
A simple physical puzzle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Простенькая головоломка, но это не значит плохая.
[b]akda[/b] is a daringly simplistic but very challenging puzzle game primarily putting absolute strategy as the forefront. Players are challenged to specifically complete thirty stages, without being timed, by leading colored balls into colored baskets. Initially, it appears easier than it sounds until players have begun actually progressively completing objectives and realizing the challenges aren't friendly. Actually, they're [i]very[/i] unfriendly since the challenges intentionally frustrate the players with style whether they're controlling where and how the balls lands, rolls, or falls. The entire premise is essentially emulating the study of Issac Newton's Laws of Physics, where actions have equal and opposite reactions, but in the context of using basic methods. The players are given simple goals to lead the balls into particular routines while constantly encountering trial-and-error. The creative methods players must utilize to overcome this nonstop dilemma doesn't occur without frustration. Even when they're capable to understand the layout and bypass their obstacles they're still undergoing limitations. The stages are blatantly constructed for outcomes either randomized or predetermined even with players choosing. But their only knowledge of this comes from constant failure. The stages are blatantly encouraging failure at the expense of players becoming more frustrated while attempting more intellectual decisions to succeed. Although thirty stages seems lesser worrying they're enough to make the most devoted challengers feel like newcomers understanding gravity and physics. It not only requires extensive attention to small details but enough patience to pursue gratification. But after goals are met, reaching total completion, they're not kindly rewarded with traditional replay value. The completed stages may be redone but the experience has already settled. It's a challenging brainstorming game that some people wouldn't understand or have enough patience to complete. But it's also far from feeling like an elongated IQ test without any worthwhile enjoyment as stages seem more innovative and difficult. [b]akda[/b] is certainly not an easygoing experience, and does come with flaws, but never makes players feel undermined.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
АХАХАХАХАХАХАХАХАХАХАХАХ Я ЧУТЬ СО СМЕХУ НЕ УМЕР АХАХАХАХАХАХАХАХАХАХА, ТЫ ТАК НЕ ШУТИ БОЛЬШЕ АХАХАХАХАХАХАХ, СЕМЬЮ ПОЗВАЛ, ВСЕ СМЕЮТСЯ, СОСЕДИ УСЛЫШАЛИ, ТОЖЕ РЖУТ, ДАЖЕ НЕСКОЛЬКО ЧЕЛОВЕК УМЕРЛО АХАХАХАХАХАХАХ, МЕНТЫ ПРИЕХАЛИ, ПОЖАРНЫЕ, НА РАЙОНЕ КИПИШ, ВСЕ ОТ СМЕХА ПОМИРАЮТ, НА ПОХОРОНАХ ВСЕ РЖУТ, САМ ПРЕЗИДЕНТ ПРИЕХАЛ ВСЯ СТРАНА РЖЕТ АХАХАХАХАХАХАХАХАХ АХАХАХАХХАХАХАХАХА, У НАРОДА ЖИВОТЫ ЛОПАЮТСЯ ОТ СМЕХА ХАХАХАХАХАХАХАХХ, МЕРТВЫЕ ПРОСЫПАЮТСЯ И ТОЖЕ РЖУТ, ВСЯ ЗЕМЛЯ РЖЕТ УХАХАХАХАХХАХАХАХХАХАХАХАХХАХАХААХАХАХАХАХаХАхАХАХ, ♥♥♥♥♥♥♥ЕЦ, ЗАРЖАЛ ВО ВЕСЬ ГОЛОС, БАТЯ ПРИШЕЛ, ГОВОРИТ XУЛИ ТЫ РЖЁШЬ?! ПОКАЗАЛ ЕМУ, ОН ♥♥♥♥♥♥♥ЕЦ ЕЩЕ ГРОМЧЕ МЕНЯ, ДАВАЙ КАТАТЬСЯ ПО ПОЛУ, ДЕД СПУСТИЛСЯ, ГОВОРИТ ЧЕ ЗА ХУЙHЯ? ПОЧИТАЛ И ♥♥♥♥♥♥♥ЕЦ ДАВАЙ РЖАТЬ ТОЖЕ,МАМА ПОЧИТАЛА, ТАК ЗАСМЕЯЛАСЬ, АЖ ДЕДОВЫМ РУЖЬЕМ В СОБАКУ НАЧАЛА СТРЕЛЯТЬ ОТ УГАРА! ПРИБЕЖАЛИ СОСЕДИ, ГОВОРЯТ ЩАС МУCОРОВ ВЫЗОВЕМ, ЧО У ВАС ТАМ ЗА РЖАКА? ПОКАЗАЛИ ИМ, ТЕ HАХУЙ АЖ С ОКОН ПОПАДАЛИ ОТ ИСТЕРИКИ, МУCОРА ПРИЕХАЛИ, УВИДЕЛИ, Я ИМ ♥♥♥♥♥♥♥♥♥♥ С ПОРОГА ИГРУ СУЮ, И ОНИ ♥♥♥♥♥♥♥♥♥♥ С МАКАРОВА НАЧАЛИ ОТ РЖАКИ ♥♥♥♥♥♥РИТЬ, У ДЕДА АЖ ♥♥♥♥♥♥♥♥♥♥ ДАВЛЕНИЕ ВСКОЧИЛО,ВРАЧИ ПРИЕХАЛИ, ПОЧИТАЛИ, ДИФЕБРЕЛЯТОРОМ ДРУГ ДРУГА EБАШИТЬ НАЧАЛИ ОТ ХОХМЫ! Я, БЛЯTЬ, В СКАЙПE ПЕТРОСЯНУ ПОЗВОНИЛ, ТОТ УВИДЕЛ, ТАК ♥♥♥♥♥♥ УГОРАЛ, ЧТО АПЛОДИРУЯ ЛАДОНИ СЕБЕ HАХУЙ ПОЛОМАЛ! ЛOЛ, БЛЯTЬ
2d fizik tabanlı bulmaca fakat top fizik kurallarınca hareket etmiyor maalesef
AKDA - Zręcznościowa gierka polegająca na tym aby kulką trafić do odpowiedniego pojemnika. Mamy portale i różne platformy którymi możemy okręcać/usuwać. Da się zdobyć wszystkie osiągnięcia. ✅ Polecam 👍😎
Trashware. Avoid at all costs. Unless you want to be disappointed with a "Physics Puzzle Game" that is completely random, has no level selection and comes with 50 odd useless achievements.
Just another achievement spam game. Play it for an hour, get 100%, then delete. It's a shame because while most of the levels don't require a brain, there were a couple levels that showed potential. Despite everything being basic shapes, the physics weren't perfect. Specifically hitting a ball with the side of a moving platform could cause the ball to drop straight down instead of hitting it sideways. A few levels required pixel-perfect placement.
akda is a "template" flip. The "developer" filled out a basic template in the craptastic ClickTeam Fusion construction kit, changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. It's a very basic minimalist mobile app/Flash style puzzle game where you tap your screen to release a ball and make sure the ball lands in the cup. Very shallow, pointless, and with no merit or value for serious gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion game engine/toolset - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2017), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. That's right, only 7. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. akda is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[h1][akda][/h1] [b]MERHABALAR,[/b] Bölümler bazen zorlasa da gayet kısa sürede mantığı anlayıp geçiliyor. 1 saat gibi kısa bir sürede oyunu bitirdim ve tüm başarımlar açıldı.
непроходимый шлак
Players by region
Where this game's players are, estimated from review languages.
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