
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.4Kreviews | 95% | — | $26.1M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我非常喜欢《死亡搁浅》,享受着送货给我带来的无与伦比的心流体验,那个时期的我面对疫情考学的压力和不知封闭何时结束的无所适从,每天过的浑浑噩噩的提不起心气,回过头想想似乎也只有戴上耳机、连接上手柄玩《死亡搁浅》的过程才让我感到平静,在那些时刻似乎山姆的生命力也透过屏幕传递到了我的身上,时至今日在玩过成百上千款游戏之中也只有廖廖几款让我深感自身和游戏角色产生了共鸣 《死亡搁浅》带给我最深的感动是,疫情时当我每天唯一一次户外机会——出小区门丢生活垃圾时,当我看到静谧、空无一人的街道和抬头就能看到的万家灯火,那份只有在游玩过《死亡搁浅》和经历过疫情才格外感同身受的“连接”和“人类命运共同体”的感受让我更加的通透,我从未如此真切的站在这种视角看待过这个世界,也由此我更愿意重新审视自己与其他人的关系,于我个人面言甚至可以说《死亡搁浅》不只是游戏 [h2] 更“完美”的死亡搁浅 [/h2] 相对于《死亡搁浅》初代,《死亡搁浅2》变得更加完美了。在初代已经非常顶尖的画面水平上《死亡搁浅2》做了新突破,我毫不怀疑如果我用照片模式好好的拍上一张风景照发到朋友图能唬到好多人。而实际上《死亡搁2》在画面硬技术力上做到如此程度所真正耗费的成本想来也远没有同规格作品那般夸张,相对于初代更为丰富的场景仍比较有限,由于设定因素《死亡搁浅2》也能将场景中的人数控制在一个低点尽可能的降低成本,可以说在画面表现上《死亡搁浅2》做到了把钱花在刀刃上的所见即所得 《死亡搁浅2》的操作逻辑也设计的非常出彩,游戏内的丰富互动几乎都能通过手柄有限的按键直觉性的呈现,游戏开场当洛在被门震吓到哭泣时,玩家便能将手柄方向键上抬将洛往上抛来安抚洛, 在其他许多游戏中在载具上往往无法拾取道具在《死亡搁浅2》中也能直接捡起货箱。还有起初我以为需要先将背上的货箱放在地上才能使用货物箱喷雾进行修复却没想到能调转喷雾道具的方向直接对背上的货箱进行修复 路线规划或者说关卡设计2代做的很棒,去往每个地点都有不同的路线可以选择,如果路线上有敌人营地和 BT 区玩家往往也总有路可绕,不同路线都有各自的“hard fun”让玩家有所挑战,如果不愿面对敌人和 BT就要面对更险峻的自然地形挑战,选择和解决难题的能力是在送货途中始终要面对的 《死亡搁浅2》也提供了更丰富的天气和新的昼夜系统,初代几乎只有时间雨,2代则对天气进行了新开拓,有会让河水更湍急的暴雨、有强风和沙尘暴、也有在上文有提及的门震等等,而新的昼夜系统更多的强调了送货时间的流逝,披着晚霞出发,在途中看过黎明的一抹亮光,在繁星点缀下最终到达目的地 [h2] 7.5/10:惊喜仅限一次 [/h2] 纵使我仍旧还是很喜欢《死亡搁浅2》,我仍沉迷于在2代送货给我带来近似于心灵抚慰的心流体验,但老实说相对于初代时的处处惊喜,2代带给我的只有预期之中的平淡。于我而言,2代就是相当纯粹的续作,它只是《死亡搁浅》内容上的进一步延续,就像导演剪辑版之于《死亡搁浅》在其上加了新内容一样 《死亡搁浅2》太过于保守,缺乏我所期待的小岛秀夫所领导的KOJIMA工作室旗下作品本应具备的作者性。2代只是在沿着《死亡搁浅》已经探索过的路线上继续拓宽着,没有冒险,缺乏创新,所有的东西我都已经在初代见过了,只是在不断加量,而本作中强化的战斗内容构成也在打断送货连接带来的心流体验,这种内容构成上的取舍只为更商业性的服务更多玩家,我能够理解作为一个上百人的团队难以避免的在商业化上的考量,但仍感失望 [b] 我仍旧很喜欢《死亡搁浅2》,但我还是并不满意 [/b] 出自 网易 UU 鉴赏家培训计划 感谢由网易 UU 加速器免费提供的游戏 你出内容我出游戏,携手共创优质内容
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]熟悉的配方,稳扎稳打的味道[/h1] 《死亡搁浅》的成功固然有着小岛秀夫天马行空的想法的坚实底子,但是起也绕不开当年那一场将所有玩家滞留在家中的“风暴”,游戏的剧情似乎成为了现实里某一方面的预言,这也使得一众玩家沉浸其中。《死亡搁浅》严格来说并没有比隔壁同样是小众玩法但是更加偏向于艺术层面的《地狱之刃》在玩法上有着多少丰富性,但是世界观的塑造、优秀的配乐以及一小部分战斗的加入让其变得不那么“平凡和小众”。 而《死亡搁浅2》并没有做出什么巨大的改变,但是制作组在尽可能满足玩家一些需求的情况下做出了一些优化,同时带来了全新的地形和地图,游戏的本质依旧是“背着货把脱节的世界重新连起来”的送快递玩法(但是这一次有枪了,潜行有种之前MSGV的感觉)。整体体验下来的感觉是,它还是那个独一份的 “快递模拟器”,但所有初代让人别扭的地方,几乎都被磨顺了,当然你也可以说,《死亡搁浅2》可能才是真正意义上玩家想要的完整模样。 [h1]当加入了武器和潜行,《死亡搁浅2》终于迎来了完全体[/h1] 游戏的核心玩法其实没有太大的改变,本质还是 “背着货把脱节的世界重新连起来”。但玩上手就能感觉到,方方面面都比初代舒服太多。 如果上一代作品可以称之为送快递模拟器,那么这部作品称呼应该改成驾驶载具送快递模拟器,游戏的载具解锁的非常早,玩家需要地奔的时间被大幅度的缩短,同时游戏的新地图地形上相较于前作中动不动的大悬崖也更加“委婉”了一些,玩家基本上不会遇见太多的挡路的石头影响玩家驾驶载具的行驶。 比如装备系统更灵活了,除了经典的各级外骨骼、梯子绳索,还加了不少新道具应付复杂地形,不用再像初代那样为了过一个坎,在背包界面折腾十分钟。新推出的麦哲伦号虽然直接使用送货会削减奖励,但是其不可否认的非常好用,毕竟其定位相较于载具更多的是像一个可以无限负重的移动仓库。 并且伴随着武器的加入,游戏中玩家面对BT的手段也不再那么单一,玩家不用在担心没有手榴弹,结果惨遭BT的毒手然后任务失败,这一次玩家可以直接用不太平常的子弹直接进行射击,果然恐惧的根源还是火力不足。 同时伴随着地图的变化,在澳大利亚玩家会面对全新的敌人,在路上成群结队的匪帮,虽然游玩起来总有一种在隔壁育碧家罐头清据点的感觉,但是游戏中感觉一脉相承自MSGV的潜行和战斗带来颇为独特的体验,武器方面也多了非常多的选择。(幻痛还是太幻痛了) 建造系统也保留了初代最暖的设计:你走在路上,总能撞见其他玩家搭的桥、放的补给箱、修的避雨亭。前不着村后不着店的时候看到别人留的梯子,那种 “原来还有人跟我走同一条路” 的感觉,还是和初代一样,莫名让人心里一热(相信这也是前代中很多玩家最为喜欢的地方)。 [h1]总结[/h1] 死亡搁浅 2》不是那种推翻重来的颠覆性续作,或者说相较于初代作品的更加贴合小岛秀夫的个人喜好,二代作品更加完整,整体的内容能形成真正的闭环,这款续作更像是把初代的骨架牢牢保住,然后把细节填得更满、把毛边都磨光滑的“升级款”。 初代粉丝真的不用犹豫,闭着眼入就行,那种一步步把荒芜的世界连起来的成就感,还有孤独又温暖的氛围(氛围稍稍削弱,毕竟载具解锁的比较早),全都原汁原味,还全面升级了。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
"Cмерть не сможет разлучить нас" "Завтра / Лу"
The original Death Stranding was a game that really, honestly inspired deep change in me. To be kind to other people, to open up- To connect with others. To forgive. I had very deep trauma, and that game was the perfect remedy at the perfect time. When i heard a second game was coming, i started crying at just the announcement. Now, having finished the main story and continuing to keep on keeping on, reaching for that ever elusive 100%. And i don't 100% games as a rule of thumb; Death stranding is just that special to me. The gameplay is easier than the first game, perhaps to reflect the benefits that connectedness brings us, the world is as beautiful, if not more, than the original's. The music is just perfect, as always, and the story is.. way more personal than last time. Deals with loss, dealing with that pain. Coping with it. And it does it so well, i cried at multiple points during my journey across the Australian continent. This game is special. It is undoubtedly a work of art, and a great one at that. it is not for everyone, nothing ever is; but this is as close as it gets, with concessions made for people who wanted more action. I just.. wow.
Kojima! i know you're watching this! WHERE IS PEKOMAMA!? if Pekora exist in this world then i'm a 100% that pekomama is in this world too! where is it!? tell us ♥♥♥♥♥♥♥♥♥♥!!!
Normal games: save the world. This game: carefully place ladders so strangers on the internet can save 12 seconds. The sequel somehow made walking even more stressful and relaxing at the same time. I don't understand it. I don't question it. I keep delivering.
游戏史上不可替代的作品,你可以说它奇怪,你可以说它无聊,但是不能说它不牛逼。第二代比第一代更能玩得下去,每段旅程都是感官的享受!如果你是个游戏玩家,千万不要错过本作。
在遊戲中拿了幾百萬個讚,當然也要在這邊讚一個
Вопрос: за гениальностью оказалось вторичность? Я очень ждала с предвкушением продолжения одной из моих любимых игр, ибо первая часть была шедевром. Кодзима так старательно создавал мир 1-ой части, его лор, его персонажей… Получился очень мрачный, но цельный мир, в который полностью погружаешься. Я надеялась, что сиквел будет на порядок выше первой части и закроет логически все сюжетные арки персонажей. И вот настал момент, когда выходит вторая часть и... Делают такую же первую часть, с таким же сюжетом, но чуть изменённым и на порядок слабее. Кодзима выносил в заголовок "Should We Have Connected"? Будто собирается рассказывать о негативных последствиях объединения человечества. Спойлер, эту идею не развили. Сюжет, как я и писала выше, имеет самоповторы из первой части. Бедного Сэма опять заставляют подключать уже ДРУГОЙ континент и будут тебя поддерживать ещё весь путь новые абсолютно никакущие филлерные персонажи, которые никак не влияют на сюжет. Из всех них мне понравился только ДОЛЛМЭН, т.к. лично мне его единственного интересно было слушать. Про других я сказать так не могу, т.к. они выполняют просто функцию «быть», как, например, [spoiler] Нил, который выглядит как дешёвая копирка крутого и харизматичного Клиффорда из первой части. [/spoiler] Считаю, что геймплей тут ОЧЕНЬ упростили. Если в первой части была сложность в том, какими путями ты будешь проходить ландшафты и какие инструменты тебе для этого надо брать, то здесь после получения транспорта - всю игру, скорее всего, вы будете пользоваться в основном им, ибо он вездесущий, а смысл идти пешком - теряется. Так же Кодзима убрал классные фишки и механики из первой части и добавил никому не нужный хлам в этой. Музыка (тут многие могут со мной не согласиться). Как по мне, в первой части Кодзима идеально подобрал все треки. Ты чувствовал какую-то обреченность и трагичность мира, но с шансом на светлое будущее. Может быть субъективно, но здесь же одна сплошная мешанина. Вы скажете, «но как же так? Там же шедевральный WOODKID со своей музыкой», ну так вот он вообще не ложится под настроение этого мира, я не чувствую никакой связи. Лайк только за невыпущенные песни Low Roar (большая благодарность за дань уважения Райану Каразии) и пару треков CHVRCHES. У меня возникло ощущение, что это DLC первой части, но никак не продолжение истории. По моим личным наблюдением, я заметила такую тенденцию, что некоторые разработчики в некоторых играх не умеют делать сиквелы. Вспомнить ту же Breath of the Wild, какая она была крутая и какая была самоповторяющаяся вторая часть. И так можно многие игры назвать. В середине игры ты уже задаёшь вопрос, а надо ли было делать продолжение? Думаю, что нет. Ибо в первой части всё логически завершилось и тебе дали все ответы и лор этого мира. Первую часть я всегда буду с кайфом перепроходить, что, увы, не сказать о второй.
Игра не для всех! Но у меня игра вызывала только положительные эмоции! DEATH STRANDING 2 невероятно прекрасна. Она исправила все минусы первой части. Я привожу ее в пример как эталонную игру где все сделано качественно! По мимо одного из удобнейших на моей памяти управления и силы погружения в мир. Я был удивлен что не встретил багов, и то что игра оптимизирована. Я не знаю ни одной крупной игры которая работала так же хорошо!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.7M | 68.2K | 92% | $9.99 | |
| — | 3.5K | 86% | — | |
| — | 0 | — | — | |
| $53.2M | 117.4K | 90% | $29.99 | |
| $44.6M | 34.2K | 91% | $49.99 | |
| $45M | 72.5K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 15.7K | 69% | $59.99 | |
| $26M | 20.7K | 90% | $69.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $25.6M | 62.6K | 95% | $19.99 | |
| $25.5M | 56.2K | 82% | $19.99 |