
A short but relentless first-person shooter featuring manual reloading, walking, and blinking, with settings that let you customize your experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] John Wick, But Cat Version [/h1] This game is very similar to the famous movie we all know. In the movie, John Wick creates absolute chaos after his dog is killed. In this game, we control the main character named Cooper. Our goal is simple: We eliminate everyone who killed our cat or helped. I think this is a great concept for an indie game. It is simple, straightforward, and fun. [h1] Gameplay & Customization Mechanics [/h1] The game lets us customize our control setup in very detailed ways. For example, you can choose if only the reloading is manual, or you can go full realism where even breathing and blinking are controlled by the player. Honestly, it is a very creative idea, and it creates a highly unique gameplay dynamic. It is challenging but also very entertaining. Additionally, players can modify many settings such as headshot-only mode, enemy speed, enemy behavior, hostile mode, and weapon jams. This allows you to adapt the game to your own preference and create completely different playstyles. https://steamcommunity.com/sharedfiles/filedetails/?id=3754827853 [h1] The "Rogue-like" Progression Style [/h1] At first, I asked myself: "Wow, why are there so many enemies spawning?!" However, after dying a few times, I realized that the game actually uses a rogue-like loop. You play, you save, and you die. When you respawn, you repeat the process, but you keep all your weapons and the money you earned. This loop allows you to upgrade your weapons, buy extra ammunition, and survive much longer in your next run. Furthermore, the magazine mechanic is absolutely amazing. Ejecting the empty magazine, inserting a fresh one, and chambering the round feels extremely satisfying. Trying to do all of this quickly by pressing the keys in the correct order adds a realistic depth and a completely different layer of fun to the action. [h1] Graphics, Sound & Atmosphere [/h1] Visually, the game looks decent, but the atmosphere feels very weak. Fighting between identical white walls constantly gets boring quickly; it can easily make you lose interest within an hour. On the positive side, the weapon models and sound effects are quite successful and punchy. However, having only three weapons in total feels very limited and insufficient for a shooter. https://steamcommunity.com/sharedfiles/filedetails/?id=3754829411 [h1] Key Areas for Improvement [/h1] [h2] Repetitive: [/h2] Visually, almost every area looks exactly the same, which makes the game feel repetitive very fast. No one wants to spend hours just killing enemies inside identical corridors. Even if the mechanics and graphics are good, it becomes hard to tolerate after a while. Adding more colorful locations or different maps would make the game much better. Hopefully, the developer will add this in a future update. [h2] Enemy Touch Damage: [/h2] Taking damage simply because an enemy touches you does not feel right. For example, I shoot an enemy and they die, but because they were running, their body falls on top of me at close range, and I still take damage. Also, adding a melee system is absolutely necessary. It would be great to defend myself with a knife when I run out of ammo. [h2] The Skull Icon (UI): [/h2] When you kill an enemy, a green skull logo appears above their head, and it looks quite bad. Sometimes it even blocks the view, making it impossible to see other enemies standing behind them, which causes a frustrating loss of time. Games like Call of Duty use a simple 'X' marksman indicator on the crosshair along with a distinct sound effect. A similar modern UI solution would fit perfectly here. [h1] Story & Game Length [/h1] I have not completely finished the story yet, but it generally follows a classic John Wick revenge plot. Personally, I plan to play for another 1-2 hours. If the game continues to feel exactly the same without any variance, I probably will not play it again, at least not until a major content update arrives. Because of this, I might update or modify this review in the future as the game develops. [h1] Yonderly Score | B (63) [/h1] I am sure it will get better with updates. I refunded it for now, but I will buy it again in the future.
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Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если представить что ты штурмуешь офис роскомнадзора то играть становится в разы приятнее
very fun concept but there's max 40 minutes of content and with no updates in almost 6 months, it's SEVERELY lacking content and i'm starting to lose hope that there will be any soon. gameplay is a constant loop of nothingness, the only slight bit of challenge is full manual mode, but it takes less than 15 minutes to learn the controls and figure out a rhythm. after that, it's just wandering. hallway after hallway. forever. it's a perfect foundation for something great, but there's no point in spending any money on this at this point in time.
hallway simulator with three guns and angry people with hammers
And i killed them all. Every last one. Sweet dreams, kitty
Крутая игра чтоб потренировать аим. А так на самом дели не смог справиться с ногами и передвигался боком по тактике краба. Пока ходил по офису смывал гавно в унитаза за это даже ачивку дают.
Не успев моргнуть, задохнулся пока шел.
Не знаю что хотел сказать автор сделав большую часть противников женщинами💀 но игра неплохая, хоть и на любителя, может я конечно лоускилл, но мне было довольно сложно играть на средней сложности
john wick simulator - if he had a cat, 11/10
very fun but simple game, fun gun play, realistic gun reload mechanism, realistic physics
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Where this game's players are, estimated from review languages.
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