
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very enjoyable if you like learning about a story through puzzles and exploration
良
very cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.2K | 91% | $19.99 | |
| $2M | 2.5K | 96% | $29.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $2M | 3.5K | 77% | $19.99 | |
| $2M | 3.5K | 93% | $24.99 | |
| $2M | 8K | 97% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 38 | 82% | $24.99 | |
| — | 1.1K | 62% | $2.99 | |
| $1.5M | 5.3K | 69% | $17.99 | |
| $205.2K | 4.8K | 86% | $2.99 | |
| $105K | 557 | 100% | $9.99 | |
| $1.4K | 11 | 100% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was well put together and enjoyable, but it was way too short for it's price. It's worth it if you pick it up on sale though.
I played through in one sitting, as it was very addictive. Thankfully I am do not need to get every achievement, as I only picked up 2 of them. I would have liked to be able to move faster than a walking pace, as half my time was just moving around. A portable light source would have been nice at time, as seeing in dim light is hard. The weather was great, and it was scary at times. Overall, I loved the story, and the all the artwork. Well done. I will look for more from this company.
Coming from a gaming origin of walking sims this was worth playing. Completed in an afternoon. A story not a puzzle. I've ideas to discuss about the subtleties but you should just play it.
Its a narrative driven game in which you explore your old home. The game remains quite simple but still has a great vibe to it and I enjoyed it a lot.
A Beautiful game conveying story only through notes and pics and its beat the high budget games. Great Play!
Finished the game in about 2 hours, no real mystery. The house is cool and the ambiance but it was a tad boring. 3 codes to find in total, I am very disappointed for the price of the game.
Very well crafted narrative-driven exploration game here. There is something about the atmosphere of this game that I absolutely love, and I find myself coming back to it from time to time. I think it contains an element that brings all of us back to a simpler time in life, and the quietness of the house is relaxing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.