit detection do not reliably match. Once you have finally memorized every pattern, every delayed rhythm, and even every misleading animation, you still have to deal with input registration issues. The game sometimes fails to recognize that you dodged or parried an attack. During phase transitions, the fight can also freeze and prevent you from entering the second phase altogether. The worst part is that some of these bosses have already been in the game for more than a year. Despite that, their existing issues are rarely—if ever—fixed retroactively. The gear system is also a complete disaster. Yes, the game is not directly pay-to-win. Instead, your progress is artificially restricted by an energy system. You are only allowed to improve your equipment at the pace dictated by the game. Once you have spent your energy, it feels as though you are being starved of resources, because you may only make around two percent progress on your gear in an entire day. At the moment, completing a single gear set takes approximately two to three weeks. I have now reached the point where I am gearing my third class. This means it takes around six to nine weeks just to build three complete sets. And what happens after six to eight weeks? The level cap increases, and you need an entirely new gear set. Your previous set may not even be finished before you are forced to start all over again. Proper min-maxing is nearly impossible because the game constantly starves you of materials. Class balancing also only happens roughly once every two months—if it happens at all. At the same time, there is a class called “Nameless,” which is clearly the developers’ favorite child. This class attacks safely from range, mainly uses charged attacks, and still consistently achieves the highest damage. Almost no risk, very little mechanical skill required, yet always the highest DPS. As I said before: if you simply want to play casually, collect flowers, and explore the world, you may have a good time. However, if you expect a fair challenge, technically polished boss fights, and reliable mechanics, stay away from this game. You are better off investing your time in a more polished game made by developers with enough experience to properly test their own content. I will not say much about the gacha system. If someone wants to spend €300–€500 on a legendary skin with generic animations that ultimately does little more than glow slightly brighter, they are free to do so. That is for everyone to decide for themselves.
[h1] Where Winds Meet: Un Viaje por una China Antigua y Fantástica [/h1] "Where Winds Meet" quiere construir un mundo enorme, vivo y lleno de posibilidades. Y, en gran parte, lo consigue. Aunque esto se puede llegar a ver contrarrestado por las diversas falencias y apartados negativos que posee. Eso es, justamente, de las primeras cosas que nos llaman la atención al comenzar a jugar: su mundo."Where Winds Meet" tiene escenarios enormes, variados y, sobre todo, increíblemente detallados. Hay una intención clara y una muy buena dirección artística detrás de cada región. Podemos pasar de pequeños pueblos rurales a enormes ciudades, atravesar bosques, montañas, ríos, campos de cultivo, construcciones tradicionales, etc. Cada lugar tiene una identidad visual propia. Hay muchos momentos en los que directamente te dan ganas de dejar de hacer misiones para ponerte a explorar el mundo de forma calmada y a tu ritmo. La ambientación del mundo es un gran punto a favor para el título, ya que no es habitual encontrar un RPG ubicado en la China histórica, con un mundo de semejante escala. Respecto al apartado visual, este es uno de esos juegos que constantemente te invita a frenarte unos segundos para admirar los escenarios, los paisajes y los colores de los mismos. Siendo, naturalmente, los paisajes uno de sus puntos más fuertes. Las iluminaciones, la vegetación, las montañas, la arquitectura y la distancia de dibujado consiguen crear panoramas realmente espectaculares, además de transmitir la identidad del mundo. También hay una enorme atención al detalle en elementos menores: la ropa de los personajes, las armas, las animaciones, los interiores de los edificios, etc. El diseño de escenarios está pensado para que tengas libertad total a la hora de explorar. El mundo permite utilizar diferentes habilidades de movimiento para recorrerlo. Podemos andar a caballo, escalar, trepar o desplazarnos por estructuras, incluso "volar" durante unos segundos. Esto hace que la exploración sea mucho más interesante. El propio diseño del escenario se convierte rápidamente en una herramienta narrativa. Naturalmente, hay que dedicarle un apartado al combate. El sistema mezcla diferentes estilos de artes marciales con armas y habilidades especiales. Aunque al principio puede resultar un poco abrumador por la gran cantidad de opciones a elegir que tenemos, una vez que comenzamos a acostumbrarnos y comprender, resulta bastante divertido. "Where Winds Meet" tiene una cantidad enorme de contenido, el cual sigue expandiéndose a día de hoy. Hay una cantidad bestial de misiones secundarias, varios capítulos de la historia principal, actividades secundarias, eventos, etc. Esto sería un apartado positivo a destacar en otros títulos, pero en este, se transforma en un problema. Esto debido a que el juego no siempre explica correctamente lo que está sucediendo, quiénes son algunos personajes que aparecen en escena, o simplemente no explica el porqué de lo que estamos haciendo. Hay bastantes misiones o momentos de la historia en los que se van a preguntar qué es lo que están haciendo y por qué. Y no es porque la misión sea complicada, es porque el juego no siempre establece con claridad por qué estamos haciendo eso. Lo mismo sucede con los personajes. En ocasiones aparecen en escena personajes que aparentemente son importantes para la trama, pero que nunca fueron presentados adecuadamente antes. El juego los presenta y habla de ellos como si nosotros supiéramos perfectamente quiénes son, qué hicieron o qué relación tienen con otros personajes. Esto que comenté afecta directamente nuestra relación con la historia. Ya que si no entendemos quién está involucrado, qué está sucediendo o por qué nuestro personaje está participando, la experiencia termina sintiéndose como hacer una misión porque sí. Y es una verdadera lástima, porque el mundo que construyeron tiene muchísimo potencial narrativo. Ya que estoy comentando los apartados negativos del título, tengo la obligación de mencionar la interfaz. Como el juego quiere mostrarnos muchas cosas al mismo tiempo, termina quedando un rejunte de menús, apartados y opciones sueltas por ahí, que lo único que hacen es marearnos hasta que, luego de horas y horas, nos acostumbremos. Algo muy parecido sucede con el HUD. La pantalla está bastante cargada de mucha información. En este juego en particular, debido a todo lo que mencioné en los apartados positivos, apostar por una interfaz y un HUD más limpio, claro y sencillo hubiese sido la decisión más apropiada. El tercer y último punto o apartado negativo de "Where Winds Meet" es su mala y pésima optimización. En conclusión, "Where Winds Meet" es, en definitiva, un viaje hermoso, ambicioso, a veces confuso y técnicamente imperfecto, por la antigua y fantástica China, pero que, aun así, con sus falencias, consigue que tengamos ganas de seguir jugando y perdernos en él. Merece que le den una oportunidad, aunque sean unas cuantas horas. [u] Puntaje final: 75/100 [/u]
Not every gamer is skilled, some of us simply are not skilled gamers, others may even have learning disabilities. Some of us even play games because we want to relax and explore and enjoy a story and we dont care about being frustrated with difficult combat. Everyone deserves to be able to play a game and enjoy it. For offline players, Wand and trainers can help. This is the only way I was able to play Elden Ring for example. However, this is an online game where trainers are not an option. Therefore the only decent thing for a developer to do to ensure as many people as possible get a chance to enjoy the game in their own playstyle and skillset is to provide a "Story Mode" difficult that actually is geared toward people playing the game for "Story." This game has the worst most difficult story mode difficulty of any game Ive ever played. The unavoidable bosses that you must defeat to simply enjoy the story are too difficult. Even worse, to raise your level to be able to continue the story you must defeat the bosses WITH A TIMER!!!! In story mode! That is absolutely insane. Another game I guess Im forced to watch on YouTube...
我勃起了
fantastic
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 188.2K | 79% | Free | |
| — | 5.8K | 67% | — | |
| $0 | 0 | — | Free | |
| $0 | 60 | 88% | Free | |
| — | 7.7K | 79% | — |