
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Reviews
Themes across 706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only downside is you cant play seated
A breath of FRESH AIR. Is it laggy? Yes. Do the doors glitch? Quite often. Does it feel completely different from other tactical vr shooters? I guess so. I do have to mention trolls putting 1000 flashlights on their guns and making everyone lag. I'd really like to see this issue fixed in the coming updates. Overall a good game with lots of potential, I'm looking forward to the game's further development.
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Languages: English**languages with full audio support
Hours played at review time, across 706 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a frustrating mess is the best time to describe my experience with this. guns falling onto the floor and i have to restart my entire build because they clip when i grab my gun from the floor, that's just the start, no tutorials i had to you tube a guide and found one from Obsidian Ops. had a huge height problem that required me to open my quest setting and turn on adjust height. my body is either not turning turns so horrible and i have to painfully bend my torso to grab my pistol from my hip that i cant ♥♥♥♥♥♥♥ see and if not than fling my arm around my hip in every direction of where my pistol should be, and my characters model is stuck in a ♥♥♥♥♥♥ angle where. i cant customize guns well because my own ♥♥♥♥♥♥♥ body pushes me away from the customization desk, the AK mags fall whenever i attempt to unholster it into my hands, and back to the body model problem because Hard Bullet fixed this with a full hand and body optimization where you can control where your mags are, how far your hands go ect. full adjustment every game has but there's only a height adjustment option that barely fixed my problem. and all the rifles but 2 are m4 based. No FN Scar, no HK G36, i don't think there's a shotgun option just pistols, smgs, rifles, and snipers. only is a breach shotgun that worked once for me but failed on my after that one successful use. did i mention there's no ♥♥♥♥♥♥♥ crouch option? not to mention reloading is a chore, i have to insert it in and out of the hole for every gun, HK, mp5, ak, i am doing the right way to reload the AK too but i have to ♥♥♥♥♥♥♥ retry over and over again. now positives, the maps are alight, love killing the enemies, its similar to ground branches ragdoll system but more heavy-ish. the gunplay was fun even though i gave up with most guns and end up using the mp5 because it has iron sights and full auto and doesn't require me to put a sight on that ♥♥♥♥♥♥♥ workbench. my favorite part is how I'm getting refund out of this because did i also mention hard bullet fixed most of these problems i have? character customization is my favorite part of this game and i like how customizable the customization is that ever customizes. the AI doesn't charge you head on they act evasive and wait for you to come in half the time. other times idk what they do so positive and negative. what would make me come back..? add options for arm and chest rig/plate position and a option to reset my body. add a ♥♥♥♥♥♥♥ crouch button, in game tutorial, more ♥♥♥♥♥♥♥ guns that aren't M4 based. shotguns (especially the Benelli M4 IMO). rework some of the pistol gunshots cuz it feels like those cheap toys that makes the sound effects whenever you pull the trigger. i booted up the game like 3 times and had the same issues soo i already tried the whole restart yo ♥♥♥♥ and such.
лгбт флаги, полное отсутствие оптимизации, не работает через квест 3, оверпрайс за отсутствие контента возможно разраб пдф судя по обсуждениям. не понимаю как такое убожкество можно хвалить.
Quite a good VR game with decent graphics, great gun handling and controls, as well as some good gun and loadout customization. this game is like ready or not which I like, I think the mechanics are good but could use some polish and I think the content is nice but is a bit bland. In general I like the features in this game and the gunplay is really good but at the moment there are some bugs I have issue with at that will likely be fixed soon. some things I dislike are the fact that the staccato slide and go forward when the safety is up and the amount of tan guns. another issue I've had is with the breaching devices being unreliable and my bullets not going through door and windows very reliably. there are also some bad hitboxes on certain props like the truck on the snow map. I would also like to mention that at the moment there appears to be no fall damage and you are able to jump off the 3rd story of a building no problem which is kinda cool. Another issue I had is that my game would crash if I was in a lobby and then joined someone else's. another issue is that the AK can randomly drop it's 1st mag and that you have to grab enemy guns twice before you can use them. There were also some times where I wouldn't spawn with my kit. I also had issue with the breaching tools being grabbed when I reach for my handgun, though it may be my fault. I would also like some diversity of enemy kit, at the moment the enemies all look the same, sound the same, have the same kit, maybe add some suicide bombers. The game at times would also have some performance issues or poor framerates. Overall I would say this is a pretty good experience that I would recommend and with this releasing recently and currently in early access naturally it is going to be a bit underbaked. 8/10
maybe one of the biggest disappointments of the year gunshots ripped from eft and operator can't interact with doors besides the handle or ur gun bad ai that do in fact see you through doors not reloading perfectly how the devs imagined it will cause your mag to either clip through the gun or glide past it the custom pouch setups are cool customization is great i don't understand how people are glazing this game when it's three steps behind TAVR
It feels like they made all of the systems and then forgot to make the game.
dark matter studios i really need you to listen to players and me you lads are sitting on treasure right now yeah its in early access but this has and immense amount of potential to be the greatest vr shooters of all TIME please dont let it go to waste you have 1000 reviews and there all positive like i said you are sitting on a unwoken monster PLEASE dont let it go to waste
This game makes me want to cry because how good it is. Please don’t give up on this game. Exactly what we needed in a fps
Community has to be the worst part of the game. People have no common sense. The guns feel HORRIBLE and the AI is way too easy for my liking. Also, there's no 45 pistols, everything is 9mm which is F###ING STUPID
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