
Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 1.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 6.9Kreviews | 68% | — | $1.5M |
| $19.99 | 1.3Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what I hate? This game! I cannot put into words the amount of seething frustration I have for the 5.7 hours of time I wasted playing this game, but I'm going to try, because anyone who is contemplating playing this game needs to know the facts. Spoilers ahead. [spoiler] So, I dare to disappoint you dear gamer, that if you have spent any amount of time in the reading world, and have a knack for solving puzzles, the "twist" if you could call it that is pretty figureoutable from the opening sequence. The opening sequence features a letter from Nicole's mother, Claire, presumably from her death bed being seemingly cryptic about her final wishes, which aren't so much cryptic as they are revealing of a woman who has very clearly committed murder. Now, I know what you're thinking, because I thought it too. I thought, 'Noo, surely they wouldn't be THAT obvious to disclose their 'twist'" Yes...yes they were. And to some, maybe that creates some full circle moment, but due to the way the story unfolds, circling back to that just pissed me off. Anyway, this letter is interspersed with this umbrella show of who we can only believe is Nicole, walking through the rain and pushing passed on her way to a casket, is it her father's? is it her mother's? Honestly who knows, I don't even think we would find out about it next time on Dragon Ball Z. Shortly after, Nicole is making her way to her family's hotel, which has been vacant for the last 4 years, with the urgent desire to get in, get out, talk to her family lawyer about getting rid of it and wash her hands of the bad memories. For the next 9 days, we players go on a journey with Nicole being snowed in this ski lodge hotel thing, chatting with this dude on the phone named Irving, as she uncovers the clues of her family's dark past. And all I gotta say is, what the flipflop mop?! First, let's talk about the way the days are set up. Depending on how quickly you decide to move about the hotel, which has tons of rooms and objects...most which you can't even interact with. Your day could take as little as a couple of minutes to complete to wondering around this place for 25 minutes doing basically nothing except for the occasional chat with Irving (just you wait, we will get to Mr. Irving) Some of these days only require you to do one or two things, then you get a black screen introducing you to the NEXT day. And you're left with the feeling of "well, okay then." And you know, this wouldn't be a terrible problem, IF you were doing ANYTHING interesting. By day 4 we are robbed of arguably one of what could have been the most interesting parts of the game....finding clues....but, when the day loads, Nicole has already done all that for you...with the exception of the lipstick....we WERE allowed to find that together. Some of the other "clues" I suppose could have sorta been "found" but, much of the time when you find things or when information is fed to you through the conversation with Irving, Nicole has a non reaction, so, if you did see something somewhere, she doesn't even react to it until day 4 loads up and there we are having been ROBBED of discovering them for ourselves...yay. Now, you could argue that because this was all pre-game bs, that because Nicole already knew a bunch of this stuff, then OF COURSE she wouldn't have a reaction to any of it, because she already knew it....however, it is revealed VERY early game, that her disgusting father Leonard groomed the pastor's daughter when she was 16, him being 49...and then according the the initial reporting, she unalived herself along with the unborn baby that Pedo Daddy put in her. (In case you didn't already figure it out, the Mom offed her.) Now, you would think that THIS theme in and of itself would be the reason Nicole hates her dad, JUSTIFIABLY so....buuuut, no. So, you're left thinking okay, maybe there is more to the story...I guess??? Maybe Colonial Mustard did it...in the study with a candlestick????? But....no, there is no deeper mystery....Nicole's dad is a pedo, she never acknowledges it... in FACT, the opposite happens, she hated Rachel for what SHE did??? Um....my sweet summer child....THAT'S A WEIRD WAY TO BLAME YOUR DAD FOR HIS CRIMES... Girl....are you okay? Have you sought therapy....because your resolve to hate your dad's literal victim is concerning.... and then somehow the game frames this as LOVE???? As an AFFAIR??? Is it the hotel mold??? Its gotta be the hotel mold right.....? She never shames her Dad in her memory, she somehow is actually jealous of the attention Rachel got because she was perfect....she has some choice words about the pastor (Rachel's Dad btw)....but never for her dad..... Well, that's a choice. So, while you're navigating that nonsense, you're chatting with Irving who, eventually hits on you only from the sound of your voice going from a bubbling idiot to a confident speaker in like three seconds, and fun fact, Day 2, you got a spooky phone call on the hotel's "disconnected" line from a "stranger" telling you that Rachel is still alive, in the hotel, and you better not sell it. It was very clear to ME, that this was Irving, dudes got problems. Because you see dudes and dudettes, Rachel is in fact dead, Irving is her little brother who disappeared into the background, and has been yanking you around this entire time because he needs closure that she didn't yeet herself off a cliff, and apparently you're supposed to have the memory locked up in your mind, buuuuut, it's only a guess because he didn't have real proof that your mother was a hamster and your father smelled of elderberries.... No Nancy Drew, he needed you to remember that your mother yeeted Rachel so that he could have the closure he needed, and you could find....forgiveness and try an unalive yourself in the garage at the end.... Yes...that is a thing that almost happens. Nicole, is in her car...where she found her cars keys no one knows, not even the game. Irving walked off into the white abyss and she is fantasizing about a picnic with her parents him and Rachel and taking herself out too.....because, yes that is EXACTLY what I would be wanting to do after remembering that Mom killed the child that my Dad groomed...who was preggers.... I mean...what?! Meanwhile, MEANWHILE for some weird reason el daddio was into some weird occult ♥♥♥♥ and read a lot of esoteric crap, also seemed to be interested in formulas that appeared of the quantum persuasion, and you would THINK this had anything to do with anything.... it doesn't, not even a little bit, save for the weird dream Nicole has where she is imagining herself as a child, walking toward a red flame very very slowly talking to her Dad....who always loved her (yeah, I BET YOU DID!!!) and she wakes up when he says "I love you, Rachel..." *VOMIT* Now, this line here comes from his weird quantum poetry journal, so clearly she glommed on to that sentence...but why honey face???? WHY? Idk man, it seems like the deeper story here is that, Nicole was more outraged that her Dad was in love with a child that wasn't her....which, I mean, based on part of the last conversation she has with Irving where he says "Nicole. he loved you too." HE DID WHAT?? Um....OH, and get this. Irving spent a LOT of time with Leonard during his last days alive. Because, yes, that is exactly what every brother wants to do, hang out with the pedo that led to their sister's death....because as Irving put it "Your father was a lovely man." [/spoiler] EXCUSE ME??? So, here is what should have happened....literally none that!! I hate it here! I had hopes that there would be a deeper story here, you know maybe even some sort of time travel where you could you know....go back in time and undo all whatever that was, you know be part of some sort of justice, but nah. Instead we got this f all of story. And now I've played it, so you don't have to. You're welcome.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 264.17/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish*languages with full audio support
| $19.99 |
| 485ratings |
| 80% |
| — |
| not modelled |
| $1.79−90% | 153ratings | 60% | — | not modelled |
| $17.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never ask a woman her age, a man his salary, or the ONE-O-ONE GAMES writers to show you their search history
People saying this game romanticizes pedophilia are NOT lying, that's enough to avoid recommending this game. The only quality I can give to the game is that it's gorgeous. The story isn't that good, not very engaging. The game design goes from boring to confusing. The save system is very frustrating, even more when the games glitches at the final scene making you replay the chapter from the start.
I've never been a fan of "and then everybody dies" narratives, frankly. And I'm not sorry for spoiling that potential ending, because I just saved you a lot of time and some very creepy emotional incest, among other things. That kind of ending CAN work, I've seen it, but you need a very deft hand at the wheel for writing, and this ain't it.
This is a bad game. Not because of its subject matter, but because it tells its story very poorly. I personally did not get the feeling that the game was endorsing the relationship between the older man and the underage girl. After all, it clearly destroyed both families and everyone involved. There is a character that actively defends the relationship, but they're clearly messed up in their head. Anyone who's been through high school should know that a character, narrator and author have distinct voices and intents, and what a character says isn't necessarily the voice of the author. That being said, I understand that some players felt disturbed that there wasn't any sign of a clear and explicit condemnation. In fact the game really doesn't have much to say about it or about the characters involved, other than that they suffered. That is the game's true failing. When a game consists mainly in walking around and listening to dialogue, the dialogue and story have to be compelling, and it isn't the case here. The interactions between Nicole, the main character, and Irving, the protagonist on the radio, immediately sound corny, unlikely and forced. The story does move forward and has parts that are mysterious and interesting, but these are few and far between, and ultimately lead nowhere.
Bruuuhhhh. Literally all they had to do in order to make this game good is not glorify pedophilia. It felt like it was leading up to a good conclusion- but no?? The only man that understood the bullied 16 year old was the local hotel owner who had a daughter the same age??? Like the pacing and the build up was all so good, but they had to waste it on a pedo.
The game is quite boring. Writing is not good and it is not about Rachel Foster, that girl is just a base for a hollow story. Also with questionable morale.
Worst game ever it made me want to die to avoid having to play a second longer. Completely unbearable. No gameplay just a walking sim, and the calls and dialogue are endless and won't shut up and you can't skip them so you're just standing there at the next objective waiting for them to shut up so you can continue the game. The game holds your hand through it and doesn't give the player any agency or room to solve things. The story has so many plotholes and the only way it makes sense is if this is a hallucination by the main character from black mold exposure. It also glorifies pedophilia. Bad game all around, buy it for your worst enemy <3
Spoilers, though youll see it all coming from just the first minute: the ending literally sucked. it had cool potential for the most part, but dang dude. that really just blew. i suffered through two saves messing up and having to replay two levels just for a painfully obvious "body was inside the house!" ending that wasnt even handled well. On top of that, apparently Nicky must now attempt? the whole tone was that she wanted to break the cycle. even her subconscious agreed. THE DAMN GHOST AGREED. But no, random scene just for the sake of showing it. poor storytelling. you had a plenty fine average game lined up and mucked it all up
One of the worst games I've ever played, as while I've objectively played worse games, few miss as many opportunities as this game does. Poorly executed story, thin and confusing characterisation, extremely tryhard and overwrought dialogue with which the poor VAs are doing their best, and good ideas for scary mechanics (the polaroid, the flashlight) are completely wasted. Nothing goes anywhere. No substance at all. The game also sacrifices any kind of accessibility in the pursuit of what it thinks is style, resulting in a game that disrespects its players and completely wastes their time to no end whatsoever. I wish they'd given this beautifully designed hotel set piece to a different dev team and let them create an actual game out of it, rather than an MFA exercise in self-aggrandisement.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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