
The Japanese pirates have terrorized the Ming Dynasty for generations. You've devoted your life as a soldier to fighting them.And now you are in their turf, alone with your sword; the last soldier in pirate's land in this 3D-action game inspired by traditional Chinese ink painting landscapes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this as part of a bundle and the game is awful. Most of the UI isn't translated from Chinese, graphics settings don't do anything, and the performance is terrible. Avoid at all costs.
[h3][b]TLDR: The epitome of jank and a half-baked Sekiro-like with half localization unfinished that doesn't even serve as a demo of what could be[/b][/h3] I'm a simple guy. I don't like to be super negative on games, unless they are broken, unfinished or unplayable in some sort of way and [b][i]The Last Soldier of the Ming Dynasty[/i][/b] is all of the aforementioned. For the first two hours it was OK at most. The visuals were cool and it made me feel optimistic for what to follow given this has mostly positive reviews on steam (which is beyond of an exaggeration). But it's just bland. A pre-alpha at best. This is boss after boss sequence, with an constrained area filled with enemies in between. No VA, poor translated dialogues, buggy and unfinished menus. There's not much reason to experiment with builds neither to use the parry system, but usually spam the advanced technique along some basic skills. I even tried the dlc (I am not certain if purchase is required since I could start it from the menu without owning it) which seems mandatory for 100% completion and it was beyond a mess. Most items and quests are sill in chinese like the team randomly decided to abandon it. I could not for the love of it use the potion (seems like the blood jade's effect got stuck past unequipping it) and even when I managed to complete the 3 special boss areas, which are built in a roguelite manner, the progression is softlocked and I can't progress which is super disappointing for the time I ended up investing in this janky mess. I honestly cannot believe this game has been in a recent humble bundle (close combat collection) and even more, comes with a mostly positive rating on steam, which has probably to do with chinese fanboys being overly defensive about it. This needs to change. This is as negative of a review I can post, and I strongly advise anyone, no matter how much jank you can take or how much of a sucker like me you are for souls/sekiro likes, to steer clear from this piece of [spoiler] enter your definition of frustration and disappointment [/spoiler].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平寇志>清初:第一巴图鲁
2/10 - janky gameplay - janky combat - janky animations - bugs - most of the settings are in chinese - chests you cant open - items you cant pick up + art syle - game sometimes freezes when you pause in combat and takes ages to unfreeze so you can continue
个人认为是一个很差劲的游戏,体验感极差。最近一直在喊国产崛起,于是黑猴应运而生,但是即使是黑猴,大家也是因为他的唯美画风和可玩性而入手的,支持国产的情怀只是一部分,所以做一个游戏,归根结底还是要看游戏好不好玩。 那么下面,我就自己对本游戏的游玩体验,简单做一个感受分享吧。 首先第一点,水墨画风是值得肯定的,这种画风老外接受程度怎么样我们不得而知,但是国人一般都是比较容易接受。但是除了画风这一个优点外,下面基本上就全是缺点了。 缺点一:核心痛点,战斗系统蹩脚拉跨,规避伤害的方式非常反人类。本游戏有三种打击方式,即“扫、刺、劈”。攻击手段多元化,这本应该是一件好事,然而坏就坏在,敌人也会扫、刺、劈,而且强制你必须用对应的闪躲方式才能完美规避敌人的伤害,举个例子,敌人对你用劈,你就必须按“E+劈”才能规避伤害,要是敌人就把这一招当红光技就算了,毕竟频率很低,玩家练两把就能掌握了。然而可怕的是,敌人的扫、刺、劈,乃是常规攻击手段!这也就意味着你刚手忙脚乱按完了“E+劈”躲完伤害,下一秒敌人的刺、或者扫,又贴脸了,你想要规避就必须再按下相应的“E+刺,或者E+扫”,并且要命的是,敌人这三个连招,往往出现在短短的一两秒内,经常把人打得一脸懵逼。而且重复顺序也不相同,有的时候,敌人可能是扫、扫、劈,有的时候可能是刺、扫、刺,甚至还有的时候会是扫、劈、扫,这就让你有一种猜谜语式的憋屈感,你换其他类魂我好歹还能看抬手式知道敌人要放什么,这里抬手非常短,而且一下就全连上来了。如果你要连这么快,也不是不行,你干脆让玩家直接做一个操作就完成规避不久行了?比如只狼的格挡或者直接垫步,格挡连核弹都能弹走,垫步更是直接通吃天下。然而这种规避在这里是不行的,垫步在这里虽然有,但是实测体验不是很佳,这个游戏的核心操作,就是要你学会E+扫、刺、劈,来规避对应的伤害,等于这里你要么是手柄哥,按的舒服且快;要么就是沉浸一段时间的老油条背板哥,对方一撅屁股我就知道他要扫、扫、劈,否则,普通键鼠玩家初见玩这个就是白给,游玩体验极差。 缺点二:地图非常一本道,基本不存在什么探索的可能性,但是考虑到本作的百万经费都花在了水墨风的背景上,这一个缺点反而是最小的一个问题。 缺点三:存档点有问题,存档点有时会掉存档。这个问题只有遇到过的人才懂得我在说什么。有时候遇到会很恼火。 综上,《平寇志》是一款不好玩的国产四不像的小众游戏,重画风而轻游戏性,游戏体验很差,操作方式较为反人类,对于键鼠初见该游戏的玩家非常不友好,很难适应。如果要做出突破,最好是要将操作方式向大众妥协,应当简化而不是为了所谓的个性搞个刁难化,当你的操作系统百分之八十的人都无法适应的时候,你就等于把普罗大众都排除在你的受众范围之外。听说这个游戏 的核心操作系统是模仿另外一款游戏,那个游戏虽然出头了,但是也很小众,对此我表示不理解但是尊重吧。游戏游戏,最主要的还是好不好玩,当入局都困难的时候,哪里弹得上什么感想呢?提到这个,我就想起来另外一款同为国产的类魂游戏《记忆边境》,制作组穷得连剧情都用ppt代替,肉眼可见的经费不足,但是,这并不影响他的销量,因为他的经费都花在了刀刃上,也就是战斗系统上,玩过这个游戏的人,基本都给他打好评,虽然真的肉眼可见的贫穷,但是起码,操作并不反人类,开头就直接告诉你本游戏是有弹反的,主打一个只狼+瘟疫武器个性差异化,一旦上手那感受简直爽得飞起,由此可见,经费,其实并不能决定游戏销量的决定因素,归根到底,还是游戏本身的可玩性,任天堂创始人就说过,游戏应该简单一点,剩下的,好玩,就足够了。希望制作组能够看进去。 最后,我来澄清一个事情,《平寇志》的多半好评并不是因为很多人都喜欢这个游戏,才得到的评价。而是因为不喜欢的直接就退款了,评论都懒得评论,希望大家还是要认清楚这一点。大家看看销量,再看看好评比例就知道了,能留下来的,基本上就是吃这一套操作的受众,但是,不能接受这套操作的普罗大众,乃至于退款者,他们可能根本就不会花时间在这个测评区里打字抒发感想,更被提被大家看到了。 以上就是我对本作的所有感想,谢谢!
Not a bad game. I just couldnt get the parry react stab down. The combat seems to be fluid enough. Reminds me a bit of the Souls games. Gameplay Impressions: https://youtu.be/yLhVgzkZ-Kg
ゲームの美術がとてもユニークで、私はとても気に入っています。最後のステージのボスは難易度が高すぎて~
Full playthrough here: https://youtu.be/NC2gTiTIJ0c Combat is extremely smooth I wish the intro scene was translated, and some of the dialogue is a bit weird, but the lore items do a good job of piecing the story together sadly I don't think there's a way to scroll down the page at the moment so some of the lore description gets cut off there's a few little glitches, but the game has check points everywhere and you can save so it's not a problem. Some of the bosses are challenging which is great since again the combat is a lot of fun it has the right kind of difficulty where you can learn and overcome instead of just being hard because the game isn't made well so I appreciate that. It's a bit short, but it does have NG+ for replay too bad there's no steam achievements even though there's in game ones. I also couldn't upgrade certain sets of armor which is a shame because they looked really cool and the armor cosmetics change as they're upgraded so I would have liked to see what they turn into.
The game is literally a beta, pretty awful mechanics, to bad environment, basic, no story, nothing good at this state, last update is in 2025, maybe if they keep working on this for a long time, gonna be at least something enjoyable. now 1 of 10 most.
比明末强太多
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