
A simple physical puzzle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Akda is a hard game. I recomment this game. the gameplay is simple. you have to think how to get the ball in your basket. 30 Level´s to play about 15 of them are hard. you need a lot of patience. relaxing music to the game. price is good. all achievements work.
я один не могу пройти 6 ур ?
Broken pile of ♥♥♥♥
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Atrocious physics puzzler, hosting invisible walls and occasionally requiring pixel-sharp solutions[/h1] I admit, I messed up launching this title. It is a conscious decision of mine that I do not purchase or play [i][url=https://store.steampowered.com/developer/snkl_studio]Snkl Studios[/url][/i] titles because they [i]usually[/i] look so bad. Somehow, I've both bought and added it to my playlist anyway. Now I know why I had that rule from first-hand experience. The base idea of [b]akda[/b] is actually workable: you have one or more balls, held by clamps. Releasing the ball, you maneuver girders to correct orientation to guide the balls to their respective baskets. Sometimes girders are breakable or freely moved, and sometimes blocks or boxes move automatically. It is these freely moved or moving girders that cause the most of the issues. [h1]Atrocious level design[/h1] Levels are usually either too easy, or physics nightmares where the freely moving girders have to be precisely in the right position to solve the puzzle. Not only that, the auto-moving blocks make this into a [i]timing task[/i]. And when you have to succeed 2 or 3 times in a row, it frankly sucks. Challenging, yes, but not in the [i]right, intellectually challenging way[/i] - just in the way that trial and error is challenging. Account for that girder orientations reset and you have to re-click them to right orientation each try. Once a ball has been released, the orientation cannot be changed. Both of these design decisions break the flow. In addition, there's sometimes invisible blocks, and the physics does not make sense. E.g. the moving blocks do not give momentum to the balls, instead they just [i]reflect[/i] off them, so the speed of the moving block does not come into it. This all makes for a frustrating experience. [h1]Resounding no[/h1] Thirty (30) levels lasted about 45 minutes for me, but mostly because of the physics-based trial & error: I knew the solution but the physics didn't "let me" perform it. It's a fairly easy game but incredibly annoying at times. Additionally, there's a slight case of achievement spam. Several achievements per level pop up throughout levels 1-10, until that ends and two achievements (for beating levels 20 and 30) remain. I could understand 1 achievement per completed level, but not this atrocity. Only good thing about them is that they could work for profile decoration purposes, since the game is not limited. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
♥♥♥♥ game ♥♥♥♥ whity blur easy riddles all achievs under 5 min where is fun..? in the dev ass?
[h1]Описание:[/h1] Треш головоломка. 30 уровней. Нужно доставить шарик из точки А в точку Б. В игре очень кривая физика и это ее главный минус, при одних и тех-же исходных позиций полет шара совершенно разный. А учитывая, что во 2 половине игры нужно уже делать несколько действий, полагаться на рандом больно... Осилил 19 уровней и вырубил. Нервы дороже. Не рекомендую. [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
АХАХАХАХАХАХАХАХАХАХАХАХ Я ЧУТЬ СО СМЕХУ НЕ УМЕР АХАХАХАХАХАХАХАХАХАХА, ТЫ ТАК НЕ ШУТИ БОЛЬШЕ АХАХАХАХАХАХАХ, СЕМЬЮ ПОЗВАЛ, ВСЕ СМЕЮТСЯ, СОСЕДИ УСЛЫШАЛИ, ТОЖЕ РЖУТ, ДАЖЕ НЕСКОЛЬКО ЧЕЛОВЕК УМЕРЛО АХАХАХАХАХАХАХ, МЕНТЫ ПРИЕХАЛИ, ПОЖАРНЫЕ, НА РАЙОНЕ КИПИШ, ВСЕ ОТ СМЕХА ПОМИРАЮТ, НА ПОХОРОНАХ ВСЕ РЖУТ, САМ ПРЕЗИДЕНТ ПРИЕХАЛ ВСЯ СТРАНА РЖЕТ АХАХАХАХАХАХАХАХАХ АХАХАХАХХАХАХАХАХА, У НАРОДА ЖИВОТЫ ЛОПАЮТСЯ ОТ СМЕХА ХАХАХАХАХАХАХАХХ, МЕРТВЫЕ ПРОСЫПАЮТСЯ И ТОЖЕ РЖУТ, ВСЯ ЗЕМЛЯ РЖЕТ УХАХАХАХАХХАХАХАХХАХАХАХАХХАХАХААХАХАХАХАХаХАхАХАХ, ♥♥♥♥♥♥♥ЕЦ, ЗАРЖАЛ ВО ВЕСЬ ГОЛОС, БАТЯ ПРИШЕЛ, ГОВОРИТ XУЛИ ТЫ РЖЁШЬ?! ПОКАЗАЛ ЕМУ, ОН ♥♥♥♥♥♥♥ЕЦ ЕЩЕ ГРОМЧЕ МЕНЯ, ДАВАЙ КАТАТЬСЯ ПО ПОЛУ, ДЕД СПУСТИЛСЯ, ГОВОРИТ ЧЕ ЗА ХУЙHЯ? ПОЧИТАЛ И ♥♥♥♥♥♥♥ЕЦ ДАВАЙ РЖАТЬ ТОЖЕ,МАМА ПОЧИТАЛА, ТАК ЗАСМЕЯЛАСЬ, АЖ ДЕДОВЫМ РУЖЬЕМ В СОБАКУ НАЧАЛА СТРЕЛЯТЬ ОТ УГАРА! ПРИБЕЖАЛИ СОСЕДИ, ГОВОРЯТ ЩАС МУCОРОВ ВЫЗОВЕМ, ЧО У ВАС ТАМ ЗА РЖАКА? ПОКАЗАЛИ ИМ, ТЕ HАХУЙ АЖ С ОКОН ПОПАДАЛИ ОТ ИСТЕРИКИ, МУCОРА ПРИЕХАЛИ, УВИДЕЛИ, Я ИМ ♥♥♥♥♥♥♥♥♥♥ С ПОРОГА ИГРУ СУЮ, И ОНИ ♥♥♥♥♥♥♥♥♥♥ С МАКАРОВА НАЧАЛИ ОТ РЖАКИ ♥♥♥♥♥♥РИТЬ, У ДЕДА АЖ ♥♥♥♥♥♥♥♥♥♥ ДАВЛЕНИЕ ВСКОЧИЛО,ВРАЧИ ПРИЕХАЛИ, ПОЧИТАЛИ, ДИФЕБРЕЛЯТОРОМ ДРУГ ДРУГА EБАШИТЬ НАЧАЛИ ОТ ХОХМЫ! Я, БЛЯTЬ, В СКАЙПE ПЕТРОСЯНУ ПОЗВОНИЛ, ТОТ УВИДЕЛ, ТАК ♥♥♥♥♥♥ УГОРАЛ, ЧТО АПЛОДИРУЯ ЛАДОНИ СЕБЕ HАХУЙ ПОЛОМАЛ! ЛOЛ, БЛЯTЬ
能+1 有成就 没中文 《akda》 《akda》是一款简单的物理益智游戏。玩家的目标是将球投进篮筐,同时避开障碍物。 - 30个关卡 - 悦耳的音乐 - 支持Steam成就 操作方式:R键 - 重新开始关卡,鼠标左键和方向键 - 进行控制 鸣谢:这款游戏是使用Clickteam Fusion 2.5引擎制作的!音乐由Erwarda Savitnaag创作。
2d fizik tabanlı bulmaca fakat top fizik kurallarınca hareket etmiyor maalesef
Indicado aos achievement hunters, conquistas bem fáceis de conseguir.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463.6K | 608 | 78% | $30.62 | |
| $326.1K | 394 | 61% | $30.62 | |
| $15K | 1.1K | 87% | $0.99 | |
| $4.6K | 326 | 60% | $0.99 | |
| $1.8K | 131 | 60% | $0.99 | |
| $1.7K | 121 | 36% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 60 | 60% | $0.99 | |
| $1.4K | 71 | 83% | $0.89 | |
| $1.4K | 51 | 92% | $1.99 | |
| $1.4K | 51 | 51% | $1.24 | |
| $1.3K | 85 | 69% | $0.99 | |
| $1.4K | 64 | 78% | $0.99 |