
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.4Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sorry but this just wasn't what I thought it would be. For $15 it was an extremely simple game to get through in a short amount of time and nothing like what I thought I was getting. [WARNING: SPOILERS] The game I thought I was purchasing: Girl returns home to visit family but everyone is gone with no notice. The family also lives in a large, creepy house that has a history to it. You must search the house to figure out what happened to your family all while a crazy storm is going on outside. The game I played: Searching through a house that you can literally touch and move everything for no apparent reason and no clear objective. Everyone is gone but you find your sister's notes. These notes eventually explaining that she is a a lesbian who has ran away with her high school best friend, now girlfriend, and your parents are on a marriage retreat because discovering their daughter is a lesbian almost ruined their marriage. You don't need to find all of the notes to finish the game and there is absolutely nothing scary that happens and no purpose behind the house having a creepy past. Small Rant: I do not understand the purpose behind being able to pick up and move about 90% of the items in the house. I mean EVERYTHING: pop cans, chip bags, pillows, cassette tapes, pins, purses, plates, silverware, cups, mugs, magazines, books, 3-ring-binders, pens, highlighters, pencils, decks of cards, coasters, books of matches, turn on and off TVs, postcards, boxes of cereal, canned foods, turn on and off the faucets, ticket stubs, toilet paper, cleaning powder, A CONDOM (unopened)..... I mean everything and NONE of it has anything to do with the game or storyline. Just a cluttered, dirty house with bunch of junk laying around that your can interact with for absolutely no reason. Rather than putting so much time and effort into making so many things interactive, they could have put a little more into the actual game and storyline. I based my purchase off of the high number of positive ratings and this game is the first time I feel that approach burnt me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] Сюжет [/i] Центральный сюжет игры полностью сосредоточен на раскрытии главной тайны: младшая сестра протагонистки оказывается лесбиянкой. Именно это открытие лежит в основе всего повествования. Второстепенная линия затрагивает личную драму отца семейства — некогда успешного писателя, который теперь страдает от алкогольной зависимости. Однако эта сюжетная ветка служит лишь дополнительным контекстом, не влияя существенно на основной сюжетный конфликт. [i] Геймплей [/i] На самом деле это не игра. Здесь нет механики. Нужно назвать это интерактивной историей и поставить на отдельную полку, а не сравнивать с настоящими играми.
When I was 9 years old I watched a play through of Gone Home. I cried so hard and thought about it for months. Unfortunately, after some time- I'd forgot it's name. For years, I asked everyone I knew if they had ever heard of this game I could only loosely recall. Then finally, 11 years later I found it again. This short, sweet, almost ominous game had impacted me so greatly and to finally play it at 20 yrs old has healed me sm. I love this game sooo deeply.
A single character walking sim where you explore your own family’s house after returning home from a trip to Amsterdam. You are stuck inside this girl’s head while walking around trying to find out where your family went. It takes place in 1995, so just calling people to ask rarely was an option. This game felt very horror like when I first started playing and whenever I heard that horrible thunder sound that sounds a bit like someone kicked open a door, I immediately had to look over my shoulder in fear something was following me. Thankfully it is not a horror game and it is just the ambient sounds that are made to give you this eerie feeling. The story is alright, not gonna spoil anything important, but it does require patience and attention, since you will have to read a lot and listen to what her thoughts are telling you. I played it on the Steam Deck, runs perfectly on it. _________________________________ [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
Quisiera comenzar esta reseña señalando que me gustan los "walking simulators" que cuentan una buena historia y/o presentan personajes interesantes, pero lamentablemente ese no es el caso de Gone Home. El misterio se torna previsible y aburrido en cuanto empiezas a recolectar un poco de información. No ayuda el hecho de que haya tantos objetos inútiles con los cuales interactuar en la casa y que la protagonista nunca haga comentarios. Otro detalle a tener en cuenta es que el precio del juego es alto en comparación con su corta duración, la cual puedes extender completando los logros de Steam (dato importante: también son aburridos).
All in all.. rather dull? It had the possibility to be something more but it's just a walking sim. You can pick up/interact with a few things that just feel kinda pointless? I feel like it could have been something but it just isnt
[b]Звісно, варто враховувати, що жанр таких ігор за десять років сильно еволюціонував у кращий бік. Але я не ігровий журнал, тому просто напишу, чому мені ця гра не сподобалась — виходячи з мого скромного досвіду.[/b] [olist] [*][b]Сюжет застарів.[/b] Ну як сюжет - просто історія, після якої запускаються фінальні титри. [spoiler]Те, що сестра головного героя - лесбійка і пішла жити з дівчиною, - так собі фінал. Я живу у 2025 році, а не в 1995, щоб це мене реально шокувало. Хоча для 2013-го це ще було «вау». Як швидко летить час і змінюється сприйняття.[/spoiler] [*][b]Дім майже порожній - і не тому, що нікого немає.[/b] Він буквально порожній. Речей - кіт наплакав. А дому, між іншим, 58 років. І він американський. Там мало б бути мотлоху - хоч греблю гати. А натомість - наче ти не в будинку, а в демо-версії якоїсь архітектурної візуалізації. [*][b]Нереалістичні пропорції.[/b] Гігантські коридори, гул, порожнеча - я спочатку подумав, що Кубрику в «Сяйві» не вистачило атмосфери, а тут її дотиснули. Але в інший бік. Замість затишку - готель для привидів. [*][b]Ніякого вайбу 90-х.[/b] Гра наче про 1995 рік. Але де він? Один постер «Твін Пікса» і фото Джоді Фостер - це все? А де справжня епоха - журнали з [i]Beavis and Butt-Head[/i], коробки з локшиною, касети з [i]Термінатором 2[/i], [i]Бетховеном[/i], [i]Назад у майбутнє[/i], [i]Парком юрського періоду[/i]? Де хоч щось, щоб викликати ностальгію? Гравці, як я, мали б ловити атмосферу кожні дві хвилини - але натомість тільки й питаєш себе: «А що тут взагалі відбувається?» [*][b]Гра закінчується саме тоді, коли ти тільки починаєш отримувати задоволення.[/b] Ти досліджуєш, знаходиш ключ до горища, думаєш: «О, зараз почнеться щось важливе!» - а замість цього гра каже: [i]«Дякуємо, на цьому все.»[/i] І титри. Тобто я не пройшов гру - я просто знайшов ключ, випадково увімкнув фінал - і все закінчилось.[/olist] [i]Можливо, якби я не грав перед цим у What Remains of Edith Finch, враження були б інші. Але після неї Gone Home здається сирою й недописаною чернеткою. Там, де в Finch - шедевр про життя і втрати, тут - просто порожній дім і фінал, який тебе не стосується.[/i]
Little mysterious. Had me looking over my own shoulder, but it is in fact not a horror game.
Played this game over 10 years ago with a glass of wine on a stormy night. Did it all in one sitting. It is an impossible experience to replicate, because at the time, the walking simulator genre was relatively new and I just did not know what to expect from it. The expectations that I brought to my first playthrough had me on edge, expecting something terrible to happen at any given moment. When it was over, I realized that I'd just had a gaming experience that was unique from any other that I had ever played before, and I absolutely fell in love with this genre of narrative/story/exploration adventure games. I'm genuinely grateful to this game for that, even now, all these years later.
The original walking sim that got a 10/10 from Polygon while better games got the standard issued 7/10. Buy for the nostalgia of 2014 Gamergate. Spoiler: [spoiler] Your sister is a lesbian and ran off with her army enlisted gf who is going to get punished more for going AWOL than being gay. That's the whole game. [/spoiler]
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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