
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn.
definitely not for me, but a beautiful game regardless.
One of the best walking sims ever in existence.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good story to play through. The music and references warmed my old punk heart, and I definitely cried hard at the end.
The game isn't special in any of its aspect. Overall the story it's intriguing and good, but not great. The ending is 'meh'. The general vibe of the game is nice, but not the best especially compared to other similar indie games like "What remains of Edith Finch". I can't raccomend this game unless you get it for less than 4-5£ 6.2/10
A simple short story game where you walk around your empty house after a vacation. Where is everyone? Search through diaries/notes/etc. to find out. No real hard puzzles here, just a walking sim story. Price when bought:$5 Rating-4.5/5 Recommend?:Loved it.
Brilliant! Enjoyed it from beginning to end
Joguinho curto e bem legal como immersive sim. Foi tipo uma mistura de Life is Strange e What Remains of Edith Finch. Tem uma história simples, mas bem bonitinha, que te prende por umas horas.
Got this on sale for $5, and it was absolutely worth that - not sure if I would say the same for $15. It's a shortish game, not much to it; essentially this is an exploration experience, visual-novel-esque. What I will say is that the story is excellent, the details lovingly crafted, and the atmosphere engrossing. Will it be everyone who plays video games' cup of tea? No. But if you're interested in family dynamics and coming of age themes, you like seeing a story slowly unspool, and you like the idea of wandering around a strange house filled with letters and ephemera, piecing the mystery together, this game is a treat.
正直おすすめか否かの判断に苦しみます…でもウォーキングシミュレーター大好きだし、そこの楽しい部分はちゃんとあるから「おすすめしない」は選べなくて、、 きっかけとしては『The Painscreek Killings』のメイキング本(DLC)にこのゲームのことが書かれていたのでやってみました。 ウォーキングシミュレーターとして良質な作品であることはわかりました。 細部に至るこだわりの精神は、ものづくり好きとしてとても共感できるものでした。 リリース当時が2013年であることと開発に携わった方々の尽力を鑑みると感慨深いです。(※拡張機能を利用するとスタッフさんの生ボイスで開発秘話が聞けます) ただ、ペインスクリークのバックボーンの一端を担っていたという事実からリスペクトの対象ではありますが、実際のところそれ以上でもそれ以下でもありませんでした。 ジャンル的には自分の理想系にも関わらず、「面白かったー!」とならずに「これで終わり?」と面食らうとは…主軸のストーリーが早いうちに想定できたせいかこれといった感動を得られず、逆にその他の事象は中途半端でフラストレーションが溜まりました。 以下雑記 ---個人的に魅力を感じるところ--- ・完全に対人なし敵なしで気ままにプレイできる ・恐怖演出もほぼなし (※強いていえば雷の音と[spoiler]電気の不具合[/spoiler]くらい) ・オブジェクトの作り込みが没入感を高めている ・インタラクト可能なオブジェクトを投げ飛ばしたり1箇所に集めたりする無意味な遊びが楽しい♪これ子供が熱中してやめてくれない笑笑 (※綺麗好きな方も安心の『元の場所に戻す』もあり) ・隠し扉の位置がMAPに記されてるの優しい ・自分のいる位置がMAP上で把握できるのも親切 (※拡張機能でMAP表示なしにもできる) ・折々[strike]やかましい[/strike]女性ボーカルのパンクっぽい楽曲が聴けるの[strike]やかましいけど[/strike]ちょっと面白い ---その一方で残念に感じるところ--- ・実績に[spoiler]タイムアタック[/spoiler]が入っている…苦手な分野なので大好きな実績回収できなくて悲しかった…得意な方は本編とはまた別に楽しみがあっていいですね! ・主人公の体が近いと扉や引き出しが開かなくてちょっとめんどい ・露骨〜やんわりまでアダルト系の物や表現がちょいちょい出てくるので子供たちと純粋にワイワイできなくなった(次回作でもその類があるらしいので購入は諦めます) 【ゲーム内容とは別の考察】 実績の解放率を見たところ、サクッとクリアしただけで終えてる人が割と多いのでは。それだと定価ではコスパ悪いと思うし、もう少しお手軽で魅力ある実績がいくつか備わっていたらわたしももっと楽しめたかもなと思います。 うん。もう少しやりこみたい気もするけど、ちょっと休憩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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