
Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 642reviews | 80% | — | $202.1K |
| $14.99 | 126ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks great and is very appealing for someone who has a strong connection to PS1/N64-era 3D platformers, but I don’t think it’s particularly fun. I played up to about halfway through and then dropped it; the main reason was the lack of polish in the controls. If Frogun’s mechanic for grabbing onto the spot it hits had worked perfectly, I think I would have enjoyed this game.
Frogun is a bit of a mix between Captain Toad: Treasure Tracker and Crash Bandicoot. The gameplay is surprisingly simple. You have a single jump, you can aim the titular frogun and shoot the frogun to either grapple towards a wall/big enemy or pull something smaller towards you to later throw. Yet despite how simple the gameplay is, the level design is the highlight. With it's multilayered design you play it both as a fairly chill collectathon but also as a very "breakable" and very competitive speedrun game where the expert times really do expect you to completely abuse the systems in place to shortcut levels in ways you didn't think possible. It hits the spot so good in both of these aspects and ends up being a hugely satisfying game to learn. The game also introduces new gimmicks to stages at a consistent rate and never stops throwing you curveballs. It also doesn't overuse previous gimmicks and brings them back and combines them in interesting ways when they do show up again. My biggest complaint is honestly that because Renata falls so quickly after hitting a wall that every time the game expects you to chain wall grabs you at best have a split second between grabs and will result in you dying more often then you'd think. The camera being so far away can also occasionally result in depth perception issues, though the very visible shadow under the main character really helps in this regard, even showing if you would land in a hazard. While the story isn't the best and the music is okay but nothing special. This game resonated with me and I really think these devs have a good eye for level design. This was a joy to play and I highly recommend it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
| $14.99 |
| 73ratings |
| 88% |
| — |
| not modelled |
| $5.99−60% | 22ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 72%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was probably one of the most grueling 100% i've done, where should i even start? The game is way too long and repetitive, the game tries to keep it fresh with new mechanics that i really like but it doesn't help that the game gets stale. The game is really buggy and messy, you get hit out of nowhere or from just jumping on enemies (that you're supposed to do to kill them btw) the frogun's range is really inconsistent and doesn't latch onto things when it's supposed to, i could write much more but i don't wanna drag this review. The bosses are basically waiting simulators and are structured like every platformer ever, you wait for them to do specific attack afterwards you can damage them then you wait again and again and again until you kill them, it was most noticeable during final boss where he was just ridiculously long and unfun which was a massive problem during boss rush and brutal rush where each attempt could take really long times and the length of last bosses not only made it even longer but also even harder to survive. The game is also poorly optimized in alot of places (the few last worlds and final boss) making gameplay really difficult at times But let's stop this negative train and say some positives, the level design is really well made, it was made with speedrunning in mind and you'll find alot of shortcuts you can take advantage of to beat time trials, time trials are also one of better things about this game, i usually hate time trials cuz they are way too tight and require some techniques you have no right to know but here they are quite forgiving and actually fun, when you die and go back to last checkpoint the time will reverse and you can continue if you had a good run, the music is also really good and catchy. the graphics are charming, i was starved for n64 like games and it delivered, overall frogun is pretty good game but has flaws, alot of them. If you're looking for a casual platformer to have fun with then go for it but if you want to 100% it then i would stay away from it. 5/10
It's junky and too long for what it is so I dropped it after beating 4 worlds but I still enjoyed it. It's fiiine.
Cool, a bit frustrating when the frogun doesn't attach even though the target indicator is showing.
Aesthetically perfect for my tastes. I'm bad at the game honestly though.
[h1]My Review of Frogun[/h1] [h2]Gameplay[/h2] If you love collect-a-thons, 3D platformers, challenges, and cuteness then your in the right place. This game is made for those kinds of people. This game is perfect for Steam Deck gamers as I played a majority of this on my deck. The controls feel very solid, I would class this as 100% a precision platformer now don't get me wrong this game does not expect perfection from you this is no crash bandicoot situation this game does have some forgiving design in it, but I will say now that a small portian of later levels do challenge your reaction time a little, but even as someone as myself who is not personnelly good at games but still managed to beaten almost all the levels. Probebly, the second most challenging thing in this game would have to be all the bosses of each section of the ruins especially the final boss (I can't even beat him good luck on that in particular). I can confidently say you'll be able to beat this game with enough patience and practice. I found when you do beat those certain levels that might be harder than others to be very rewarding. [h2]The One Mechanic to Rule Them All[/h2] The Frogun mechanic as many point out to be "janky" is partially true as sometimes you will find yourself grabbing stuff you didn't intend at times, but if you enable the "only aim 45 degree" setting, this in my experience mostly solves the jank issue and makes this game a bit easier to play through. [h2]Final thoughts[/h2] I may have some negative things to say as it may sound, but I say this fully with genuine good intentions as this game is really fun and a great time I think this game deserves more attention as it's a nice game to just sit back and play for real genuine fun.
This might be the greatest game of the century
the photomode makes making thumbnails so freakin easy between collecting, exploring and then even speedrunning some of these levels I think this game has it all
Character doesn't feel very good to control, feels messy without having decent agency
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Players by region
Where this game's players are, estimated from review languages.
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