
En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 1.43/day in the week after.
About

From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you to the golden age of swashbuckling comedy!
So, sharpen your sword, grab your boots and hat, and embark on a hilarious, action-packed spectacle!
Parry, riposte and lunge your way to victory! Fight with style to fill your Panache Meter and unlock special skills! But you’ll need more than your sword to win the day…
Challenging, ever-changing fights push you to rely on your cunning and acrobatics to disturb your enemies. Learn their weaknesses to toy with them and express your fighting style.
Combat areas are playgrounds full of opportunities to create mischief and gain the upper hand. Surprise, stun, or evade enemies with a variety of objects - from rolling barrels to falling chandeliers.
Unlock zany game-changing modifiers and new fight situations in the arena mode. Play and replay randomized scenarios to test your skill against waves of enemies!
A flamboyant cast dazzles the screen! Adalia and her rivals react to each of your actions, exchanging witty one-liners during the flow of the fight.
Discover the tales of Adalia, with unique challenges to complete and secrets to uncover. Fight through marketplaces, dungeons and palaces: the world's a stage for your epic duels!
The game was first prototyped as an award-winning and much-loved student project. The original team has reformed and expanded as Fireplace Games to increase the scope, sweep and grandeur of En Garde!.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.9Kreviews | 90% | — | $429.6K |
| $4.99−75% | 357ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
91% скидка это просто пушечка была !
En Garde is an exciting combat-focused swashbuckling game. Think sword-fighting, acrobatics, taking advantage of the environment, witty banter and comedy slapstick. Or Errol Flynn, Zorro or Pirates of the Caribbean movies. You mostly duel two or more opponents at a time in an enclosed area with lots of interactable props, such as pots, tables and barrels. It's tough to tackle several enemies at once, but your ingenuity and agility can compensate so you can split them up and eliminate them individually. The fighting is fast, varied and fun with lots of amusing banter. I've never seen a combat system quite like this where movement, improvisation and environment props matter so much. It also becomes challenging as I had to switch to the easier difficulty midway through. I doubt I can ever finish the last boss battle although it feels doable with enough pratice. Although the emphasis is definitely on the fights, there are short exploration/platforming sections between encounters. Think simplified Prince of Persia or Assassin's Creed. They're a nice distraction, pretty easy to do but too brief and feel like an afterthought so the game wouldn't be fighting all the time. The 3D graphics are quite good for an indie game, with soft, warm colors and lighting, although I didn't care much for the face of the heroine. The game controls very well with the gamepad, but there sometimes were minor lock-on and camera issues. So, En Garde is different than the usual grim Souls-like affair or AAA spectacle fighter (like Devil May Cry or Darksiders), and it feels like a breath of fresh air with its lighthearted tone and prop-focused combat.
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Um gostinho de PS2[/h1] História leve e divertida, claramente inspirada em filmes como Zorro e Os Três Mosqueteiros, com diálogos rápidos e piadas constantes. É um jogo hack and slash que lembra Sifu, porém menos punitivo, com mecânicas de parry e uso do ambiente para derrotar inimigos. [b]O jogo me lembrou muito os títulos do PS2: simples, estiloso, linear, focado em combate e sem muita enrolação.[/b] [b]Recomendo demais.[/b] [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]A Taste of the PS2 Era[/h1] A lighthearted and fun story, clearly inspired by movies like Zorro and The Three Musketeers, with fast-paced dialogue and constant jokes. It’s a hack-and-slash game that reminds me of Sifu, but less punishing, with parry mechanics and the ability to use the environment to defeat enemies. [b]The game really reminded me of PS2 titles: simple, stylish, linear, focused on combat, and without much unnecessary filler.[/b] [b]Highly recommended.[/b]
[h2]TLDR:[/h2] En Garde! features likable characters, a light-hearted, stylistic premise and setting, and gameplay that becomes increasingly frustrating and tedious. [h2]GAMEPLAY OVERVIEW:[/h2] En Garde is a third-person melee fighting game set in a Renaissance-ish Spain. The protagonist, Adalia De Volodor, has made it her mission to bring down the evil Count Duke and his minions, and help the poor. Controls are intuitive and minimal. The game recommends a controller but I had little trouble with Kb/M. As Adalia, the player can attack, parry, and dodge with ease. Kicks stun enemies, fling barrels and crates at them, or knock them into objects which will collapse and knock them out. There are objects to throw for a brief attack or buckets to toss on an enemy's head to render them blind for a few moments. Adalia can climb on walls and canopies, and swing from bars and ropes to traverse areas, escape, or find a new angle of attack. It's got dashing parkour vibes and generally works well. The game progresses through four chapters, each with mounting difficulty and introducing new enemies of various danger and skill. The overall number of enemy types is pretty limited, sadly. Foes in En Garde do not come at the player one at a time but will attack en masse in groups of four or more. All but the weakest enemies intelligently defend each other, driving Adalia back with unparryable strikes when she attacks one of their fellows. Past the first chapter, the game rarely goes easy on the player. Each chapter ends in a boss fight, all of whom have unique move sets and can be quite difficult to put down. That's pretty much the entire gameplay loop. Fight a group of enemies, parkour through an area, see some interesting scenery, encounter a new group of enemies, repeat. Combat itself is not necessarily easy, even on Normal difficulty. Enemies are fast, often attack at the same time, and their reach is deceptively long. Many times I was hit by a foe when I thought I was well out of range. They're also fast, so running to reposition for a better attack was often unsuccessful; I'd turn around and they were already right in my face, winding up to attack. Creating separation often requires a change in elevation, such as jumping to a lower/higher area, or vaulting over obstacles they can't climb and must run around. That buys the player a few seconds, but you'll be doing it over and over and over. En Garde is generally good about giving the player room to work, but there are some duels in very tight areas, leaving very little space to maneuver, and the margin in those fights gets very thin. The game features accessibility options, including Auto-Parry and Invulnerability, which allow the player to be more sloppy but still won't allow brute-forcing the combat, as enemies have very competent defenses. Despite interesting arena-style fights and the charming nature of the game itself, the cycle grew tedious with nothing to break it up. Late-game enemies require specific patterns of parrying/dodging, then striking, to break their guard, with any miss refilling their stamina bars. It is exceedingly easy to exhaust the environmental factors (crates, flingable objects, explosives, etc.), leaving the player locked in a rinse-and-repeat cycle to gradually wear down the bosses or mini-bosses. The game itself isn't long and can be finished in four-ish hours. If it had been any longer, I am not sure I would have bothered to finish it. As it was, I managed to finish on Normal difficulty, though the last few fights were exercises in patience and tedium more than skill. Aside from the main campaign, there is also the Arena mode, which pits Adalia in three successive different area fights, with a boss fight in the final one. This is kept fresh with the inclusion of random modifiers, such as Adalia's kicks restoring her health, and enemy grenades also stunning the player in addition to damage. Each round adds a random negative modifier and gives the player a choice of one of three positive ones. The Arena adds a bit of fun, as the modifiers make the play a little more dynamic and force an adjustment of tactics with each run. [h2]STORY / WORLDBUILDING:[/h2] The swashbuckling nature along with the Spanish-themed setting brought to mind something between Zorro and the Three Musketeers. Character dress and speech appear period-appropriate. All of the characters, including the player, ham it up with grandiose speeches and banter. It's meant to be lighthearted and fun, and for the most part, it is. The plot is boilerplate and the villains cartoonish, but the tongue-in-cheek attitude fits. This is a game that doesn't take itself too seriously, even to the point that finishing foes doesn't result in death, as they will continue to mouth off or poorly fake being unconscious as the player runs past their fallen bodies. Numerous points of interest, such as wanted posters, logs, or interesting objects provide some amusing color commentary and background. Level design is linear and other than the tight spots noted above, the areas with heavy fighting are mostly okay, making the most of varying the environments to keep the repeated mechanics as fresh as possible. [h2]TECHNICAL ASPECTS:[/h2] The game loads and runs quickly and other than enemies occasionally hanging on terrain, I didn't run into any immediate bugs. The most annoying technical issue was probably the camera, which would sometimes get locked behind obstacles, but even that was rare. Graphical presentation is colorful and bright, matching the mood, and the soundtrack has a zippy guitar-heavy theme that also plays right into the setting. In terms of presentation and mood, En Garde nails its delivery. Steam achievements will be a pain for anyone not enjoying the combat, since maxing relies on no-damage speed runs, and repeated arena victories. Also, some points of interest refused to count properly for me, despite repeated runs and numerous attempts to interact, meaning certain achievements were locked out. You can delete all save data and undo all your progress for a "fresh" count but that's an absurd solution when you might already have substantial progress and numerous runs into the Arena. [h2]FINAL WORD:[/h2] This is yet another game where I wish we had a "Neutral" option in rating. I love the charm of both setting and characters but the mounting gameplay irritations took a toll. I did have some fun, so I'll give this a borderline thumbs up. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high quality reviews regularly.[/quote]
Oyun oldukça güzel bir dövüş sistemine sahip. Klasik parryle ve dodge ladan oluşuyor ama dövüştüğümüz düşmanların guard larını kırmak için uğraşmamız gerekiyor. Toplam 4 bölümden oluşuyor ve her bölümde yeni bir düşman tipiyle karşılaşıyoruz. Genel olarak akıcı ve güzel bir oyun. Dövüş odaklı kısa bir oyun oynamak istiyorsanız bir şans verin derim.
It is decent if you get it on sale. The gameplay is really similar too Sekiro, but while in Sekiro you usually fight a boss, here you fight hordes of enemies and you need to decide if you parry or dodge. Then, the main gimmick of this game is using your surroundings to beat enemies one by one, this is obvious considering the Elite Guards and Duelistas. The gameplay is enough for the short story, I personally got a little bit tired after a while, but I went for all the achivements. I think you should play this on hard, the game is not challenging, I personally found it unfair in some battles, especially when I had to do the challenges, some enemies (Dueliste, Captain) are hard, because they attacks are homing, this feels a bit cheap because repositioning isn't enough if they are already mid animation. If you want an extra challenge, the speedrun achivements are your way to go. 30 minutes is more than enough for each map, you can do them in your first run if you know where to go and don't fail any battle. On the other side, the "challenges", I personally didn't like them that much. There is also arena mode, which is fun because of how overpowered you can get, or can't. A bit of RNG, really. But is enjoyable. First, you need to beat the chapter first to see them or use a guide, that I didn't find, then most of them require doing things that you wouldn't do normally, like using a cannon to eliminate an enemy, instead of repelling an horde. The game also has collectibles, they are optional and don't add much. There are some that add lore about the characters, but most of them are notes that you find in the main path without any challenge in between. The secret rooms are interesting to look, but that is it. This game has the same kind of collectibles as Sony's PSN games. The story is fun and the voice acting is good, my favorite character is: "El Vigilante", he is just silly, Zaida and Adalia are great too, and I like the relationship. But then, is a 4 hour game. The boss battles are too similar between each other, and you don't need to practice them, I found this as good, the boss battles are challenging because the minions and how the items are scattered anyways. For a quick game you can beat in two nights is great.
[h3]太美妙了,喜欢这种被撵得如同丧家之犬的感觉💓 (bushi [/h3] 什么?你喜欢打群架,喜欢群殴?满足你!该游戏有大量NPC同时和你一个人打群架,一起群殴你。 堆怪严重?游戏机制啦! 看着身后一群人追着自己跑,竟有一种狼狈的爽感。 其实还是好玩的。普通模式+不开辅助功能,对我而言难度刚刚好。既不会完全无双割草很无聊,也不会难到打不下去。挺有意思的。 高手和M玩家可以选择困难,休闲玩家也可以选择简单+开自动格挡+开无敌。 大家都可以享受这种快感(。 画风也非常可爱!可惜没有拍照模式,每次都只能进设置将画面调成隐藏再重新打开。 最后,喜欢这个女剑士!很强,无体力条,无降落伤害。服饰正常披风很帅! 还有淡淡的百合香。 一想到自己是3.98买的key,就更喜欢了,嘎嘎。
someone put it well, this is NOT a fencing game, its a horde managment game. (imagine CoD zombies but you only have your knife) as much as i want to leave a positive review, as the game first struck me as very fun, it quickly turned into a frustrating experience. the game leanes VERY HEAVILY into using your enviorment to win battles (esp "boss" fights), and takes away most of the need to use your sword for anything but to finish enemies off that have been damaged by enviormental means. one of the main reasons for why my experience turned sour is that the game heavily incentivizes relying on environmental damage, and throws hordes of enemies your way. The issue is, your moveset is largely 1v1(1v2) based, meaning when more than 3+ enemies are nearby it quickly turns into a dodge/run away sim where you frantically look for enviormental means of dealing with the issue. This could've been a fun gameplay feature but personally i do not feel it is executed in a way that feels fun after the 50th time kicking a box at someone. game also lacks fluidity, the "parkour" is nice and feels good but is not a major part of the game whatsoever. unfortunately the same cannot be said for combat, attacks are snappy but also very sticky, same goes for dodge rolls and parries, feels good in 1v1's but feels absolutely awful while surrounded by 6 enemies on all sides all swinging unparryable attacks your way. poke damage hurts so much and happens so often. there are only so many goblets and combos of rolling around i can handle until the game just feels lame and frustrating to get through. its a shame i have to leave this review, game has great groundwork and mechanics, but executed poorly, in my opinion. if u want positives look at positive reviews, i agree with most points about visual style and humor.
Небольшая экшен-ориентированная инди, очевидно сильно вдохновлённая Зорро. Играем мы за девушку-виджиланте, выступающую против коррумпированного графа-герцога, и всё это — в испанском антураже. Однако сюжета тут как такового нет — миссии будто и не связаны чем-то кроме общих действующих лиц. Юмор и карикатура здесь как будто замещают его, однако они совершенно безыдейные. Геймплей же завязан на том, чтобы использовать богатое на интеракции окружение и вынуждать нескольких нападающих противников сражаться с героиней один на один. В ином случае ей будет сильно сложнее расправиться с врагами, страхующими друг друга. Из интересных особенностей стоит только отметить остроумные перекидывания фразочками с поверженными противниками. Я бы не стал рекомендовать эту игру, хотя и плохой её называть не буду. В неё попросту нет особых причин играть.
It is a Short and simple action adventure game . The combat mechanics are simple and The environmental objects that you can interact with are fun use . The Voice act and music are good too. Story mode good And The arena mode is okey. recommended on sale for me.
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