
Target React Force is a realistic tactical VR experience where you can Train, Plan and Execute your ideas, with gameplay focused on randomisation and replayability. Use your tactical skills to navigate through the Live Scenarios and Training layouts to neutralise the targets and save the hostages.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game should be labelled as early access/beta. It's unfinished, unpolished. Boring after a couple runs. $15 is to much, I'd price the game at $10 at it's current state.
Another unfinished, unpolished "project" passed off as a game that appears to have been abandoned by the developer. Playable beta at best in its current state.
Is this game good? No. Is this game fun? Kinda. this game has a lot of potential. it's gonna need a lot of work but it's possible. the weapons feel pretty bad, the loadout system is pretty bad, I couldn't count the amount of times I dropped my guns. The throwing is pretty bad (flash bangs don't really go far no matter how hard you throw them). everything feels really janky, and that sucks because a vr QCB shooter would be amazing. this game scratched that itch for about 30 minutes before it got pretty boring. I hope the dev continues to support the game. it could be good, but right now, 12$ is a lot
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CQBやタクトレが好きな人にはぜひおススメです 日本語はないですがゲーム内容自体が簡単なので問題ないと思います ゲーム内容としてはCQBトレーニングに尽きます 装備はAK,M4,MP5,グロック、フラッシュバンがあり、これらをこれらを用いてCQBやクリアリングのトレーニングを行うゲームになります 現実のように壁などに銃の先端があたると引っかかるので、曲がり角などは銃口を下に向けクリアリングしないといけないです 的は動かないターゲットと武装したAIを選択でき、AIのほうはステージ内を徘徊していたり、曲がり角にいたりとCQBトレではおなじみの配置しています もちろんAIも発砲してくるので迅速な鎮圧が必須です また人質も配置されているので誤射注意です ステージも外観は変わらないですが、中の配置が種類あるのでさまざまなシチュエーションでもCQBが可能です ブリーフィングのようなものもできますが、いまのとこ必要性を感じてないです 拙い文章ですがCQBが好き!サバゲの室内戦好き!クリアリング練習したい!という人にはお勧めできます
Damn Fine!
Great game! Fun for practicing CQB room clearing / Techniques Bought Target React Force back in November of last year and have been enjoying it since, Updates so far have been awesome From being able to use Flex-Cuffs and opening the door with the actual doorknobs It’s the little things that can make a difference, P.S. Maybe a new feature for selector switch. Instead of cycling through the fire positions (hold) Button assigned to set back to | SAFE | just a idea that came to me when I was playing. “ Open door see threat switch safety to fire shoot threat down area clear (hold) assigned Button for selector switch to rest to | SAFE | GUN Calibration Option would be great as well. Love the game keep up the good work FROSTY
The tracking on this game is very poor and as a result I found myself reminiscing to my Samsung Odyssey days of VR where my tracking was lost so fast that I had to move slowly, but now I'm on an index and there's zero reason movement should feel sluggish like this. I think I understand what the developer was trying to go for, adding weight to our movement but it is executed terribly. The game is incredibly repetitive and there just isn't enough to keep me here. I am completely open to more in the future but not at $15 (and that's on winter sale). This game is at best, worth $5. edit: $13 is what I paid, my mistake. Got it refunded.
The game is fantastic but the AI absorb the bullets but if it tried to be like Ready or Not or Onward it would take 3 to 5 depending on what the enemy is wearing like armor or just a shirt and pants and the guns have collision with the walls and people so you have to watch out for your muzzle and the AI feels like they have aim bot.The game could use some more work on it and if they polish it and make it a little bit smoother with the griping and guns could have a pretty good shot at making this game very popular game because everyone that plays realistic game would love to play this but at the same time it has to be fixed but it's a pretty good game and they have scratched the surface of a CQB shooter :)
It's alright - not great, not terrible. Playing on Quest 2, Im experiencinig nauseating head bobbing and unnatural movement. Changing graphical settings doesnt work. For the gameplay itself: - the gunplay is decent, although it can get a bit clunky at times, and the weapons are low quality. You can drop a magazine from an AK and MP5 like an AR with a mag release button, which isn't the case, but it's a minor detail. The red dot sight is super dim for some reason. Its very cool that guns have collisions though. - the overall graphics are rather simplistic and very blocky, which is understandable for a low budget VR training game - AI behavior surprisingly good, the bots don't react if you're not in their line of sight - The briefing room rocks, being able to paint on the miniature and place markers, although the physics on the whiteboard markers are funny (they can just stay pointing straight up if you leave it like this) Definitely looking forward to a Multiplayer mode, and an improvement on the head bobbing on quest 2
[h1] Tested on Pico 4 [/h1] It definitely feels like a cashgrab, and the game barely works. Everything is unpolished, it's very hard to grab things and place them where you want them too - which is mandatory, since every magazing takes its place in a chestrig. Meanwhile positioning of magpouches is ridiculous - who puts pistol mags on RIGHT side of a rig, ever? And who puts grenade pouches on the left side? Also there's no way to RUN, so most of my platime I've spent slowly walking around tutorial/brifing area, then crawling through killhouse, and finally trying to not die of boredom while walking all the way back. The layout often doesn't make any sense. The enemies on difficulty 10 (you can manually set the difficulty of AI starting from zero) are as numb and broken as on level 0. Also there's close to zero sounds in the game - except your very own loud and slow footsteps. Also, no virtual gunstock for you, folks. Enjoy wobbly-wobbly. Overall - it's 3 out of 10 game. It can be something, but definitely looks like it will go nowhere close to it's potential. Sadly.
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