
Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take. Could you let me know what you think once you’ve finished it? - Junebug
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About
Hey Dad,
I’ve made a game that I’d like you to play. It’s hopefully not too difficult for you to get through and while you may get a tad lost at times, I’m hoping the path forward should be relatively clear once you find it.
I don’t quite know how best to explain what the game is about, the game says it much better than I could here in this letter, but to put it broadly…
It’s about you and me,
and the walks we used to take.
Let me know what you think when you reach the end.
- Junebug


‘The Walks We Used To Take’ is a semi-autobiographical game by Junebug about their relationship with their father and the walks they used to take together. Walk through a landscape of metaphor while listening to voice messages discovered scattered along the way: voice messages recorded by Junebug for their father, attempting to convey a difficult but important truth.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
There's something so special about this game to me. I kept getting this eerie sense of dread during the quiet parts, but by the end I was sobbing happy tears because of how much warmth and love and hope I found.
Really beautiful, intimate experience. Really feels like stepping into someone else's mind... in a way that kinda makes my skin crawl? it's very, very effective and worth the time.
I love the games that allow me to wander, stay, listen, and move on. I don't feel like a tourist or audience, I took my part in the story.
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Languages: English**languages with full audio support
Its a simple walking simulator but the gameplay isnt the point of this game. i can relate to this game as my connection with my father grew distant. I hope that the devs father plays this game and i hope the dev to have some peace of mind
Exceptionally beautiful game so far beyond the sum of its parts; the warmth that it leaves in its wake is one best invited to stay awhile. Grounds for meditative introspection, as good audience and in company, with technical execution so harmonious as to second its dissection to emotional reflection. Why not Take A Walk? It'll be fun. :::)
Really beautifully written, performed and scored. Made me feel so many things over its short run time and its going to be a game i think about for a long time, especially with how it made me reflect on many of my own experiences towards the end while i was fighting back tears. Easiest reccomendation I've made in awhile and even if you're not a fan of walking simulators I'd still encourage you to give this one a shot.
Takes a while to get going but just trust. Turn on auto-walk, it'll save your thumbs.
Beautiful game. Made me cry happy tears.
I may not relate to your situation 1:1 dev, but I appreciate this for existing and being able to experience someone else's story. I love its novel presentation and the respect for the players freedom of mind and memory, allowing them to breath and reflect not only on your words but their own experiences. It may not be for everyone, but it was for me. (definitely add a mid-ramp checkpoint or two at that very tail-end as I fell off and lost five minutes of progress! <3)
A short adventure that makes use empty space as a vessel to let you sit with your own thoughts about anything (but most likely your relationship with a parent), through the lense of the author's own struggle with their own dad. I thought about my relationship with my mother in the in betweens, and the distance thats grown for me toward her over the years. I still feel that distance between us and as much as there are occasions that a window opens for me to peer through, its just not the same as it used to be from when I was a child due to a certain disconnect I feel. The ending moment was very wondeful,[spoiler]seeing the metaphors in the spoken words come to life[/spoiler]. This was very much felt a dream landscape, given to me on a platter for my own thoughts to be placed onto. What a wonderful work of art!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 7.6K | 75% | $9.99 | |
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| — | 0 | — | — | |
| $67.7K | 1.4K | 93% | $4.99 | |
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| $2.6K | 19 | 58% | $6.99 |
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