
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.7M — a different platform, not this one.
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $14.99 | — | 84% | — | not modelled |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 |