
Dive into DrainSim and seize control of the floods! Clear the city's submerged streets, with a huge range of different tools from rakes to submersible pumps. Embrace the satisfaction of restoring the water flow. Become the city's hero, one drain at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 10 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For each mission, you'll receive crucial intel in advance and must carefully plan the tools you want to bring. Consider the time of day, type of terrain, and distance from your generator to your electric tools. Working late into the evening? Don't forget floodlights! Need to drain multiple areas simultaneously? Bring extra pumps and generators! Is there digable Ground? Better bring a Shovel!
With each mission success, you'll earn recognition and unlock new tools and upgrades to boost your drainage capabilities.
Armed with an assortment of drain-clearing tools and equipment, from your trusty rake to water pumps, you'll tackle every challenge with precision and skill. From casual players to seasoned pros, DrainSim offers an engaging experience for all who seek the satisfaction of restoring order to the city's drainage system. So dive in, roll up your sleeves, and let DrainSim flush away your concerns one drain at a time.
Genres
Engagement
Reviews
Themes across 381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but im not recommending it because for such a simple concept it should not eat this much hardware resources.
[h1]ドレンに生活が流れていくヤバいゲーム[/h1] [h2]総評[/h2] 大雨によって水没した街で排水口を掃除して市民のために水を抜く。昔youtubeで見たあれを体験できるネタゲーに見せかけて流体シミュレーションで徹底的に遊び倒す神ゲー。真面目に災害に立ち向かうも良し。バグ技でゲームを破壊して逆に大洪水にするも良し。今まであんまりなかったタイプの面白い作業ゲーでした。 [h2]評価点[/h2] [h3]ゲームコンセプト抜群[/h3] 現実では行政がやっちゃうか一人ではどうしようもできない規模のどっちかなのでなかなかありえないシチュエーションを楽しめるゲーム。おそらくUEのアセットか何かだと思うのですが流体が流れていくシミュレーションをうまく融合してゲームに仕上げているのは技ありだな、と感じました。というかこの流体シミュレーション、土を盛ったり水嚢を膨らましたりして経路を設定しそのとおりに水が流れていくのを見てるだけで面白すぎる。 [h3]没入感のあるグラフィック[/h3] 悪天候の町並みや自然の中で洪水と戦うシチュエーションを盛り上がるのは、丁寧に作られたグラフィック。映画で見たようなアメリカの町並みがたっぷりの水に漬け込まれている風景は水害の痛ましさを思い起こさせる反面、液体が流れていく方向に従いリアルタイムに描かれる水しぶきや、太陽光に当てられてコースティクスが現れる水面を見ているともう水没したままでも良いんじゃないかなとさえ思えてきます。 [h3][strike]バグってるところが逆に面白い[/strike][/h3] このゲームは若干バグが多いようでクリア後に検証して遊んでいたのですが、特に最近追加された建設現場がバグの宝庫でしかもスピードランに使えそうないい具合のバグり方をするのでもう夢中になって活用方法を調べていました。正直良い楽しみ方ではないのかもしれませんが建設現場最奥の排水溝を最初に解放できるバグ技が見つかってくれることを楽しみにしています。 [h2]問題点[/h2] [h3]操作性[/h3] 排水作業の相棒に強力なポンプを持っていくのですがこいつの操作性が若干悪く設置するのがストレス。小さいプラグを差し込むためにエイムが要求されるのですが、プレイヤーの体が外的要因によって動かされることがあるのでそれによって狙いをそらされたり、接続や排水距離限界が直感的に分かりづらいなどといった要因で最悪の場合設置作業をやり直す必要が出てきたりするので設置周りの取り回しはめんどくさいと感じてしまうかも。 [h3]バグ多すぎ[/h3] 流体シミュレーション関係のバグはあまり目立ったものがないのですが、UI系の初歩的なバグが結構あり気をつけて遊ばないとアイテムが消えたり変わったり使えなくなったりします。おそらくアプデで治っていくとは思いますがちょっと多すぎかなと感じました。 [h3]ちょっとコア向けすぎるかも…[/h3] アプデによってかなり改善したようですが、最新ステージの建設現場の攻略が人によっては6時間前後かかると言われていたようで、流石に緊急アプデが入り改善した(1時間程度でクリア目安)ようですがちょっとコア向けなのかなと感じます。 [h2]最後に[/h2] 街を勝手に救う正義のヒーローになった主人公が、色々あって今ではバグで遊ぶために人里を水没させて遊ぶ悪魔と化してしまいました。ちゃんと遊んでもバグらして遊んでも面白いゲームで人生を水没させたい方にはおすすめです。拙文ですがご高覧賜りありがとうございました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Czech, Hungarian, French, Spanish - Spain, Dutch, Polish, Russian, Ukrainian, Portuguese - Brazil +2 more
Hours played at review time, across 384 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还不错,期待出新的管卡,还有能不能修复水管总是挂门框得BUG
Very relaxing game. Play at your own pace or challenge yourself for speedy results. The map editor will surely bring some interesting maps in the future. Hopefully co-op play will be in the works too.
This is a conditional review, there's a lot of potential here but it NEEDS urgent bug fixes: - The player climbing up objects is so.....agonisingly......slow. Which wouldn't matter if you didn't have to climb over.......obstacles......dozens........of times per level. It becomes incredibly tiresome after the 150th time it completely stops you dead to play a player climbing animation that the player doesn't even see. - The traversal and movement in general is incredibly buggy, feels broken, doesn't work and isn't fun. You will spend a good minute bouncing up a tiny fence because the character won't climb up. Or you'll be stuck in 3 or 4 rounds of climbing....over...the....fence because your hitbox is trapped between the fences hitbox and you're back to the terrible slow climbing again. - Player has absolutely zero visibility under water. which means as soon as you swim you are essentially blind, somewhat accurate but at least some visibility would aid gameplay. - when you walk with your map in hand it violently shakes and glitches out - water rising around the viewport also glitches out visually creating a horrible flashing mess - the water view is useless because it shows ALL water, not water that needs to be drained. The ground is not always bone dry when a section is considered done, but it still shows as water in the overlay - sticking a power cable into an outlet should DEFAULT to an empty outlet if available, it should only revert to replacing a taken plug if all outlets are full. You should not have to explicitly click an empty outlet to stipulate you dont want to take a device off power if an empty outlet is available. - Placement of pump water pipes frequently bugs out wasting the length of the pipe. Pipes cannot go through doorways without going over the top of them through the ceiling. The pipe will sometimes just not go in a straight line even though there is nothing stopping it. Considering pumping water is a massive part of the game and that you have to save to get better pumps with longer drain pipes, this bug is actively taking away from the functionality of the game loop This game has big potential its a fun concept and idea, it just lets itself down by having so many bugs that ruin the experience.
[h2]Great Concept[/h2] The gameplay is very appealing, have fun with realistic water physics in a variety of environments, while you scrabble to get rid the water. The premise simple, you're a proactive guy trying to help out your flooded town armed with a handful of tools. Your trusty shovel will help you dig through the mud, and give you the option of forming channels for the water to follow, or create dams and hold the water back or divert it elsewhere. Your shovel is also great for clearing out drains. You have pumps and generators too, which perfect for draining bodies of water confined to a space with no run-off. There also a rake, for clearing blocked surface drains. And you'll be revisiting those drains when they clog up again, a nice touch. There's a handful of other tools too, some useful, others a nice touch, but otherwise unnecessary... Or are they, more on this in a bit. You can even purchase bigger vehicles [h2]Gameplay[/h2] Starting with the tutorial, you spend a few minutes learning how to use the various tools. There's a touch of humour thrown in with regards to your neighbour. Once you finish the tutorial, you find yourself locked in the garage with a whiteboard and map attached to it. The radio is on and you here a short news clip, again humorous. This sets the tone for some expected amusement and potential hijinks. Once you select the map, you can choose the next level/environment, visit the shop and buy new kit, and then decided on your loadout. You're given a little bit of a hint as to what's likely to be needed, and you only have a limited amount of space in your truck. Once at the location you're on your own to work out what needs doing, where you need to go, etc. All your equipment is dumped out of your truck onto the ground, if there's a lot, it can go scattering of into the distance (I had to go and fetch a couple of buckets that bounced and rolled down the hill at the construction site). You have a tablet device, which provides you a map and highlights position of drains and colour codes the depth of water. There is a checklist (not on the tablet, oddly, which breaks game immersion) that gives you areas that need draining/clearing. There's a few simplistic puzzles occasionally thrown in, such as needing to drain an area before you can flick a switch to power something, or a pipe that needs repairing to stop the ingress of water. Drains can be hidden or covered over, or at a sufficient depth in the water so you can't initially reach them. A lot of the gameplay mainly revolves around raking, digging, and pumping. In fact, if you're patient enough that's pretty much all you need to do. The pumps are completely simplistic, the outlet hose only reaches so far to you hve to consider where you're putting the pump, and where the water will run off to, because you don't want it flowing back to the area you're trying to clear. The generation for the pump can't get wet, otherwise it cuts out, and then you'll have to pick it up and replace it to reset it. There is a day and night cycle, and you have lamps available to help illuminate the area. Darkness is truly dark, and your pocket torch is terribly weak, meaning those lamps are worthwhile. The lamps only have a realistic limited range too. To make matters worse, in the street environments, the street lights fail, again forcing you to consider the lamps. At the time of writing there were 11 levels, including the tutorial. None of the levels are difficult to complete. [h2]Watered Down[/h2] It's at this point I need to mention the stuff that's not so great. The first thing that should be noted is the issue with AMD GPUs and Fluid Motion Frames and Radeon Anti-Lag. These need turning off in the AMD Adrenalin software . If these are not turned of, the game will eventually grind to a halt, and the frame rate will drop to zero. However, this won't be apparent until you're several levels in, and there is no ovvious reason for it. See the Discussion sticky for more details. As mentioned earlier, this is a great concept for a game, but the execution has let the game down. The levels are not overly complex or vast. The majority of the levels are just draining relatively flat areas, streets, building interiors etc. More often than not a lot of the drainage can be done by clearing a few drains and waiting. Pumps have decent enough hose lengths for it to never really be a problem or challenge where you place the hose, and that's equally true for the generator, there's no effort required. Most of to tools are under-utilised, and in some cases not even used. I completed the game without ever using the inflatable barriers. The starting vehicle is sufficient enough to carry all the tools you need to complete the entire level. This might not be completely true if you want sufficient lighting on hand. Lighting is another issue. While darkness is done properly, I found it so tedious setting up the lighting for a limited range I just gave up and struggled by with the torch. In reality it wasn't such an issue, because a lot of the time I was waiting for pumps to do their thing, or I could work in another area with existing lighting. The game has a timed challenge mode, where you compete to clear the area in the quickest time possible, where your time is ranked on a leader board with other players. I'm sure some people find these types of challenges fun, but I don't really see the attraction. It's largely going to be about memorising where the blocked drains are, ensuring you've purchased a sufficient number of the most powerful pumps and generators and then racing around placing equipment etc. For me this style of gameplay is cheap attempt at increasing difficulty. It doesn't appeal to me. There are so many ways the levels could have been design to at difficulty and add challenges. Block routes, add impassable obstacles. Design the level so areas have be completed in a specific order to maximise efficiency. Reduce the number of tools or types of tools you can bring, e.g. only two pumps, or four pumps but only one generator. Random water flow rates would have been very interesting, as it would make each play through different and potentially forcing a different playstyle. Mud does not erode. You can build huge, rock-solid walls and hold-back unrealistic amounts of water. While it might be too difficult to simulate mud erosion, a simple compromise would have been to limit the height mud could be stacked. Sand bags would have been an excellent of obvious addition to the game. This could have been implemented in several ways, you buy full sandbags, and require a big truck to carry a useful amount, or you buy empty bags and fill them with sand in the level (similar to how buckets are filled). The lack of levels is probably the biggest game breaker. Most of the levels are basic and feel like a batch of tutorials. The latest development suggests this might not improve, as focus is now on introducing a level editor and workshop, which leaves me to conclude the expectation is for the community to develop more challenging levels. Unfortunately, to be successful this will need a community, but you first need enough of a game to attract a community. All the additional, more powerful equipment seems to be geared towards playing in a timed mode. But in order to raise the cash to buy the gear, you're going to have to repeat play several times. For me, this is not attractive. [h2]Conclusion[/h2] This game is early access, and so it's only to be expected there's some way to go. It will not be a perfect polished product at this stage. The serious flaw with AMD GPUs needs immediate attention, even if it's outside the developers control, the workaround needs promoting more visibly, e.g. a warning in the game, not buried in the discussions of Steam. Development being focussed on a level editor rather than additional levels is worrying.
Pretty awesome game. However, I am left wanting more. Something I enjoy seeing is when early access developers create a roadmap or at least a semi frequent update letting us know what is being worked on in the background.
what the ♥♥♥♥ did the new EULA say? I have a temporary access to the game lol? am I tripping? should have read it instead of clicking through but the ♥♥♥♥...? do we not actually own games anymore at all? game is dope, if you like any type of sim game at all you will enjoy this, the itch it scratches watching flooded areas slowly drain is extremely satisfying. positive for sure for now, but the EULA ish is sus to me, just kinda shame where we've gotten in so many different aspects of the world. for the most part, we the consumers, are the driving force of everything. remember us bottom working class are required for the operation to continue, you could kill every CEO for the most part and business would continue as normal the days after, but you take out the lowest paid and things grind to a halt. Food for thought.
relaxing and cool
Looks bad, plays bad, no way to turn off mouse smoothing. The positive reviews baffle me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $226K | 496 | 89% | $12.99 | |
| $1.1K | 6 | 83% | $4.99 | |
| $0 | 1.3K | 97% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 9K | 97% | $11.99 | |
| $1.5M | 4.3K | 18% | $9.99 | |
| $1.5M | 12.2K | 92% | $6.99 | |
| $1.5M | 630 | 68% | $69.99 | |
| $1.5M | 6.1K | 84% | $19.99 | |
| $1.5M | 18K | 99% | $4.99 |